Player Matchup

Medusa
Medusa
Khoni023
Medusa
Level 23
God Stats
22W - 17L
1,323 SR
Queue Stats
48W - 50L
1,355 Elo+
Party 1
Fenrir
Fenrir
SAWZINHOO
Fenrir
Level 114
God Stats
34W - 36L
1,447 SR
Queue Stats
553W - 580L
1,347 Elo+
Party 1
Charybdis
Charybdis
UPM_Madruga
Charybdis
Level 63
God Stats
7W - 11L
1,330 SR
Queue Stats
410W - 526L
1,342 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
UPM_Pastro97
Morgan Le Fay
Level 36
God Stats
59W - 78L
1,427 SR
Queue Stats
127W - 210L
1,348 Elo+
Party 3
Ymir
Ymir
UPM_Xuniorr
Ymir
Level 47
God Stats
52W - 68L
1,484 SR
Queue Stats
193W - 269L
1,372 Elo+
Party 3
Team Averages
Level 57
1,402 SR
1,353 Elo+

VS

Team Averages
Level 84
1,460 SR
1,415 Elo+
Artemis
Artemis
AbutreDoDiabo
Artemis
Level 46
God Stats
5W - 9L
1,533 SR
Queue Stats
181W - 195L
1,432 Elo+
Solo
Ares
Ares
Lobo-invernal
Ares
Level 44
God Stats
14W - 14L
1,500 SR
Queue Stats
144W - 193L
1,333 Elo+
Party 4
Bakasura
Bakasura
ZetillaDeNarnia
Bakasura
Level 89
God Stats
2W - 2L
1,457 SR
Queue Stats
200W - 200L
1,417 Elo+
Party 2
Merlin
Merlin
guidolfo1357
Merlin
Level 99
God Stats
6W - 12L
1,295 SR
Queue Stats
495W - 519L
1,429 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
wgereti
Morgan Le Fay
Level 142
God Stats
4W - 6L
1,516 SR
Queue Stats
108W - 116L
1,464 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Khoni023
Medusa
15
1 / 1 / 3
8,958
560
6,516
8,802
3,278
Short Bow

Short Bow

+15%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
SAWZINHOO
Fenrir
15
5 / 3 / 3
9,435
590
4,314
9,991
3,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
UPM_Madruga
Charybdis
12
0 / 4 / 2
6,955
435
3,667
8,687
3,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
UPM_Pastro97
Morgan Le Fay
15
1 / 1 / 0
8,621
539
2,041
5,084
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 1 / 1
8,382
524
3,673
10,753
8,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
13
3 / 3 / 2
7,820
489
7,298
9,657
3,372
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 1 / 2
7,851
491
4,403
6,197
4,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
16
2 / 2 / 1
8,974
561
7,945
12,188
6,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
13
2 / 3 / 1
8,417
526
3,915
7,315
2,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
wgereti
Morgan Le Fay
17
1 / 0 / 1
9,679
605
3,565
3,324
1,605
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
17
9
Kills
10
10
Deaths
9
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artemis
3
3
2
1.33
W
Medusa
Khoni023
Medusa
1
1
3
2.5
L
2
1
2
3
W
Fenrir
SAWZINHOO
Fenrir
5
3
3
2.17
W
Charybdis
UPM_Madruga
Charybdis
0
4
2
0.25
W
Morgan Le Fay
UPM_Pastro97
Morgan Le Fay
1
1
0
1
W
2
1
1
2.5
L
Bakasura
2
2
1
1.25
L
Merlin
2
3
1
0.83
L
Morgan Le Fay
wgereti
Morgan Le Fay
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,211
Damage
27,126
43,317
Taken
38,681
20,719
Mitigated
18,134
13,705
Healing
12,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
7,298
2,409
0
1,828
9,657
3,372
968
2,445
7,212
0
49,512
W
Medusa
Khoni023
Medusa
6,516
3,200
0
3,925
8,802
3,278
1,663
2,678
5,808
0
54,552
L
4,403
272
0
1,498
6,197
4,913
124
1,590
4,607
28,609
0
W
Fenrir
SAWZINHOO
Fenrir
4,314
772
0
5,100
9,991
3,756
230
1,601
8,054
0
62,836
W
Charybdis
UPM_Madruga
Charybdis
3,667
1,238
0
1,334
8,687
3,075
895
1,339
7,348
0
45,068
W
Morgan Le Fay
UPM_Pastro97
Morgan Le Fay
2,041
0
0
1,203
5,084
1,923
0
3,096
1,988
53,757
0
W
3,673
820
0
2,143
10,753
8,687
145
3,215
7,178
28,581
0
L
Bakasura
7,945
5,285
0
6,528
12,188
6,179
0
671
11,517
0
76,064
L
Merlin
3,915
81
0
491
7,315
2,065
642
68
7,247
44,072
0
L
Morgan Le Fay
wgereti
Morgan Le Fay
3,565
50
0
2,203
3,324
1,605
0
1,524
1,800
68,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,351
Gold Earned
42,741
480
Minions Killed
513
0
Camps Cleared
0
1,470,679
Distance Traveled
1,507,622
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,820
489
93
6
0
272,472
0
W
Medusa
8,958
560
118
7
0
303,655
4
L
Ares
7,851
491
40
3
0
330,857
5
W
Fenrir
9,435
590
108
7
0
304,577
6
W
Charybdis
6,955
435
83
5
0
246,531
0
W
Morgan Le Fay
8,621
539
132
8
0
324,246
5
W
Ymir
8,382
524
39
2
0
291,670
6
L
Bakasura
8,974
561
140
9
0
377,383
1
L
Merlin
8,417
526
107
7
0
209,986
1
L
Morgan Le Fay
9,679
605
133
8
0
316,924
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role