Player Matchup

Sol
Sol
 
Sol
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
 
Chiron
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
SocialSamuel
Neith
Level 39
God Stats
10W - 19L
1,469 SR
Queue Stats
50W - 81L
1,378 Elo+
Party 1
Team Averages
Level 71
1,490 SR
1,459 Elo+

VS

Team Averages
Level 61
1,688 SR
1,603 Elo+
Vulcan
Vulcan
SalemTheWolf
Vulcan
Level 68
God Stats
20W - 7L
1,680 SR
Queue Stats
107W - 85L
1,587 Elo+
Party 2
Cthulhu
Cthulhu
Sondykins
Cthulhu
Level 27
God Stats
28W - 11L
1,757 SR
Queue Stats
89W - 62L
1,601 Elo+
Party 2
Medusa
Medusa
Zlysium
Medusa
Level 89
God Stats
8W - 4L
1,627 SR
Queue Stats
158W - 130L
1,619 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 6 / 1
8,792
676
5,397
10,597
3,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
 
Chiron
12
2 / 6 / 4
8,510
655
9,643
17,519
6,103
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
2 / 6 / 2
8,100
623
4,394
11,008
3,808
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
6 / 2 / 9
9,934
764
15,520
8,032
3,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Sondykins
Cthulhu
13
3 / 0 / 7
9,138
703
5,836
7,219
7,512
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Medusa
Zlysium
Medusa
14
9 / 4 / 7
10,167
782
13,764
10,667
4,814
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
6
Kills
18
18
Deaths
6
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
6
1
0.42
L
Chiron
 
Chiron
2
6
4
0.67
W
Vulcan
6
2
9
5.25
L
2
6
2
0.5
W
Cthulhu
Sondykins
Cthulhu
3
0
7
6.5
W
Medusa
Zlysium
Medusa
9
4
7
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,434
Damage
35,120
39,124
Taken
25,918
13,094
Mitigated
16,106
8,629
Healing
3,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,397
419
0
1,981
10,597
3,183
0
5,955
4,642
26,606
0
L
Chiron
 
Chiron
9,643
1,453
280
4,397
17,519
6,103
0
9,705
7,814
0
29,790
W
Vulcan
15,520
1,711
0
1,357
8,032
3,780
148
1,626
6,406
42,867
0
L
4,394
1,144
0
1,971
11,008
3,808
320
5,978
5,030
0
18,728
W
Cthulhu
Sondykins
Cthulhu
5,836
235
0
1,077
7,219
7,512
193
1,911
5,308
21,258
0
W
Medusa
Zlysium
Medusa
13,764
5,501
0
981
10,667
4,814
1,761
2,477
8,190
0
37,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,402
Gold Earned
29,239
135
Minions Killed
144
4
Camps Cleared
8
659,964
Distance Traveled
726,765
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,792
676
46
4
2
206,971
0
L
Chiron
8,510
655
46
4
1
243,835
3
W
Vulcan
9,934
764
61
5
1
269,071
2
L
Neith
8,100
623
43
3
1
209,158
0
W
Cthulhu
9,138
703
31
2
2
227,395
2
W
Medusa
10,167
782
52
4
5
230,299
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role