Player Matchup

Sylvanus
Sylvanus
Andregame007
Sylvanus
Level 61
God Stats
5W - 5L
1,579 SR
Queue Stats
262W - 347L
1,333 Elo+
Solo
Ra
Ra
FalcaoThunder
Ra
Level 83
God Stats
0W - 5L
1,320 SR
Queue Stats
95W - 104L
1,492 Elo+
Party 1
Susano
Susano
MalcomMight
Susano
Level 52
God Stats
1W - 1L
1,498 SR
Queue Stats
20W - 29L
1,395 Elo+
Solo
King Arthur
King Arthur
VRMMM
King Arthur
Level 145
God Stats
4W - 5L
1,551 SR
Queue Stats
547W - 586L
1,513 Elo+
Party 1
Skadi
Skadi
Vaquitalok
Skadi
Level 80
God Stats
12W - 8L
1,557 SR
Queue Stats
63W - 64L
1,435 Elo+
Solo
Team Averages
Level 84
1,501 SR
1,433 Elo+

VS

Team Averages
Level 108
1,435 SR
1,369 Elo+
Athena
Athena
 
Athena
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AkatsukiSaw
Izanami
Level 128
God Stats
5W - 5L
1,450 SR
Queue Stats
33W - 40L
1,288 Elo+
Solo
Loki
Loki
Ammaterazu
Loki
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 13L
1,518 Elo+
Party 2
Jormungandr
Jormungandr
Tal_DoMula-404
Jormungandr
Level 108
God Stats
16W - 11L
1,454 SR
Queue Stats
310W - 341L
1,391 Elo+
Solo
Scylla
Scylla
m0rroW
Scylla
Level 86
God Stats
1W - 1L
1,270 SR
Queue Stats
3W - 8L
1,148 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Andregame007
Sylvanus
9
3 / 4 / 3
6,404
534
4,471
7,530
6,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
1 / 4 / 1
6,155
513
3,085
6,401
1,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
11
2 / 4 / 0
6,446
537
2,570
8,799
2,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
VRMMM
King Arthur
10
1 / 3 / 0
6,001
500
3,646
9,662
3,907
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
10
0 / 4 / 2
5,931
494
4,422
6,613
1,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
1 / 0 / 8
6,291
524
3,569
6,007
4,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
AkatsukiSaw
Izanami
12
6 / 4 / 1
7,546
629
5,539
7,109
2,201
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

12
7 / 0 / 1
7,253
604
4,972
6,429
2,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
Tal_DoMula-404
Jormungandr
12
3 / 1 / 1
7,077
590
6,372
6,929
6,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
m0rroW
Scylla
10
2 / 2 / 5
6,273
523
5,598
5,608
1,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
7
Kills
19
19
Deaths
7
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
0
8
5
W
Izanami
AkatsukiSaw
Izanami
6
4
1
1.63
W
7
0
1
7.5
L
Sylvanus
Andregame007
Sylvanus
3
4
3
1.13
L
1
4
1
0.38
L
Susano
2
4
0
0.5
W
Jormungandr
Tal_DoMula-404
Jormungandr
3
1
1
3.5
L
King Arthur
VRMMM
King Arthur
1
3
0
0.33
L
Skadi
0
4
2
0.25
W
Scylla
m0rroW
Scylla
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,194
Damage
26,050
39,005
Taken
32,082
16,422
Mitigated
16,486
10,810
Healing
9,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,569
1,034
0
1,405
6,007
4,427
0
2,043
3,898
19,321
0
W
Izanami
AkatsukiSaw
Izanami
5,539
4,271
0
952
7,109
2,201
1,045
605
6,504
0
40,628
W
4,972
1,509
0
3,702
6,429
2,036
0
991
5,424
0
33,045
L
Sylvanus
Andregame007
Sylvanus
4,471
1,574
122
1,591
7,530
6,571
341
2,369
5,093
17,904
8,103
L
3,085
199
74
1,584
6,401
1,942
463
3,394
2,807
26,202
0
L
Susano
2,570
168
0
2,667
8,799
2,588
0
2,755
5,940
0
32,862
W
Jormungandr
Tal_DoMula-404
Jormungandr
6,372
1,605
0
2,076
6,929
6,401
0
877
6,016
37,776
0
L
King Arthur
VRMMM
King Arthur
3,646
297
0
3,015
9,662
3,907
0
5,365
3,480
3,425
25,362
L
Skadi
4,422
1,635
0
1,757
6,613
1,414
960
600
6,013
0
26,698
W
Scylla
m0rroW
Scylla
5,598
303
0
1,129
5,608
1,421
0
2,683
2,740
30,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,937
Gold Earned
34,440
286
Minions Killed
331
0
Camps Cleared
0
1,150,240
Distance Traveled
1,144,747
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,291
524
40
3
0
261,162
6
W
Izanami
7,546
629
85
7
0
205,063
0
W
Loki
7,253
604
64
5
0
264,887
3
L
Sylvanus
6,404
534
41
3
0
208,579
0
L
Ra
6,155
513
69
6
0
237,810
2
L
Susano
6,446
537
78
7
0
223,773
6
W
Jormungandr
7,077
590
83
7
0
201,992
3
L
King Arthur
6,001
500
47
4
0
252,771
3
L
Skadi
5,931
494
51
4
0
227,307
3
W
Scylla
6,273
523
59
5
0
211,643
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role