Player Matchup

Athena
Athena
TheNewBowsr
Athena
Level 120
God Stats
8W - 12L
1,431 SR
Queue Stats
1,003W - 941L
1,604 Elo+
Party 1
King Arthur
King Arthur
battlebacaking
King Arthur
Level 82
God Stats
2W - 5L
1,229 SR
Queue Stats
138W - 105L
1,605 Elo+
Solo
Medusa
Medusa
element9654321
Medusa
Level 82
God Stats
1W - 2L
1,228 SR
Queue Stats
127W - 112L
1,534 Elo+
Party 1
Chronos
Chronos
liraSP13
Chronos
Level 95
God Stats
9W - 1L
1,852 SR
Queue Stats
400W - 369L
1,535 Elo+
Party 1
Loki
Loki
temp-336464
Loki
Level 147
God Stats
5W - 4L
1,456 SR
Queue Stats
400W - 395L
1,493 Elo+
Solo
Team Averages
Level 105
1,439 SR
1,554 Elo+

VS

Team Averages
Level 101
1,574 SR
1,536 Elo+
Charybdis
Charybdis
 
Charybdis
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FeldMasterKush
Sol
Level 78
God Stats
6W - 2L
1,584 SR
Queue Stats
53W - 47L
1,541 Elo+
Party 2
Thanatos
Thanatos
LeftMeOnRed
Thanatos
Level 105
God Stats
20W - 17L
1,669 SR
Queue Stats
127W - 76L
1,770 Elo+
Party 2
Bellona
Bellona
Powerless
Bellona
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,270 Elo+
Solo
Artio
Artio
macktoon223
Artio
Level 86
God Stats
13W - 11L
1,615 SR
Queue Stats
367W - 328L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
9
2 / 0 / 8
5,998
600
4,252
6,307
4,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
battlebacaking
King Arthur
10
0 / 1 / 2
5,561
556
3,744
10,762
4,256
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
4 / 1 / 5
6,127
613
5,266
5,086
1,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
liraSP13
Chronos
12
5 / 0 / 4
6,843
684
5,415
5,246
1,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
8 / 1 / 2
7,025
703
5,806
6,036
2,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
1 / 4 / 0
5,760
576
3,484
7,724
1,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 2 / 0
5,198
520
2,457
5,275
1,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
LeftMeOnRed
Thanatos
8
0 / 5 / 0
5,087
509
2,089
7,068
2,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Powerless
Bellona
10
2 / 2 / 0
6,181
618
7,313
7,999
4,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 6 / 0
4,462
446
2,518
9,896
2,816
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
19
Kills
3
3
Deaths
19
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
4
0
0.25
L
0
2
0
0
L
Thanatos
LeftMeOnRed
Thanatos
0
5
0
0
L
Bellona
Powerless
Bellona
2
2
0
1
W
Athena
2
0
8
6
W
King Arthur
battlebacaking
King Arthur
0
1
2
1
W
4
1
5
6.5
W
Chronos
liraSP13
Chronos
5
0
4
7
L
0
6
0
0
W
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,483
Damage
17,861
33,437
Taken
37,962
14,365
Mitigated
14,008
9,168
Healing
14,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
3,484
1,740
0
2,668
7,724
1,900
306
1,509
6,215
0
27,232
L
2,457
351
0
1,876
5,275
1,566
0
3,428
1,847
22,797
0
L
Thanatos
LeftMeOnRed
Thanatos
2,089
853
0
4,337
7,068
2,757
0
1,719
5,349
0
29,497
L
Bellona
Powerless
Bellona
7,313
3,268
0
3,710
7,999
4,969
0
0
7,999
0
36,538
W
Athena
4,252
1,417
0
2,483
6,307
4,783
247
1,933
4,293
15,593
0
W
King Arthur
battlebacaking
King Arthur
3,744
374
0
3,744
10,762
4,256
0
0
10,762
0
28,709
W
5,266
3,246
0
928
5,086
1,282
49
732
4,354
0
33,424
W
Chronos
liraSP13
Chronos
5,415
2,289
0
1,110
5,246
1,794
807
1,464
3,656
35,169
0
L
2,518
416
313
1,782
9,896
2,816
0
3,011
6,885
14,839
0
W
5,806
2,171
0
903
6,036
2,250
0
629
5,397
0
31,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,554
Gold Earned
26,688
276
Minions Killed
280
0
Camps Cleared
0
1,054,979
Distance Traveled
1,008,152
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,760
576
62
6
0
186,837
5
L
Sol
5,198
520
55
6
0
212,697
2
L
Thanatos
5,087
509
59
6
0
207,497
0
L
Bellona
6,181
618
70
7
0
207,047
3
W
Athena
5,998
600
23
2
0
231,988
3
W
King Arthur
5,561
556
59
6
0
225,481
1
W
Medusa
6,127
613
60
6
0
191,117
3
W
Chronos
6,843
684
81
8
0
192,236
2
L
Artio
4,462
446
34
3
0
194,074
1
W
Loki
7,025
703
53
5
0
214,157
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role