Player Matchup

Bellona
Bellona
CPAVIDWATCHER
Bellona
Level 7
God Stats
1W - 1L
1,403 SR
Queue Stats
2W - 5L
1,281 Elo+
Party 2
Erlang Shen
Erlang Shen
N0capalot
Erlang Shen
Level 60
God Stats
1W - 1L
1,487 SR
Queue Stats
30W - 19L
1,558 Elo+
Party 2
Ra
Ra
iloveblackkids
Ra
Level 5
God Stats
0W - 1L
1,285 SR
Queue Stats
1W - 2L
1,279 Elo+
Party 2
Team Averages
Level 24
1,391 SR
1,373 Elo+

VS

Team Averages
Level 32
1,612 SR
1,457 Elo+
Rama
Rama
NathaliaUwU
Rama
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
143W - 239L
1,376 Elo+
Solo
Fafnir
Fafnir
eviler90
Fafnir
Level 26
God Stats
3W - 0L
1,839 SR
Queue Stats
11W - 7L
1,537 Elo+
Party 1
Discordia
Discordia
gri11ed0ni0ns
Discordia
Level 27
God Stats
2W - 0L
1,498 SR
Queue Stats
18W - 20L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
14
2 / 6 / 9
10,920
642
11,500
19,085
20,404
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Erlang Shen
N0capalot
Erlang Shen
16
8 / 6 / 3
11,877
699
11,591
20,350
13,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 13 / 8
9,918
583
11,307
17,598
9,145
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 2 / 8
13,092
770
14,915
11,593
5,148
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
eviler90
Fafnir
16
7 / 2 / 13
12,127
713
11,283
19,968
37,121
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Discordia
gri11ed0ni0ns
Discordia
15
6 / 7 / 12
11,568
680
21,456
13,374
5,980
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
58
11
Kills
25
25
Deaths
11
20
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Bellona
2
6
9
1.08
L
Erlang Shen
N0capalot
Erlang Shen
8
6
3
1.58
W
12
2
8
8
W
Fafnir
eviler90
Fafnir
7
2
13
6.75
W
Discordia
gri11ed0ni0ns
Discordia
6
7
12
1.71
L
1
13
8
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,398
Damage
47,654
57,033
Taken
44,935
42,559
Mitigated
48,249
10,819
Healing
5,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
11,500
1,939
0
1,501
19,085
20,404
327
11,705
7,380
0
27,759
L
Erlang Shen
N0capalot
Erlang Shen
11,591
6,300
0
4,657
20,350
13,010
1,528
10,379
9,971
0
37,437
W
14,915
8,943
0
1,676
11,593
5,148
1,021
2,924
8,669
0
41,030
W
Fafnir
eviler90
Fafnir
11,283
4,430
0
1,905
19,968
37,121
65
6,206
13,762
20,465
0
W
Discordia
gri11ed0ni0ns
Discordia
21,456
2,309
403
1,531
13,374
5,980
678
2,688
10,686
51,768
0
L
11,307
1,731
1,350
3,311
17,598
9,145
384
11,365
6,233
32,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,715
Gold Earned
36,787
127
Minions Killed
138
4
Camps Cleared
6
815,921
Distance Traveled
678,292
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,920
642
27
2
2
282,535
2
L
Erlang Shen
11,877
699
42
2
2
289,275
3
W
Rama
13,092
770
55
3
1
174,142
0
W
Fafnir
12,127
713
23
1
0
264,021
3
W
Discordia
11,568
680
60
4
5
240,129
4
L
Ra
9,918
583
58
3
0
244,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role