Player Matchup

Medusa
Medusa
Kaisermurilo
Medusa
Level 34
God Stats
11W - 4L
1,962 SR
Queue Stats
39W - 36L
1,459 Elo+
Party 1
Kukulkan
Kukulkan
Loburton
Kukulkan
Level 25
God Stats
4W - 2L
1,395 SR
Queue Stats
41W - 42L
1,456 Elo+
Party 1
Cerberus
Cerberus
Salyxyz
Cerberus
Level 24
God Stats
9W - 5L
1,632 SR
Queue Stats
21W - 17L
1,463 Elo+
Party 1
Fenrir
Fenrir
Semhack
Fenrir
Level 29
God Stats
5W - 3L
1,698 SR
Queue Stats
18W - 13L
1,522 Elo+
Party 1
Sol
Sol
SnakePig001
Sol
Level 28
God Stats
4W - 0L
1,502 SR
Queue Stats
107W - 88L
1,492 Elo+
Solo
Team Averages
Level 28
1,638 SR
1,479 Elo+

VS

Team Averages
Level 14
1,447 SR
1,435 Elo+
Odin
Odin
GUSTINDU
Odin
Level 18
God Stats
1W - 2L
1,352 SR
Queue Stats
13W - 21L
1,371 Elo+
Solo
Bakasura
Bakasura
byElWillyrexYT
Bakasura
Level 17
God Stats
13W - 9L
1,500 SR
Queue Stats
223W - 172L
1,500 Elo+
Solo
Yemoja
Yemoja
cotovelo
Yemoja
Level 18
God Stats
0W - 2L
1,392 SR
Queue Stats
8W - 11L
1,424 Elo+
Solo
Nu Wa
Nu Wa
hercules93arg
Nu Wa
Level 11
God Stats
3W - 2L
1,491 SR
Queue Stats
11W - 10L
1,427 Elo+
Solo
Neith
Neith
younglunary
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
6 / 2 / 7
7,549
539
9,475
9,081
3,108
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
Loburton
Kukulkan
12
4 / 4 / 5
7,725
552
6,961
6,053
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Salyxyz
Cerberus
11
4 / 2 / 12
8,168
583
5,217
9,923
8,177
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Semhack
Fenrir
12
6 / 4 / 9
8,137
581
8,205
10,611
3,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
5 / 0 / 4
9,019
644
7,093
6,367
2,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
12
0 / 3 / 4
6,986
499
4,058
8,653
3,925
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bakasura
12
4 / 5 / 3
7,793
557
6,272
12,618
4,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
cotovelo
Yemoja
10
4 / 5 / 3
6,678
477
6,210
9,880
3,056
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 5 / 4
7,147
511
5,798
8,189
2,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 7 / 2
5,560
397
3,404
8,041
2,006
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
28
25
Kills
12
12
Deaths
25
37
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Odin
0
3
4
0.67
W
Medusa
6
2
7
4.75
W
Kukulkan
Loburton
Kukulkan
4
4
5
1.63
W
Cerberus
Salyxyz
Cerberus
4
2
12
5
W
Fenrir
Semhack
Fenrir
6
4
9
2.63
W
5
0
4
7
L
Bakasura
4
5
3
1.1
L
Yemoja
cotovelo
Yemoja
4
5
3
1.1
L
4
5
4
1.2
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,951
Damage
25,742
42,035
Taken
47,381
19,712
Mitigated
15,918
11,059
Healing
8,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
4,058
2,056
253
1,752
8,653
3,925
664
4,462
4,191
5,441
32,114
W
Medusa
9,475
5,009
140
1,092
9,081
3,108
34
3,049
5,807
0
35,478
W
Kukulkan
Loburton
Kukulkan
6,961
602
0
750
6,053
2,086
0
2,718
3,082
40,310
0
W
Cerberus
Salyxyz
Cerberus
5,217
325
417
2,706
9,923
8,177
0
3,442
5,880
16,315
0
W
Fenrir
Semhack
Fenrir
8,205
3,058
0
1,350
10,611
3,813
0
2,083
8,012
0
38,810
W
7,093
2,882
0
4,604
6,367
2,528
3,978
1,326
4,912
54,717
7,193
L
Bakasura
6,272
4,880
0
2,735
12,618
4,515
0
4,304
8,314
0
36,718
L
Yemoja
cotovelo
Yemoja
6,210
1,469
998
716
9,880
3,056
0
4,665
5,215
15,277
0
L
5,798
1,171
81
1,089
8,189
2,416
806
2,665
5,524
32,373
0
L
3,404
1,333
0
863
8,041
2,006
0
2,412
5,629
0
14,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,598
Gold Earned
34,164
337
Minions Killed
278
0
Camps Cleared
0
1,344,379
Distance Traveled
1,275,804
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,986
499
82
6
0
269,630
0
W
Medusa
7,549
539
52
4
0
253,562
1
W
Kukulkan
7,725
552
81
6
0
275,326
7
W
Cerberus
8,168
583
28
2
0
278,486
0
W
Fenrir
8,137
581
61
4
0
265,186
1
W
Sol
9,019
644
115
8
0
271,819
5
L
Bakasura
7,793
557
81
6
0
300,140
7
L
Yemoja
6,678
477
21
2
0
229,793
2
L
Nu Wa
7,147
511
65
5
0
242,629
4
L
Neith
5,560
397
29
2
0
233,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role