Player Matchup

Horus
Horus
Crombanex
Horus
Level 101
God Stats
90W - 50L
1,530 SR
Queue Stats
438W - 482L
1,313 Elo+
Party 1
Merlin
Merlin
Nindie95
Merlin
Level 60
God Stats
3W - 10L
1,206 SR
Queue Stats
18W - 38L
1,244 Elo+
Party 1
Achilles
Achilles
Silvae_of_Orin
Achilles
Level 25
God Stats
34W - 46L
1,371 SR
Queue Stats
77W - 95L
1,302 Elo+
Party 1
Hel
Hel
athletickill
Hel
Level 102
God Stats
64W - 40L
1,583 SR
Queue Stats
387W - 424L
1,317 Elo+
Party 1
Awilix
Awilix
babylucipid
Awilix
Level 101
God Stats
84W - 69L
1,475 SR
Queue Stats
435W - 482L
1,344 Elo+
Party 1
Team Averages
Level 78
1,433 SR
1,304 Elo+

VS

Team Averages
Level 81
1,464 SR
1,362 Elo+
Cthulhu
Cthulhu
F4C3xL355
Cthulhu
Level 95
God Stats
3W - 12L
1,307 SR
Queue Stats
310W - 365L
1,360 Elo+
Party 2
Izanami
Izanami
ThiccySticky
Izanami
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 77L
1,281 Elo+
Party 2
Nox
Nox
lulJuann
Nox
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 24L
1,379 Elo+
Solo
Sol
Sol
sushiibae
Sol
Level 45
God Stats
7W - 10L
1,411 SR
Queue Stats
18W - 20L
1,362 Elo+
Solo
Bakasura
Bakasura
viaramb
Bakasura
Level 146
God Stats
4W - 3L
1,602 SR
Queue Stats
129W - 142L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Crombanex
Horus
5
0 / 0 / 1
3,530
706
1,016
2,642
1,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
Nindie95
Merlin
5
1 / 0 / 0
3,242
648
1,170
2,177
549
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
6
1 / 0 / 0
3,618
724
136
2,293
891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

5
1 / 0 / 0
3,547
709
1,626
2,095
425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
5
0 / 1 / 2
3,374
675
1,118
3,242
822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
F4C3xL355
Cthulhu
5
0 / 0 / 0
3,036
607
845
2,585
1,291
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Izanami
ThiccySticky
Izanami
5
0 / 1 / 0
3,201
640
1,191
1,483
253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

5
0 / 1 / 0
3,124
625
1,663
1,626
623
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

1
0 / 0 / 0
2,584
517
101
350
35
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bakasura
viaramb
Bakasura
5
0 / 1 / 0
3,318
664
1,142
3,355
1,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
3
Kills
0
1
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
Crombanex
Horus
0
0
1
0.5
L
Cthulhu
F4C3xL355
Cthulhu
0
0
0
0
W
Merlin
Nindie95
Merlin
1
0
0
1
W
Achilles
1
0
0
1
L
Izanami
ThiccySticky
Izanami
0
1
0
0
W
1
0
0
1
W
Awilix
0
1
2
1
L
0
1
0
0
L
0
0
0
0
L
Bakasura
viaramb
Bakasura
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,066
Damage
4,942
12,449
Taken
9,399
3,701
Mitigated
3,406
5,062
Healing
3,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Crombanex
Horus
1,016
398
285
1,155
2,642
1,014
0
450
2,192
0
4,415
L
Cthulhu
F4C3xL355
Cthulhu
845
161
0
631
2,585
1,291
0
1,185
1,400
8,489
0
W
Merlin
Nindie95
Merlin
1,170
345
0
780
2,177
549
0
997
1,180
7,393
0
W
Achilles
136
0
0
410
2,293
891
364
101
2,192
0
10,703
L
Izanami
ThiccySticky
Izanami
1,191
965
0
215
1,483
253
0
441
1,042
0
10,208
W
1,626
132
331
945
2,095
425
0
395
1,700
14,924
0
W
Awilix
1,118
524
0
1,156
3,242
822
0
666
2,546
0
9,512
L
1,663
497
124
498
1,626
623
279
676
950
7,588
0
L
101
29
0
296
350
35
0
0
350
1,365
0
L
Bakasura
viaramb
Bakasura
1,142
958
0
1,247
3,355
1,204
0
494
2,861
0
9,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,311
Gold Earned
15,263
93
Minions Killed
95
0
Camps Cleared
0
483,766
Distance Traveled
393,281
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
3,530
706
4
1
0
102,543
2
L
Cthulhu
3,036
607
14
3
0
103,604
2
W
Merlin
3,242
648
13
3
0
90,372
0
W
Achilles
3,618
724
22
4
0
90,261
2
L
Izanami
3,201
640
30
6
0
79,463
0
W
Hel
3,547
709
31
6
0
96,636
1
W
Awilix
3,374
675
23
5
0
103,954
2
L
Nox
3,124
625
15
3
0
70,761
1
L
Sol
2,584
517
3
1
0
23,940
0
L
Bakasura
3,318
664
33
7
0
115,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role