Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
 
Khepri
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Milndge
Gilgamesh
Level 154
God Stats
2W - 3L
1,527 SR
Queue Stats
87W - 113L
1,519 Elo+
Party 1
Ullr
Ullr
PieceOfSchmid
Ullr
Level 158
God Stats
1W - 1L
1,761 SR
Queue Stats
70W - 89L
1,497 Elo+
Party 1
Set
Set
juanMAXIMUS
Set
Level 128
God Stats
1W - 5L
1,404 SR
Queue Stats
24W - 27L
1,540 Elo+
Party 2
Team Averages
Level 143
1,539 SR
1,511 Elo+

VS

Team Averages
Level 123
1,635 SR
1,465 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
 
Neith
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
JadeWabbit125
Ah Puch
Level 49
God Stats
1W - 0L
1,787 SR
Queue Stats
1W - 3L
1,244 Elo+
Solo
Tsukuyomi
Tsukuyomi
Kyuuari
Tsukuyomi
Level 146
God Stats
6W - 3L
1,766 SR
Queue Stats
49W - 49L
1,545 Elo+
Party 3
Arachne
Arachne
diamini
Arachne
Level 154
God Stats
2W - 1L
1,620 SR
Queue Stats
114W - 111L
1,534 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
0 / 7 / 3
9,085
699
8,858
15,759
6,576
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
 
Khepri
13
1 / 6 / 1
8,267
636
6,057
17,104
18,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
Milndge
Gilgamesh
14
1 / 3 / 1
8,397
646
6,776
14,841
9,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
0 / 6 / 2
8,129
625
5,656
11,841
5,000
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 6 / 1
8,546
657
9,170
12,350
8,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
18
4 / 0 / 22
10,400
800
9,329
5,129
5,286
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Neith
 
Neith
15
1 / 0 / 16
9,273
713
7,145
7,712
2,962
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
18
4 / 0 / 21
10,452
804
18,777
8,498
3,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
Kyuuari
Tsukuyomi
19
12 / 1 / 12
11,366
874
22,159
10,569
8,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
diamini
Arachne
16
7 / 3 / 10
10,055
773
11,674
17,206
17,933
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
109
3
Kills
28
28
Deaths
4
8
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
7
3
0.21
L
Khepri
 
Khepri
1
6
1
0.25
W
Nu Wa
 
Nu Wa
4
0
22
15
W
Neith
 
Neith
1
0
16
9
W
Ah Puch
4
0
21
14.5
W
Tsukuyomi
Kyuuari
Tsukuyomi
12
1
12
18
L
Gilgamesh
Milndge
Gilgamesh
1
3
1
0.5
L
0
6
2
0.17
W
Arachne
diamini
Arachne
7
3
10
4
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,517
Damage
69,084
71,895
Taken
49,114
48,174
Mitigated
38,753
17,407
Healing
23,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
8,858
2,393
551
3,258
15,759
6,576
53
6,976
8,463
0
39,226
L
Khepri
 
Khepri
6,057
149
875
1,562
17,104
18,702
0
5,219
11,518
15,537
0
W
Nu Wa
 
Nu Wa
9,329
3,947
5,050
928
5,129
5,286
1,870
585
4,497
19,855
0
W
Neith
 
Neith
7,145
1,480
2,399
2,216
7,712
2,962
1,667
572
6,957
0
18,715
W
Ah Puch
18,777
1,180
0
1,771
8,498
3,651
1,166
721
7,657
42,786
0
W
Tsukuyomi
Kyuuari
Tsukuyomi
22,159
5,656
843
2,057
10,569
8,921
1,528
1,536
9,033
0
37,943
L
Gilgamesh
Milndge
Gilgamesh
6,776
786
1,418
4,103
14,841
9,575
0
6,650
7,900
0
14,767
L
5,656
791
755
1,833
11,841
5,000
195
5,298
6,203
0
15,477
W
Arachne
diamini
Arachne
11,674
5,361
2,835
5,794
17,206
17,933
66
2,643
14,200
0
20,027
L
9,170
2,236
835
2,217
12,350
8,321
0
3,963
8,072
0
24,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,424
Gold Earned
51,546
176
Minions Killed
148
0
Camps Cleared
0
1,106,455
Distance Traveled
1,290,899
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,085
699
66
5
0
210,185
2
L
Khepri
8,267
636
17
1
0
218,196
0
W
Nu Wa
10,400
800
21
2
0
251,843
0
W
Neith
9,273
713
35
3
0
261,439
0
W
Ah Puch
10,452
804
46
4
0
268,333
0
W
Tsukuyomi
11,366
874
23
2
0
267,182
0
L
Gilgamesh
8,397
646
19
1
0
222,730
6
L
Ullr
8,129
625
39
3
0
231,716
6
W
Arachne
10,055
773
23
2
0
242,102
0
L
Set
8,546
657
35
3
0
223,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role