Player Matchup

Sol
Sol
Gold III
AllThatKD
Sol
Gold III
Level 57
God Stats
76W - 47L
1,623 SR
Queue Stats
198W - 202L
1,478 MMR
Solo
Yemoja
Yemoja
Gold IV
Edioz
Yemoja
Gold IV
Level 127
God Stats
2W - 2L
1,321 SR
Queue Stats
103W - 107L
1,457 MMR
Solo
Scylla
Scylla
Gold III
MvJesus
Scylla
Gold III
Level 149
God Stats
24W - 16L
1,629 SR
Queue Stats
185W - 180L
1,514 MMR
Solo
Artio
Artio
Bronze III
Nehzo
Artio
Bronze III
Level 126
God Stats
7W - 5L
1,624 SR
Queue Stats
18W - 16L
1,456 MMR
Solo
Thanatos
Thanatos
Gold I
VidagahnTTV
Thanatos
Gold I
Level 148
God Stats
3W - 1L
1,790 SR
Queue Stats
57W - 56L
1,478 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,597 SR
1,476 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,552 SR
1,476 MMR
Ravana
Ravana
Gold IV
AntoLo
Ravana
Gold IV
Level 127
God Stats
7W - 3L
1,508 SR
Queue Stats
87W - 84L
1,477 MMR
Solo
Sylvanus
Sylvanus
Gold V
Cheesestache
Sylvanus
Gold V
Level 105
God Stats
1W - 5L
1,601 SR
Queue Stats
56W - 53L
1,452 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
Gentz
Morgan Le Fay
Gold V
Level 87
God Stats
1W - 1L
1,566 SR
Queue Stats
12W - 16L
1,455 MMR
Solo
Anhur
Anhur
Platinum IV
INOTheR
Anhur
Platinum IV
Level 160
God Stats
4W - 4L
1,585 SR
Queue Stats
121W - 121L
1,497 MMR
Solo
Osiris
Osiris
Gold V
epicrhino
Osiris
Gold V
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 13 / 9
16,233
541
30,714
34,791
15,811
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
Edioz
Yemoja
20
0 / 4 / 14
13,593
453
7,535
23,181
33,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
MvJesus
Scylla
20
11 / 6 / 6
17,961
599
28,383
24,874
11,147
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artio
Nehzo
Artio
20
4 / 2 / 12
15,884
529
14,525
27,699
43,684
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
VidagahnTTV
Thanatos
20
11 / 6 / 5
16,272
542
14,913
20,304
10,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
TiamatThe MorriganSetAthenaRaijin

VS

Bans
AwilixGilgameshJanusIzanamiThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
AntoLo
Ravana
20
14 / 5 / 10
18,112
604
27,586
27,599
22,969
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sylvanus
Cheesestache
Sylvanus
19
2 / 5 / 17
13,830
461
9,859
20,996
27,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
Gentz
Morgan Le Fay
20
6 / 6 / 8
15,660
522
22,080
20,703
7,579
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
INOTheR
Anhur
20
8 / 8 / 9
16,786
560
21,192
28,910
9,943
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Osiris
epicrhino
Osiris
19
1 / 6 / 2
13,772
459
9,593
30,992
27,214
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
77
30
Kills
31
31
Deaths
30
46
Assists
46
Player
Kills
Deaths
Assists
KDA
W
4
13
9
0.65
L
Ravana
AntoLo
Ravana
14
5
10
3.8
L
Sylvanus
Cheesestache
Sylvanus
2
5
17
2.1
W
Yemoja
Edioz
Yemoja
0
4
14
1.75
L
Morgan Le Fay
Gentz
Morgan Le Fay
6
6
8
1.67
L
Anhur
INOTheR
Anhur
8
8
9
1.56
W
Scylla
MvJesus
Scylla
11
6
6
2.33
W
Artio
Nehzo
Artio
4
2
12
5
W
Thanatos
VidagahnTTV
Thanatos
11
6
5
2.25
L
Osiris
epicrhino
Osiris
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,070
Damage
90,310
130,849
Taken
129,200
114,417
Mitigated
95,025
62,198
Healing
37,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
30,714
12,568
0
15,022
34,791
15,811
6,351
9,262
24,941
134,157
15,608
L
Ravana
AntoLo
Ravana
27,586
8,253
0
8,037
27,599
22,969
487
17,943
9,656
0
112,568
L
Sylvanus
Cheesestache
Sylvanus
9,859
1,513
3,843
5,601
20,996
27,320
237
10,599
10,304
33,246
11,003
W
Yemoja
Edioz
Yemoja
7,535
751
4,270
5,106
23,181
33,196
768
8,020
14,857
55,207
0
L
Morgan Le Fay
Gentz
Morgan Le Fay
22,080
1,522
171
5,782
20,703
7,579
728
12,092
8,381
114,069
0
L
Anhur
INOTheR
Anhur
21,192
9,462
0
7,477
28,910
9,943
1,602
20,145
8,692
0
162,938
W
Scylla
MvJesus
Scylla
28,383
4,544
0
12,008
24,874
11,147
1,670
6,178
18,530
186,154
0
W
Artio
Nehzo
Artio
14,525
1,062
831
9,879
27,699
43,684
461
4,750
22,761
93,648
0
W
Thanatos
VidagahnTTV
Thanatos
14,913
2,297
0
15,082
20,304
10,579
733
4,894
15,272
0
92,880
L
Osiris
epicrhino
Osiris
9,593
4,060
0
6,167
30,992
27,214
1,090
16,525
14,467
0
90,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,943
Gold Earned
78,160
796
Minions Killed
703
0
Camps Cleared
0
2,805,742
Distance Traveled
2,774,261
29
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
16,233
541
207
7
0
480,183
1
L
Ravana
18,112
604
155
5
0
646,847
5
L
Sylvanus
13,830
461
68
2
0
526,289
11
W
Yemoja
13,593
453
82
3
0
554,659
10
L
Morgan Le Fay
15,660
522
166
6
0
584,812
12
L
Anhur
16,786
560
183
6
0
472,598
7
W
Scylla
17,961
599
234
8
0
543,580
7
W
Artio
15,884
529
169
6
0
622,362
4
W
Thanatos
16,272
542
104
3
0
604,958
7
L
Osiris
13,772
459
131
4
0
543,715
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role