Player Matchup

He Bo
He Bo
Escαnor
He Bo
Level 160
God Stats
6W - 1L
1,919 SR
Queue Stats
1,075W - 326L
1,799 Elo+
Party 2
Erlang Shen
Erlang Shen
Zeqiahh
Erlang Shen
Level 160
God Stats
19W - 9L
1,638 SR
Queue Stats
1,168W - 449L
1,639 Elo+
Party 2
Eset
Eset
galex_63
Eset
Level 61
God Stats
16W - 10L
1,578 SR
Queue Stats
65W - 69L
1,455 Elo+
Solo
Danzaburou
Danzaburou
spoooooky
Danzaburou
Level 135
God Stats
8W - 5L
1,582 SR
Queue Stats
21W - 31L
1,402 Elo+
Solo
Loki
Loki
styax_
Loki
Level 147
God Stats
48W - 49L
1,546 SR
Queue Stats
66W - 80L
1,494 Elo+
Solo
Team Averages
Level 133
1,653 SR
1,558 Elo+

VS

Team Averages
Level 58
1,512 SR
1,408 Elo+
Achilles
Achilles
DragoJ11
Achilles
Level 48
God Stats
27W - 41L
1,337 SR
Queue Stats
56W - 98L
1,336 Elo+
Party 1
Khepri
Khepri
Jabz_2Smokey
Khepri
Level 18
God Stats
4W - 3L
1,722 SR
Queue Stats
12W - 14L
1,425 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Melkor456
Tsukuyomi
Level 157
God Stats
16W - 16L
1,553 SR
Queue Stats
535W - 568L
1,564 Elo+
Solo
Merlin
Merlin
YRN-LykAntz
Merlin
Level 37
God Stats
9W - 16L
1,369 SR
Queue Stats
51W - 85L
1,336 Elo+
Party 1
Hel
Hel
amari-m2000
Hel
Level 29
God Stats
18W - 12L
1,581 SR
Queue Stats
108W - 118L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Escαnor
He Bo
19
11 / 8 / 16
13,679
1,140
31,931
14,915
5,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Erlang Shen
Zeqiahh
Erlang Shen
20
12 / 3 / 13
14,267
1,189
23,604
18,337
10,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eset
19
3 / 4 / 13
12,331
1,028
13,200
11,125
3,969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
spoooooky
Danzaburou
20
4 / 3 / 17
12,842
1,070
15,510
13,024
5,099
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
styax_
Loki
20
7 / 3 / 15
13,826
1,152
11,372
13,717
7,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

158

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DragoJ11
Achilles
18
6 / 5 / 6
12,969
1,081
10,515
22,263
24,325
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
18
0 / 5 / 11
11,032
919
4,537
18,360
23,330
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
Melkor456
Tsukuyomi
19
9 / 5 / 8
13,817
1,151
25,491
17,589
10,854
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
19
2 / 11 / 12
12,218
1,018
11,608
19,764
7,956
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
4 / 11 / 13
12,832
1,069
12,890
24,419
10,665
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
71
37
Kills
21
21
Deaths
37
74
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Achilles
DragoJ11
Achilles
6
5
6
1.8
W
He Bo
Escαnor
He Bo
11
8
16
2.38
L
Khepri
0
5
11
1.1
L
Tsukuyomi
Melkor456
Tsukuyomi
9
5
8
2.6
L
Merlin
2
11
12
0.73
W
Erlang Shen
Zeqiahh
Erlang Shen
12
3
13
6.17
L
4
11
13
0.95
W
Eset
3
4
13
2.38
W
Danzaburou
spoooooky
Danzaburou
4
3
17
4.17
W
Loki
styax_
Loki
7
3
15
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,617
Damage
65,041
71,118
Taken
102,395
31,863
Mitigated
77,130
11,906
Healing
8,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
DragoJ11
Achilles
10,515
3,506
1
1,101
22,263
24,325
0
9,120
12,767
11,268
26,350
W
He Bo
Escαnor
He Bo
31,931
1,963
597
2,248
14,915
5,260
0
7,220
7,695
48,525
0
L
Khepri
4,537
213
0
0
18,360
23,330
0
7,393
10,345
14,746
0
L
Tsukuyomi
Melkor456
Tsukuyomi
25,491
8,785
0
1,255
17,589
10,854
0
7,169
10,108
0
48,453
L
Merlin
11,608
546
0
855
19,764
7,956
0
10,658
8,758
26,818
0
W
Erlang Shen
Zeqiahh
Erlang Shen
23,604
12,791
0
3,002
18,337
10,091
0
8,363
9,974
0
30,513
L
12,890
902
2,007
2,965
24,419
10,665
0
9,912
14,207
29,632
0
W
Eset
13,200
260
2,034
983
11,125
3,969
0
5,212
5,913
36,483
0
W
Danzaburou
spoooooky
Danzaburou
15,510
6,438
0
2,064
13,024
5,099
0
6,726
6,298
0
53,984
W
Loki
styax_
Loki
11,372
3,367
0
978
13,717
7,444
0
3,888
9,829
0
37,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,945
Gold Earned
62,868
259
Minions Killed
197
10
Camps Cleared
4
1,108,029
Distance Traveled
1,185,596
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,969
1,081
59
5
2
239,041
0
W
He Bo
13,679
1,140
44
4
1
166,465
1
L
Khepri
11,032
919
17
1
0
240,330
1
L
Tsukuyomi
13,817
1,151
54
5
1
265,871
0
L
Merlin
12,218
1,018
31
3
1
215,741
0
W
Erlang Shen
14,267
1,189
20
2
1
224,301
0
L
Hel
12,832
1,069
36
3
0
224,613
0
W
Eset
12,331
1,028
71
6
0
231,442
1
W
Danzaburou
12,842
1,070
73
6
4
225,335
0
W
Loki
13,826
1,152
51
4
4
260,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role