Player Matchup

Anhur
Anhur
FuzzySquirrel22
Anhur
Level 105
God Stats
1W - 7L
1,136 SR
Queue Stats
181W - 158L
1,474 Elo+
Solo
Hel
Hel
JointJalapeño
Hel
Level 65
God Stats
1W - 1L
1,706 SR
Queue Stats
137W - 139L
1,527 Elo+
Solo
Bakasura
Bakasura
Lz TRu3N0 zL
Bakasura
Level 69
God Stats
5W - 8L
1,368 SR
Queue Stats
468W - 469L
1,438 Elo+
Party 1
Ares
Ares
MX young6242
Ares
Level 112
God Stats
8W - 10L
1,844 SR
Queue Stats
721W - 712L
1,431 Elo+
Party 1
Janus
Janus
Samurai Nova211
Janus
Level 68
God Stats
2W - 2L
1,428 SR
Queue Stats
206W - 196L
1,437 Elo+
Party 1
Team Averages
Level 84
1,496 SR
1,462 Elo+

VS

Team Averages
Level 103
1,541 SR
1,481 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
FrozenKombat_MK
Izanami
Level 135
God Stats
25W - 11L
1,690 SR
Queue Stats
1,215W - 1,215L
1,431 Elo+
Party 2
Cthulhu
Cthulhu
PYTHastey
Cthulhu
Level 66
God Stats
4W - 1L
1,543 SR
Queue Stats
53W - 60L
1,457 Elo+
Solo
Apollo
Apollo
Scott_Da_Bot
Apollo
Level 125
God Stats
16W - 16L
1,475 SR
Queue Stats
1,068W - 1,075L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 2
5,931
539
4,552
6,384
1,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
2 / 3 / 2
6,027
548
3,059
6,605
3,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
Lz TRu3N0 zL
Bakasura
10
1 / 3 / 1
5,784
526
3,175
6,933
2,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
1 / 2 / 0
5,421
493
3,792
9,491
7,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 2 / 1
6,403
582
3,652
4,756
1,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
2 / 2 / 2
6,193
563
3,662
5,470
2,163
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vulcan
 
Vulcan
11
0 / 1 / 0
6,027
548
3,925
4,414
1,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 2 / 2
6,334
576
3,811
6,531
1,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
PYTHastey
Cthulhu
10
2 / 1 / 7
5,871
534
6,269
7,040
3,401
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Apollo
11
5 / 1 / 2
6,664
606
4,013
6,537
1,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
7
Kills
12
12
Deaths
7
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
2
2
2
1.5
W
Vulcan
 
Vulcan
0
1
0
0
W
3
2
2
2
L
2
2
2
1.5
L
2
3
2
1
L
Bakasura
Lz TRu3N0 zL
Bakasura
1
3
1
0.5
L
1
2
0
0.5
W
Cthulhu
PYTHastey
Cthulhu
2
1
7
5.5
L
1
2
1
0.75
W
Apollo
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,230
Damage
21,680
34,169
Taken
29,992
15,618
Mitigated
10,015
10,656
Healing
8,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
3,662
224
0
884
5,470
2,163
0
2,764
2,483
36,247
0
W
Vulcan
 
Vulcan
3,925
1,671
0
1,250
4,414
1,336
333
1,857
2,207
35,328
0
W
3,811
2,611
0
1,796
6,531
1,422
433
1,293
5,238
0
36,575
L
4,552
2,097
0
1,982
6,384
1,480
126
1,798
4,586
0
30,408
L
3,059
726
1,290
2,374
6,605
3,476
0
2,167
4,438
21,494
0
L
Bakasura
Lz TRu3N0 zL
Bakasura
3,175
1,910
0
1,021
6,933
2,102
0
2,881
4,034
0
25,761
L
3,792
104
0
3,574
9,491
7,030
0
4,861
4,470
18,359
0
W
Cthulhu
PYTHastey
Cthulhu
6,269
1,076
229
1,132
7,040
3,401
155
2,665
4,291
24,441
0
L
3,652
289
0
415
4,756
1,530
0
2,025
2,731
39,232
0
W
Apollo
4,013
2,418
0
3,042
6,537
1,693
0
1,160
5,185
0
28,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,566
Gold Earned
31,089
282
Minions Killed
317
0
Camps Cleared
0
1,061,265
Distance Traveled
1,087,345
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,193
563
70
6
0
202,433
3
W
Vulcan
6,027
548
75
7
0
222,829
4
W
Izanami
6,334
576
78
7
0
202,611
0
L
Anhur
5,931
539
51
5
0
185,532
2
L
Hel
6,027
548
42
4
0
198,932
1
L
Bakasura
5,784
526
65
6
0
253,051
0
L
Ares
5,421
493
38
3
0
217,899
4
W
Cthulhu
5,871
534
29
3
0
238,604
4
L
Janus
6,403
582
86
8
0
205,851
3
W
Apollo
6,664
606
65
6
0
220,868
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role