Player Matchup

Izanami
Izanami
Kojankoryu
Izanami
Level 59
God Stats
58W - 62L
1,445 SR
Queue Stats
183W - 225L
1,318 Elo+
Party 1
Zhong Kui
Zhong Kui
Prismetic
Zhong Kui
Level 28
God Stats
6W - 0L
1,586 SR
Queue Stats
12W - 3L
1,500 Elo+
Party 2
Arachne
Arachne
RichHWMF
Arachne
Level 82
God Stats
27W - 1L
1,941 SR
Queue Stats
78W - 57L
1,548 Elo+
Party 2
Osiris
Osiris
xTrollerDerbyx
Osiris
Level 28
God Stats
2W - 3L
1,404 SR
Queue Stats
9W - 15L
1,266 Elo+
Party 1
Yemoja
Yemoja
yTURDSANDWICHy
Yemoja
Level 59
God Stats
21W - 22L
1,488 SR
Queue Stats
180W - 210L
1,319 Elo+
Party 1
Team Averages
Level 51
1,573 SR
1,390 Elo+

VS

Team Averages
Level 49
1,437 SR
1,345 Elo+
Xbalanque
Xbalanque
BigSlimeMDM
Xbalanque
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 148L
1,304 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
ChuckyMDM
Morgan Le Fay
Level 42
God Stats
10W - 11L
1,439 SR
Queue Stats
114W - 136L
1,332 Elo+
Party 4
Sun Wukong
Sun Wukong
RandyWaffje
Sun Wukong
Level 23
God Stats
11W - 17L
1,336 SR
Queue Stats
46W - 64L
1,349 Elo+
Party 3
Merlin
Merlin
Rundas2
Merlin
Level 69
God Stats
10W - 13L
1,436 SR
Queue Stats
123W - 142L
1,386 Elo+
Party 3
Mercury
Mercury
TortugaDan
Mercury
Level 67
God Stats
2W - 8L
1,474 SR
Queue Stats
145W - 176L
1,353 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kojankoryu
Izanami
13
3 / 3 / 4
8,745
547
10,227
13,080
4,849
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Zhong Kui
Prismetic
Zhong Kui
15
4 / 0 / 3
9,436
590
6,002
9,632
6,736
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
RichHWMF
Arachne
15
7 / 1 / 3
9,759
610
9,102
9,563
4,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 4 / 1
7,546
472
4,179
7,863
5,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 1 / 4
7,476
467
1,606
9,685
5,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BigSlimeMDM
Xbalanque
10
0 / 5 / 0
6,248
391
2,860
9,946
2,386
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
ChuckyMDM
Morgan Le Fay
10
0 / 3 / 1
6,211
388
9,131
8,571
3,099
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
RandyWaffje
Sun Wukong
14
3 / 1 / 2
8,223
514
4,883
10,593
5,974
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
Rundas2
Merlin
14
2 / 4 / 2
8,523
533
6,902
9,868
3,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
TortugaDan
Mercury
14
4 / 4 / 1
8,604
538
4,246
9,072
3,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
16
Kills
9
9
Deaths
17
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
BigSlimeMDM
Xbalanque
0
5
0
0
L
Morgan Le Fay
ChuckyMDM
Morgan Le Fay
0
3
1
0.17
W
Izanami
Kojankoryu
Izanami
3
3
4
1.67
W
Zhong Kui
Prismetic
Zhong Kui
4
0
3
5.5
L
Sun Wukong
RandyWaffje
Sun Wukong
3
1
2
4
W
Arachne
RichHWMF
Arachne
7
1
3
8.5
L
Merlin
Rundas2
Merlin
2
4
2
0.75
L
Mercury
TortugaDan
Mercury
4
4
1
1.13
W
0
4
1
0.13
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,116
Damage
28,022
49,823
Taken
48,050
27,267
Mitigated
18,514
21,244
Healing
11,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
BigSlimeMDM
Xbalanque
2,860
1,009
0
2,883
9,946
2,386
0
1,295
8,651
0
25,703
L
Morgan Le Fay
ChuckyMDM
Morgan Le Fay
9,131
1,096
66
2,045
8,571
3,099
0
1,421
7,150
30,159
0
W
Izanami
Kojankoryu
Izanami
10,227
7,456
972
3,693
13,080
4,849
2,397
4,442
8,630
0
67,762
W
Zhong Kui
Prismetic
Zhong Kui
6,002
987
0
4,798
9,632
6,736
410
3,395
5,957
55,578
0
L
Sun Wukong
RandyWaffje
Sun Wukong
4,883
1,233
0
4,856
10,593
5,974
559
901
9,692
0
43,110
W
Arachne
RichHWMF
Arachne
9,102
6,536
0
5,361
9,563
4,805
0
2,057
7,370
0
72,866
L
Merlin
Rundas2
Merlin
6,902
128
0
607
9,868
3,501
54
3,083
6,785
55,645
0
L
Mercury
TortugaDan
Mercury
4,246
1,937
0
1,198
9,072
3,554
0
908
8,164
0
59,950
W
4,179
1,411
0
788
7,863
5,226
244
1,253
6,560
0
27,851
W
1,606
443
2,557
3,075
9,685
5,651
440
4,685
4,976
9,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,962
Gold Earned
37,809
387
Minions Killed
396
0
Camps Cleared
0
1,462,937
Distance Traveled
1,542,164
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
6,248
391
56
4
0
284,128
3
L
Morgan Le Fay
6,211
388
34
2
0
254,168
6
W
Izanami
8,745
547
129
8
0
258,022
2
W
Zhong Kui
9,436
590
109
7
0
296,810
0
L
Sun Wukong
8,223
514
85
5
0
345,549
1
W
Arachne
9,759
610
91
6
0
355,765
2
L
Merlin
8,523
533
112
7
0
296,005
4
L
Mercury
8,604
538
109
7
0
362,314
1
W
Osiris
7,546
472
43
3
0
247,534
0
W
Yemoja
7,476
467
15
1
0
304,806
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role