Player Matchup

Hou Yi
Hou Yi
AceConcept
Hou Yi
Level 29
God Stats
13W - 1L
2,094 SR
Queue Stats
223W - 32L
1,950 Elo+
Party 1
Rama
Rama
MyEyesAreClosed
Rama
Level 35
God Stats
21W - 4L
1,770 SR
Queue Stats
194W - 88L
1,733 Elo+
Party 1
Ymir
Ymir
Refоrmed
Ymir
Level 25
God Stats
1W - 0L
1,850 SR
Queue Stats
75W - 15L
1,951 Elo+
Party 1
Tyr
Tyr
jorgewastaken
Tyr
Level 29
God Stats
2W - 0L
1,789 SR
Queue Stats
28W - 6L
1,844 Elo+
Party 1
Anubis
Anubis
whotookwaters
Anubis
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 11L
1,655 Elo+
Party 1
Team Averages
Level 47
1,801 SR
1,827 Elo+

VS

Team Averages
Level 116
1,485 SR
1,496 Elo+
Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Kaz00bie
Athena
Level 86
God Stats
6W - 4L
1,486 SR
Queue Stats
13W - 9L
1,598 Elo+
Party 2
Anhur
Anhur
Nourmallacy
Anhur
Level 129
God Stats
4W - 6L
1,526 SR
Queue Stats
33W - 28L
1,519 Elo+
Party 2
Vulcan
Vulcan
SaíntAlpha
Vulcan
Level 155
God Stats
0W - 1L
1,312 SR
Queue Stats
35W - 30L
1,523 Elo+
Party 2
Ymir
Ymir
di4m0ndgg
Ymir
Level 80
God Stats
3W - 7L
1,599 SR
Queue Stats
31W - 36L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
AceConcept
Hou Yi
12
9 / 0 / 2
7,076
708
11,699
5,708
1,602
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 1 / 2
5,607
561
2,831
5,696
1,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
9
3 / 0 / 4
6,027
603
1,540
3,649
1,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

9
0 / 2 / 1
5,392
539
1,725
9,334
4,214
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 0 / 3
6,099
610
2,459
4,201
1,937
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 3 / 0
5,677
568
4,040
5,325
1,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
Kaz00bie
Athena
9
2 / 1 / 1
5,470
547
3,074
6,113
2,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 4 / 0
4,545
455
2,135
5,376
1,227
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Vulcan
11
0 / 0 / 0
5,799
580
6,212
3,328
1,529
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ymir
5
0 / 6 / 0
4,097
410
714
8,654
2,607
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
14
Kills
3
3
Deaths
14
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
3
0
0.33
W
Hou Yi
AceConcept
Hou Yi
9
0
2
10
L
Athena
Kaz00bie
Athena
2
1
1
2.5
W
1
1
2
2
L
0
4
0
0
W
Ymir
3
0
4
5
L
Vulcan
0
0
0
0
L
Ymir
0
6
0
0
W
0
2
1
0.25
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,254
Damage
16,175
28,588
Taken
28,796
11,332
Mitigated
8,688
11,828
Healing
5,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,040
2,974
0
681
5,325
1,214
0
2,432
2,849
0
33,541
W
Hou Yi
AceConcept
Hou Yi
11,699
6,463
0
2,038
5,708
1,602
69
927
4,781
0
45,814
L
Athena
Kaz00bie
Athena
3,074
684
0
1,528
6,113
2,111
0
989
5,124
22,064
0
W
2,831
1,797
0
1,781
5,696
1,866
0
1,922
3,774
0
35,303
L
2,135
694
0
1,160
5,376
1,227
0
188
5,188
0
21,633
W
Ymir
1,540
455
0
1,435
3,649
1,713
54
279
3,370
18,994
0
L
Vulcan
6,212
4,016
0
1,967
3,328
1,529
462
0
3,164
36,398
0
L
Ymir
714
209
0
400
8,654
2,607
0
390
8,264
5,879
0
W
1,725
174
0
4,241
9,334
4,214
0
6,343
2,991
0
29,474
W
2,459
448
0
2,333
4,201
1,937
94
529
3,672
38,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,201
Gold Earned
25,588
337
Minions Killed
250
0
Camps Cleared
0
966,151
Distance Traveled
902,937
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,677
568
79
8
0
175,602
4
W
Hou Yi
7,076
708
86
9
0
196,092
3
L
Athena
5,470
547
47
5
0
220,277
4
W
Rama
5,607
561
82
8
0
191,142
2
L
Anhur
4,545
455
47
5
0
150,787
1
W
Ymir
6,027
603
23
2
0
192,870
10
L
Vulcan
5,799
580
69
7
0
201,310
4
L
Ymir
4,097
410
8
1
0
154,961
2
W
Tyr
5,392
539
62
6
0
202,958
1
W
Anubis
6,099
610
84
8
0
183,089
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role