Player Matchup

Da Ji
Da Ji
XtremSquanch
Da Ji
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 62L
1,636 Elo+
Party 1
Izanami
Izanami
XtremeLeeArti
Izanami
Level 139
God Stats
21W - 15L
1,664 SR
Queue Stats
815W - 555L
1,701 Elo+
Party 1
Scylla
Scylla
xUshiox
Scylla
Level 148
God Stats
9W - 10L
1,545 SR
Queue Stats
813W - 552L
1,736 Elo+
Party 1
Team Averages
Level 131
1,570 SR
1,691 Elo+

VS

Team Averages
Level 116
1,434 SR
1,611 Elo+
Cthulhu
Cthulhu
Friednuggets420
Cthulhu
Level 116
God Stats
1W - 2L
1,301 SR
Queue Stats
111W - 91L
1,581 Elo+
Solo
Tiamat
Tiamat
Obeytheefinesse
Tiamat
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
268W - 123L
1,727 Elo+
Party 2
Ullr
Ullr
RatHorse
Ullr
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 7L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 8 / 2
5,768
577
2,096
7,178
2,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
10
1 / 4 / 1
6,691
669
4,742
8,607
3,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Scylla
xUshiox
Scylla
12
3 / 3 / 1
7,608
761
8,309
5,342
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 4
7,792
779
7,475
8,734
8,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
4 / 1 / 8
7,632
763
3,655
6,606
4,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
12
5 / 1 / 6
7,742
774
7,867
6,655
2,303
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
4
Kills
15
15
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
6
2
4
4
W
4
1
8
8
W
Ullr
5
1
6
8
L
0
8
2
0.13
L
Izanami
1
4
1
0.38
L
Scylla
xUshiox
Scylla
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,147
Damage
18,997
21,127
Taken
21,995
7,667
Mitigated
14,876
2,676
Healing
6,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,475
293
283
2,966
8,734
8,321
78
3,451
5,283
17,422
0
W
3,655
342
0
2,436
6,606
4,252
213
3,050
3,556
16,947
0
W
Ullr
7,867
2,731
0
545
6,655
2,303
1,074
2,295
4,360
0
29,330
L
2,096
229
0
58
7,178
2,854
0
3,193
3,736
0
4,252
L
Izanami
4,742
2,072
0
1,628
8,607
3,119
0
3,978
4,338
0
18,271
L
Scylla
xUshiox
Scylla
8,309
1,152
0
990
5,342
1,694
0
3,334
1,659
30,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,067
Gold Earned
23,166
105
Minions Killed
113
3
Camps Cleared
6
469,010
Distance Traveled
564,679
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,792
779
17
2
2
187,702
1
W
Tiamat
7,632
763
42
4
1
191,672
0
W
Ullr
7,742
774
54
5
3
185,305
3
L
Da Ji
5,768
577
8
1
0
142,603
1
L
Izanami
6,691
669
48
5
3
151,407
2
L
Scylla
7,608
761
49
5
0
175,000
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role