Player Matchup

Rama
Rama
Diamond II
 
Rama
Diamond II
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Diamond IV
 
Hun Batz
Diamond IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Platinum V
Roar
Anubis
Platinum V
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 15L
1,985 MMR
Party 1
Poseidon
Poseidon
Diamond III
SchmacDemarco
Poseidon
Diamond III
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 40L
2,336 MMR
Solo
Kuzenbo
Kuzenbo
Diamond V
ShadowDeso
Kuzenbo
Diamond V
Level 143
God Stats
1W - 2L
1,327 SR
Queue Stats
55W - 45L
2,053 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 96
1,465 SR
1,875 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,511 SR
1,889 MMR
Izanami
Izanami
Diamond II
 
Izanami
Diamond II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum II
 
Fenrir
Platinum II
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Masters
DaBys
Artio
Masters
Level 160
God Stats
3W - 4L
1,500 SR
Queue Stats
225W - 236L
2,308 MMR
Solo
Scylla
Scylla
Platinum III
HurdIeowski
Scylla
Platinum III
Level 135
God Stats
0W - 2L
1,603 SR
Queue Stats
68W - 54L
1,993 MMR
Solo
Ganesha
Ganesha
Masters
rg1550
Ganesha
Masters
Level 160
God Stats
37W - 32L
1,453 SR
Queue Stats
1,154W - 1,137L
2,142 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
17
3 / 4 / 3
10,324
607
10,891
14,036
4,371
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
 
Hun Batz
17
5 / 0 / 4
9,759
574
6,441
9,684
3,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anubis
Roar
Anubis
18
5 / 3 / 2
10,413
613
15,203
16,375
9,080
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Poseidon
SchmacDemarco
Poseidon
19
6 / 0 / 1
11,582
681
8,059
8,444
3,552
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
ShadowDeso
Kuzenbo
14
3 / 4 / 6
8,783
517
5,020
13,540
8,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
OsirisTiamatOdinPersephoneKali

VS

Bans
GilgameshCerberusThothAthenaMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
3 / 4 / 1
9,920
584
9,050
13,146
5,060
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
 
Fenrir
14
5 / 9 / 1
9,130
537
8,958
16,183
5,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Artio
DaBys
Artio
14
1 / 5 / 3
8,903
524
10,147
18,330
14,223
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
15
1 / 4 / 0
8,448
497
4,532
8,647
2,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
rg1550
Ganesha
12
0 / 1 / 4
7,536
443
6,562
8,302
7,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
22
Kills
10
11
Deaths
23
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
4
3
1.13
W
Hun Batz
 
Hun Batz
5
0
4
7
L
Izanami
 
Izanami
3
4
1
0.88
L
Fenrir
 
Fenrir
5
9
1
0.61
L
Artio
DaBys
Artio
1
5
3
0.5
L
Scylla
1
4
0
0.25
W
Anubis
Roar
Anubis
5
3
2
2
W
Poseidon
SchmacDemarco
Poseidon
6
0
1
6.5
W
Kuzenbo
ShadowDeso
Kuzenbo
3
4
6
1.5
L
Ganesha
rg1550
Ganesha
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,614
Damage
39,249
62,079
Taken
64,608
29,400
Mitigated
35,774
20,710
Healing
15,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
10,891
8,146
0
2,744
14,036
4,371
191
1,637
12,399
0
79,701
W
Hun Batz
 
Hun Batz
6,441
2,468
0
1,857
9,684
3,687
0
3,131
6,553
0
82,631
L
Izanami
 
Izanami
9,050
5,850
0
1,905
13,146
5,060
17
389
12,757
0
89,208
L
Fenrir
 
Fenrir
8,958
1,782
0
3,214
16,183
5,884
0
8,576
7,607
0
59,410
L
Artio
DaBys
Artio
10,147
856
435
6,860
18,330
14,223
0
12,463
5,867
60,915
0
L
Scylla
4,532
272
0
1,213
8,647
2,822
0
4,290
4,357
66,022
0
W
Anubis
Roar
Anubis
15,203
1,544
0
11,575
16,375
9,080
0
8,948
7,427
82,222
0
W
Poseidon
SchmacDemarco
Poseidon
8,059
1,545
0
3,630
8,444
3,552
0
2,953
5,491
109,584
0
W
Kuzenbo
ShadowDeso
Kuzenbo
5,020
1,768
0
904
13,540
8,710
233
4,726
8,814
26,587
0
L
Ganesha
rg1550
Ganesha
6,562
613
0
1,773
8,302
7,785
0
2,632
5,670
21,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,861
Gold Earned
43,937
685
Minions Killed
554
0
Camps Cleared
0
1,696,933
Distance Traveled
1,627,702
13
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,324
607
150
9
0
307,733
3
W
Hun Batz
9,759
574
130
8
0
365,542
4
L
Izanami
9,920
584
180
11
0
301,519
3
L
Fenrir
9,130
537
102
6
0
328,398
5
L
Artio
8,903
524
117
7
0
346,208
7
L
Scylla
8,448
497
133
8
0
314,734
6
W
Anubis
10,413
613
152
9
0
309,394
0
W
Poseidon
11,582
681
218
13
0
374,587
4
W
Kuzenbo
8,783
517
35
2
0
339,677
2
L
Ganesha
7,536
443
22
1
0
336,843
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role