Player Matchup

Hun Batz
Hun Batz
AnthonyYea
Hun Batz
Level 150
God Stats
3W - 3L
1,554 SR
Queue Stats
143W - 162L
1,487 Elo+
Solo
Ah Puch
Ah Puch
Dovah2020
Ah Puch
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
181W - 227L
1,485 Elo+
Party 1
Jormungandr
Jormungandr
SmilinProfit
Jormungandr
Level 53
God Stats
7W - 7L
1,565 SR
Queue Stats
167W - 169L
1,433 Elo+
Party 1
Team Averages
Level 88
1,540 SR
1,468 Elo+

VS

Team Averages
Level 92
1,396 SR
1,459 Elo+
Achilles
Achilles
 
Achilles
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Coach Br0t0k
Merlin
Level 97
God Stats
4W - 10L
1,187 SR
Queue Stats
24W - 47L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AnthonyYea
Hun Batz
12
3 / 1 / 7
7,758
705
7,842
9,302
3,257
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
Dovah2020
Ah Puch
12
4 / 0 / 6
7,874
716
8,393
5,044
1,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
SmilinProfit
Jormungandr
12
4 / 0 / 6
7,735
703
9,028
5,344
4,561
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
0 / 3 / 1
6,001
546
4,861
11,427
10,173
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
 
Fenrir
9
0 / 6 / 1
5,985
544
3,726
10,650
6,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
9
1 / 2 / 0
6,472
588
5,257
6,885
2,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
11
Kills
1
1
Deaths
11
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
3
1
0.17
L
Fenrir
 
Fenrir
0
6
1
0.08
W
Hun Batz
AnthonyYea
Hun Batz
3
1
7
6.5
L
Merlin
1
2
0
0.5
W
Ah Puch
Dovah2020
Ah Puch
4
0
6
7
W
Jormungandr
SmilinProfit
Jormungandr
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,263
Damage
13,844
19,690
Taken
28,962
9,605
Mitigated
19,524
6,701
Healing
4,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,861
1,969
342
2,695
11,427
10,173
0
6,083
5,344
0
9,738
L
Fenrir
 
Fenrir
3,726
725
156
564
10,650
6,847
0
6,435
4,215
565
8,752
W
Hun Batz
AnthonyYea
Hun Batz
7,842
2,007
0
4,050
9,302
3,257
299
2,996
6,306
0
32,071
L
Merlin
5,257
453
0
595
6,885
2,504
0
5,064
1,821
26,872
0
W
Ah Puch
Dovah2020
Ah Puch
8,393
731
0
1,525
5,044
1,787
300
1,093
3,951
22,796
0
W
Jormungandr
SmilinProfit
Jormungandr
9,028
3,186
248
878
5,344
4,561
66
1,862
3,482
23,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,367
Gold Earned
18,458
130
Minions Killed
94
7
Camps Cleared
3
637,305
Distance Traveled
581,951
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,001
546
12
1
0
198,174
3
L
Fenrir
5,985
544
9
1
1
198,401
0
W
Hun Batz
7,758
705
51
5
6
231,967
1
L
Merlin
6,472
588
73
7
2
185,376
1
W
Ah Puch
7,874
716
46
4
0
213,362
2
W
Jormungandr
7,735
703
33
3
1
191,976
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role