Player Matchup

Artio
Artio
DeadViolets26
Artio
Level 20
God Stats
9W - 13L
1,548 SR
Queue Stats
11W - 15L
1,408 Elo+
Party 1
Cthulhu
Cthulhu
KSI Losin
Cthulhu
Level 81
God Stats
1W - 0L
1,305 SR
Queue Stats
7W - 20L
1,269 Elo+
Party 1
Ullr
Ullr
RelyingOnMercy
Ullr
Level 158
God Stats
5W - 4L
1,496 SR
Queue Stats
91W - 73L
1,518 Elo+
Party 1
Team Averages
Level 86
1,450 SR
1,398 Elo+

VS

Team Averages
Level 50
1,514 SR
1,413 Elo+
Bastet
Bastet
MRbigBen13
Bastet
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Fenrir
Fenrir
wnohz
Fenrir
Level 18
God Stats
2W - 5L
1,361 SR
Queue Stats
7W - 9L
1,361 Elo+
Solo
Merlin
Merlin
xXSuperman002Xx
Merlin
Level 89
God Stats
12W - 8L
1,682 SR
Queue Stats
78W - 106L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 9
7,468
747
1,860
7,685
5,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
KSI Losin
Cthulhu
11
5 / 1 / 6
8,431
843
9,480
9,864
7,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

12
8 / 2 / 3
8,440
844
10,008
7,193
3,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
MRbigBen13
Bastet
10
2 / 3 / 1
6,962
696
6,148
8,127
2,571
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
wnohz
Fenrir
9
1 / 4 / 2
6,474
647
3,298
7,972
2,623
Cudgel

Cudgel

+10
Physical Power
+50
Health

10
1 / 6 / 1
6,655
666
4,965
9,254
3,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
13
Kills
4
4
Deaths
13
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
9
4.5
W
Cthulhu
KSI Losin
Cthulhu
5
1
6
8
L
Bastet
MRbigBen13
Bastet
2
3
1
0.83
W
8
2
3
4.75
L
Fenrir
wnohz
Fenrir
1
4
2
0.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,348
Damage
14,411
24,742
Taken
25,353
16,044
Mitigated
8,290
5,109
Healing
1,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,860
376
53
1,746
7,685
5,143
437
1,788
5,567
5,749
0
W
Cthulhu
KSI Losin
Cthulhu
9,480
579
281
2,410
9,864
7,682
222
1,392
8,262
22,546
0
L
Bastet
MRbigBen13
Bastet
6,148
1,467
0
350
8,127
2,571
0
3,110
5,017
0
10,183
W
10,008
4,262
0
619
7,193
3,219
996
1,447
5,586
0
37,586
L
Fenrir
wnohz
Fenrir
3,298
959
0
386
7,972
2,623
0
3,474
4,498
0
7,301
L
4,965
974
95
353
9,254
3,096
0
4,944
4,310
21,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,339
Gold Earned
20,091
113
Minions Killed
73
6
Camps Cleared
2
610,404
Distance Traveled
565,442
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,468
747
11
1
0
212,156
0
W
Cthulhu
8,431
843
30
3
0
211,079
0
L
Bastet
6,962
696
10
1
0
217,189
0
W
Ullr
8,440
844
72
7
6
187,169
3
L
Fenrir
6,474
647
14
1
0
205,296
4
L
Merlin
6,655
666
49
5
2
142,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role