Player Matchup

Sol
Sol
Farning
Sol
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,261 Elo+
Solo
Chronos
Chronos
koboldgeci
Chronos
Level 108
God Stats
11W - 19L
1,332 SR
Queue Stats
90W - 143L
1,399 Elo+
Party 2
Discordia
Discordia
lucystar21
Discordia
Level 20
God Stats
0W - 1L
1,381 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Team Averages
Level 52
1,404 SR
1,387 Elo+

VS

Team Averages
Level 29
1,449 SR
1,272 Elo+
Khepri
Khepri
Em3rson17
Khepri
Level 28
God Stats
8W - 15L
1,347 SR
Queue Stats
122W - 138L
1,506 Elo+
Solo
Tiamat
Tiamat
KurtKayden
Tiamat
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 40L
1,155 Elo+
Party 1
Ravana
Ravana
myman32
Ravana
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 40L
1,155 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
11
1 / 5 / 2
7,596
633
10,520
10,281
3,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos
koboldgeci
Chronos
11
2 / 4 / 1
7,926
661
7,538
11,953
3,742
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
lucystar21
Discordia
10
0 / 6 / 1
6,938
578
1,879
5,979
1,866
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Em3rson17
Khepri
12
2 / 0 / 11
8,957
746
7,116
11,470
13,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
KurtKayden
Tiamat
13
10 / 1 / 3
9,451
788
13,203
7,410
3,973
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ravana
myman32
Ravana
11
3 / 2 / 9
8,463
705
4,027
8,207
6,518
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
3
Kills
15
15
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Khepri
Em3rson17
Khepri
2
0
11
7.5
L
Sol
1
5
2
0.4
W
Tiamat
KurtKayden
Tiamat
10
1
3
11.5
L
Chronos
koboldgeci
Chronos
2
4
1
0.63
L
Discordia
lucystar21
Discordia
0
6
1
0.08
W
Ravana
myman32
Ravana
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,937
Damage
24,346
28,213
Taken
27,087
8,696
Mitigated
24,109
3,842
Healing
9,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Em3rson17
Khepri
7,116
749
0
2,456
11,470
13,618
77
6,736
4,386
21,362
0
L
Sol
10,520
2,725
95
1,620
10,281
3,088
0
7,546
2,735
27,422
0
W
Tiamat
KurtKayden
Tiamat
13,203
1,015
335
1,961
7,410
3,973
345
5,764
1,413
25,405
0
L
Chronos
koboldgeci
Chronos
7,538
2,671
0
2,117
11,953
3,742
0
8,614
3,339
26,094
0
L
Discordia
lucystar21
Discordia
1,879
122
0
10
5,979
1,866
0
4,327
1,652
10,161
0
W
Ravana
myman32
Ravana
4,027
367
1,122
3,425
8,207
6,518
468
6,415
1,351
0
17,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,460
Gold Earned
26,871
121
Minions Killed
92
4
Camps Cleared
1
570,810
Distance Traveled
673,846
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,957
746
34
3
0
232,729
1
L
Sol
7,596
633
48
4
1
175,308
0
W
Tiamat
9,451
788
34
3
0
224,870
0
L
Chronos
7,926
661
52
4
3
222,055
5
L
Discordia
6,938
578
21
2
0
173,447
0
W
Ravana
8,463
705
24
2
1
216,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role