Player Matchup

Tiamat
Tiamat
CommanderKola
Tiamat
Level 27
God Stats
23W - 7L
1,536 SR
Queue Stats
133W - 55L
1,698 Elo+
Party 2
Anhur
Anhur
DaskleineUef
Anhur
Level 87
God Stats
10W - 5L
1,704 SR
Queue Stats
180W - 88L
1,666 Elo+
Party 2
Bellona
Bellona
MrZitroneSauer
Bellona
Level 82
God Stats
8W - 1L
1,535 SR
Queue Stats
181W - 88L
1,662 Elo+
Party 2
Team Averages
Level 65
1,592 SR
1,675 Elo+

VS

Team Averages
Level 28
1,481 SR
1,480 Elo+
Charybdis
Charybdis
DanBlazerian
Charybdis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,569 Elo+
Party 1
Cthulhu
Cthulhu
OpNemeesi
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,569 Elo+
Party 1
Olorun
Olorun
gokute88
Olorun
Level 29
God Stats
1W - 3L
1,444 SR
Queue Stats
18W - 34L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 14
10,399
800
13,438
9,672
8,079
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
11 / 3 / 9
10,679
821
12,630
13,605
4,899
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 1 / 13
10,490
807
10,608
11,994
6,604
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DanBlazerian
Charybdis
12
1 / 9 / 2
8,791
676
5,421
11,805
2,405
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
OpNemeesi
Cthulhu
12
2 / 7 / 3
9,198
708
8,035
14,539
12,096
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Olorun
gokute88
Olorun
11
3 / 8 / 2
9,247
711
9,515
13,940
3,559
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
13
24
Kills
6
6
Deaths
24
36
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
2
14
6.5
L
Charybdis
DanBlazerian
Charybdis
1
9
2
0.22
W
11
3
9
5.17
W
7
1
13
13.5
L
Cthulhu
OpNemeesi
Cthulhu
2
7
3
0.5
L
Olorun
gokute88
Olorun
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,676
Damage
22,971
35,271
Taken
40,284
19,582
Mitigated
18,060
10,638
Healing
4,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,438
1,094
0
3,965
9,672
8,079
518
6,171
3,501
34,315
0
L
Charybdis
DanBlazerian
Charybdis
5,421
2,458
0
750
11,805
2,405
0
3,114
8,429
0
28,777
W
12,630
7,620
0
4,049
13,605
4,899
868
6,329
7,276
0
38,750
W
10,608
3,320
0
2,624
11,994
6,604
1,420
6,109
5,885
0
45,495
L
Cthulhu
OpNemeesi
Cthulhu
8,035
832
95
420
14,539
12,096
0
3,620
10,619
16,916
0
L
Olorun
gokute88
Olorun
9,515
4,699
308
3,298
13,940
3,559
0
5,905
7,798
19,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,568
Gold Earned
27,236
159
Minions Killed
116
12
Camps Cleared
1
734,285
Distance Traveled
586,563
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,399
800
61
5
4
246,048
2
L
Charybdis
8,791
676
62
5
1
181,916
1
W
Anhur
10,679
821
45
3
4
216,217
1
W
Bellona
10,490
807
53
4
4
272,020
5
L
Cthulhu
9,198
708
14
1
0
218,800
2
L
Olorun
9,247
711
40
3
0
185,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role