Player Matchup

Vulcan
Vulcan
Platinum IV
Angel-Stiwie
Vulcan
Platinum IV
Level 125
God Stats
15W - 13L
1,659 SR
Queue Stats
60W - 73L
1,711 MMR
Party 2
Hercules
Hercules
Gold III
Rabbittoxic
Hercules
Gold III
Level 117
God Stats
2W - 1L
1,646 SR
Queue Stats
56W - 61L
1,469 MMR
Party 2
Fenrir
Fenrir
Bronze III
Yea Issa Smurf
Fenrir
Bronze III
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,556 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 96
1,602 SR
1,579 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 123
1,596 SR
1,648 MMR
Thoth
Thoth
Gold I
FlyRy King
Thoth
Gold I
Level 108
God Stats
6W - 4L
1,671 SR
Queue Stats
392W - 417L
1,546 MMR
Solo
Cabrakan
Cabrakan
Gold I
Fragoclock1803
Cabrakan
Gold I
Level 134
God Stats
8W - 8L
1,678 SR
Queue Stats
64W - 66L
1,704 MMR
Party 1
Chaac
Chaac
Gold II
GreenDragon1102
Chaac
Gold II
Level 127
God Stats
3W - 4L
1,440 SR
Queue Stats
32W - 31L
1,694 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
4 / 2 / 8
7,966
797
9,418
4,429
1,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Rabbittoxic
Hercules
10
1 / 1 / 9
6,956
696
4,100
7,937
6,639
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
8 / 2 / 5
8,466
847
10,260
11,130
10,100
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
Morgan Le FayOdinMedusaAthenaSkadi

VS

Bans
GilgameshAphroditeXing TianPoseidonCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
11
2 / 7 / 2
7,503
750
3,321
7,999
2,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
10
1 / 3 / 4
7,246
725
4,190
11,499
12,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 3 / 2
7,084
708
6,090
8,701
5,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
13
Kills
5
5
Deaths
13
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Vulcan
4
2
8
4
L
Thoth
2
7
2
0.43
L
Cabrakan
1
3
4
1
L
2
3
2
1
W
Hercules
Rabbittoxic
Hercules
1
1
9
5.5
W
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,778
Damage
13,601
23,496
Taken
28,199
18,470
Mitigated
20,852
8,250
Healing
5,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
9,418
5,733
0
538
4,429
1,731
1,177
1,678
2,630
29,274
0
L
Thoth
3,321
159
308
119
7,999
2,858
39
3,194
4,805
22,613
0
L
Cabrakan
4,190
751
0
1,760
11,499
12,022
0
4,943
6,556
7,822
0
L
6,090
885
0
3,483
8,701
5,972
0
3,507
5,194
0
17,671
W
Hercules
Rabbittoxic
Hercules
4,100
1,488
0
4,333
7,937
6,639
571
2,830
4,692
0
13,685
W
10,260
2,810
0
3,379
11,130
10,100
838
3,277
7,448
3,096
18,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,388
Gold Earned
21,833
97
Minions Killed
79
3
Camps Cleared
4
547,591
Distance Traveled
461,705
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,966
797
57
6
1
168,975
1
L
Thoth
7,503
750
51
5
2
122,604
0
L
Cabrakan
7,246
725
6
1
0
155,623
1
L
Chaac
7,084
708
22
2
2
183,478
0
W
Hercules
6,956
696
21
2
2
190,128
3
W
Fenrir
8,466
847
19
2
0
188,488
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role