Player Matchup

Cthulhu
Cthulhu
Lucy Love9521
Cthulhu
Level 12
God Stats
2W - 3L
1,733 SR
Queue Stats
48W - 56L
1,516 Elo+
Solo
Raijin
Raijin
Probeh
Raijin
Level 25
God Stats
3W - 3L
1,496 SR
Queue Stats
112W - 123L
1,532 Elo+
Solo
Nemesis
Nemesis
cristandre
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,372 Elo+
Solo
Chang'e
Chang'e
kimberry1
Chang'e
Level 25
God Stats
47W - 29L
1,541 SR
Queue Stats
119W - 101L
1,490 Elo+
Solo
Chiron
Chiron
moneyhunterpapi
Chiron
Level 18
God Stats
35W - 35L
1,510 SR
Queue Stats
138W - 145L
1,454 Elo+
Solo
Team Averages
Level 17
1,556 SR
1,473 Elo+

VS

Team Averages
Level 18
1,431 SR
1,453 Elo+
Fenrir
Fenrir
DoormanDori
Fenrir
Level 8
God Stats
14W - 14L
1,500 SR
Queue Stats
69W - 69L
1,464 Elo+
Solo
Tiamat
Tiamat
JBJ6512
Tiamat
Level 25
God Stats
0W - 3L
1,290 SR
Queue Stats
39W - 56L
1,355 Elo+
Solo
Hou Yi
Hou Yi
andrexgutierrez
Hou Yi
Level 24
God Stats
4W - 5L
1,497 SR
Queue Stats
102W - 94L
1,571 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
niffelheim12
Morgan Le Fay
Level 3
God Stats
0W - 2L
1,305 SR
Queue Stats
1W - 2L
1,407 Elo+
Solo
Ares
Ares
rodrigoelpibe
Ares
Level 28
God Stats
4W - 4L
1,564 SR
Queue Stats
141W - 140L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
8
1 / 2 / 3
5,192
472
1,224
6,224
3,445
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Raijin
Probeh
Raijin
12
3 / 0 / 0
6,867
624
3,649
4,291
1,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
cristandre
Nemesis
11
3 / 1 / 3
6,664
606
4,381
6,225
2,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
kimberry1
Chang'e
10
4 / 0 / 0
6,226
566
3,339
7,615
2,899
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 3
6,122
557
5,056
4,798
1,403
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
5
1 / 2 / 0
4,490
408
1,322
4,236
1,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
JBJ6512
Tiamat
6
0 / 3 / 0
4,490
408
1,950
3,968
1,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
1 / 2 / 0
5,291
481
2,859
5,251
1,544
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
niffelheim12
Morgan Le Fay
9
0 / 3 / 1
4,941
449
3,831
7,656
2,771
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 2 / 1
4,932
448
2,546
6,027
3,798
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
12
Kills
2
3
Deaths
12
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
2
0
0.5
L
Tiamat
JBJ6512
Tiamat
0
3
0
0
W
Cthulhu
1
2
3
1.25
W
Raijin
Probeh
Raijin
3
0
0
3
L
1
2
0
0.5
W
Nemesis
cristandre
Nemesis
3
1
3
4.5
W
Chang'e
kimberry1
Chang'e
4
0
0
4
W
1
0
3
2.5
L
Morgan Le Fay
niffelheim12
Morgan Le Fay
0
3
1
0.17
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,649
Damage
12,508
29,153
Taken
27,138
11,813
Mitigated
11,240
15,065
Healing
4,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
1,322
267
0
1,644
4,236
1,169
0
1,292
2,858
0
9,173
L
Tiamat
JBJ6512
Tiamat
1,950
77
0
161
3,968
1,958
0
2,183
1,615
14,985
0
W
Cthulhu
1,224
37
0
1,059
6,224
3,445
315
1,708
4,516
14,842
0
W
Raijin
Probeh
Raijin
3,649
487
0
3,173
4,291
1,251
269
983
3,308
36,967
0
L
2,859
1,308
0
500
5,251
1,544
125
376
4,811
0
33,749
W
Nemesis
cristandre
Nemesis
4,381
2,185
0
2,069
6,225
2,815
0
1,395
4,830
0
42,225
W
Chang'e
kimberry1
Chang'e
3,339
713
1,092
5,465
7,615
2,899
963
2,864
4,751
31,877
0
W
5,056
1,322
75
2,132
4,798
1,403
0
1,736
3,062
0
28,482
L
Morgan Le Fay
niffelheim12
Morgan Le Fay
3,831
332
0
1,512
7,656
2,771
509
3,559
4,035
20,983
0
L
2,546
0
0
740
6,027
3,798
0
420
5,607
14,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,071
Gold Earned
24,144
299
Minions Killed
169
0
Camps Cleared
0
997,451
Distance Traveled
847,499
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,490
408
29
3
0
116,741
2
L
Tiamat
4,490
408
23
2
0
165,148
0
W
Cthulhu
5,192
472
31
3
0
173,944
3
W
Raijin
6,867
624
93
8
0
186,718
3
L
Hou Yi
5,291
481
78
7
0
198,789
0
W
Nemesis
6,664
606
69
6
0
229,537
1
W
Chang'e
6,226
566
61
6
0
201,250
0
W
Chiron
6,122
557
45
4
0
206,002
2
L
Morgan Le Fay
4,941
449
23
2
0
160,869
0
L
Ares
4,932
448
16
1
0
205,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role