Player Matchup

Achilles
Achilles
 
Achilles
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
 
Serqet
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Coach Br0t0k
Merlin
Level 97
God Stats
4W - 10L
1,238 SR
Queue Stats
24W - 47L
1,390 Elo+
Party 2
Team Averages
Level 92
1,413 SR
1,463 Elo+

VS

Team Averages
Level 110
1,611 SR
1,641 Elo+
Cthulhu
Cthulhu
Darkylicious
Cthulhu
Level 153
God Stats
9W - 5L
1,596 SR
Queue Stats
56W - 31L
1,647 Elo+
Party 1
Izanami
Izanami
Kurοgane
Izanami
Level 127
God Stats
3W - 1L
1,646 SR
Queue Stats
102W - 57L
1,703 Elo+
Party 1
Chang'e
Chang'e
Mearya
Chang'e
Level 49
God Stats
3W - 3L
1,592 SR
Queue Stats
47W - 42L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
0 / 2 / 0
5,570
557
3,638
8,819
6,098
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
 
Serqet
7
0 / 3 / 0
5,468
547
4,743
5,621
1,776
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
9
0 / 3 / 0
5,688
569
3,629
4,915
1,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Darkylicious
Cthulhu
11
2 / 0 / 6
7,192
719
4,657
5,740
4,203
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Kurοgane
Izanami
12
6 / 0 / 2
7,932
793
9,045
7,481
2,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chang'e
Mearya
Chang'e
10
0 / 0 / 7
7,115
712
2,686
3,845
1,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
8
8
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
2
0
0
L
Serqet
 
Serqet
0
3
0
0
L
Merlin
0
3
0
0
W
Cthulhu
Darkylicious
Cthulhu
2
0
6
5
W
Izanami
Kurοgane
Izanami
6
0
2
7
W
Chang'e
Mearya
Chang'e
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,010
Damage
16,388
19,355
Taken
17,066
9,644
Mitigated
8,337
3,321
Healing
10,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,638
549
0
2,510
8,819
6,098
0
2,384
6,435
0
12,743
L
Serqet
 
Serqet
4,743
409
0
78
5,621
1,776
0
2,876
2,745
0
6,739
L
Merlin
3,629
117
0
733
4,915
1,770
0
2,255
2,660
20,999
0
W
Cthulhu
Darkylicious
Cthulhu
4,657
135
192
2,200
5,740
4,203
0
1,379
4,193
14,894
0
W
Izanami
Kurοgane
Izanami
9,045
5,801
0
1,986
7,481
2,775
444
1,631
5,682
0
43,710
W
Chang'e
Mearya
Chang'e
2,686
212
3,206
2,910
3,845
1,359
174
1,164
2,516
11,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,726
Gold Earned
22,239
77
Minions Killed
120
1
Camps Cleared
8
551,961
Distance Traveled
589,286
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,570
557
22
2
1
189,877
4
L
Serqet
5,468
547
7
1
0
196,129
0
L
Merlin
5,688
569
48
5
0
165,955
2
W
Cthulhu
7,192
719
18
2
2
203,803
4
W
Izanami
7,932
793
81
8
5
178,908
0
W
Chang'e
7,115
712
21
2
1
206,575
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role