Player Matchup

Cerberus
Cerberus
Cozmiccalibur
Cerberus
Level 88
God Stats
1W - 0L
1,174 SR
Queue Stats
6W - 3L
1,729 Elo+
Party 1
Tyr
Tyr
KumbaCombo
Tyr
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,643 Elo+
Party 1
Neith
Neith
MusafaMond
Neith
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,581 Elo+
Solo
Nemesis
Nemesis
WickedCrown
Nemesis
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,729 Elo+
Party 1
Sol
Sol
goatzonaboat
Sol
Level 6
God Stats
2W - 0L
1,746 SR
Queue Stats
6W - 3L
1,729 Elo+
Party 1
Team Averages
Level 37
1,484 SR
1,682 Elo+

VS

Team Averages
Level 11
1,513 SR
1,545 Elo+
Hachiman
Hachiman
DeeDieDoeDeath
Hachiman
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,488 Elo+
Party 2
Tiamat
Tiamat
FighterZ3827
Tiamat
Level 24
God Stats
4W - 6L
1,500 SR
Queue Stats
456W - 440L
1,567 Elo+
Solo
Bellona
Bellona
Nolimitle5
Bellona
Level 4
God Stats
1W - 1L
1,757 SR
Queue Stats
1W - 4L
1,456 Elo+
Solo
Chang'e
Chang'e
Parigonath
Chang'e
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,601 Elo+
Party 2
Ravana
Ravana
ohisthisnamegood
Ravana
Level 15
God Stats
0W - 2L
1,309 SR
Queue Stats
106W - 97L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cozmiccalibur
Cerberus
17
8 / 2 / 22
13,134
571
14,709
24,353
31,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
4 / 4 / 12
11,533
501
3,946
13,006
15,941
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Neith
18
4 / 2 / 17
12,935
562
13,103
14,206
5,802
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
WickedCrown
Nemesis
20
13 / 2 / 7
14,636
636
17,722
20,538
11,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
20 / 0 / 14
14,574
634
33,610
16,920
7,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
1 / 13 / 5
9,160
398
13,681
19,017
5,424
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
15
2 / 11 / 0
9,292
404
12,167
22,425
9,948
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Nolimitle5
Bellona
18
2 / 6 / 0
11,203
487
7,648
20,360
19,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
Parigonath
Chang'e
13
5 / 12 / 2
9,607
418
22,361
26,366
15,632
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 7 / 1
8,070
351
2,055
15,241
6,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
18
49
Kills
10
10
Deaths
49
72
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Cozmiccalibur
Cerberus
8
2
22
9.5
L
Hachiman
1
13
5
0.27
L
Tiamat
2
11
0
0.18
W
4
4
12
2.5
W
Neith
4
2
17
6.25
L
Bellona
Nolimitle5
Bellona
2
6
0
0.33
L
Chang'e
Parigonath
Chang'e
5
12
2
0.5
W
Nemesis
WickedCrown
Nemesis
13
2
7
8.25
W
20
0
14
27
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,090
Damage
57,912
89,023
Taken
103,409
71,827
Mitigated
56,622
32,613
Healing
18,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Cozmiccalibur
Cerberus
14,709
1,480
0
8,891
24,353
31,514
916
7,734
16,419
46,802
0
L
Hachiman
13,681
6,001
0
1,700
19,017
5,424
0
10,002
8,837
0
43,504
L
Tiamat
12,167
989
0
3,097
22,425
9,948
168
13,731
8,175
44,899
0
W
3,946
895
0
2,880
13,006
15,941
1,096
5,230
7,734
0
32,643
W
Neith
13,103
7,453
0
6,984
14,206
5,802
6,705
7,200
6,832
0
86,617
L
Bellona
Nolimitle5
Bellona
7,648
2,933
0
5,426
20,360
19,508
1,068
4,048
16,172
2,592
64,526
L
Chang'e
Parigonath
Chang'e
22,361
1,226
2,060
5,346
26,366
15,632
0
14,203
11,947
43,496
0
W
Nemesis
WickedCrown
Nemesis
17,722
11,725
0
5,173
20,538
11,371
1,821
5,491
14,968
0
133,520
W
33,610
11,294
0
8,685
16,920
7,199
4,896
11,087
5,833
92,564
0
L
2,055
596
0
1,189
15,241
6,110
0
5,299
9,840
0
35,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,812
Gold Earned
47,332
588
Minions Killed
361
0
Camps Cleared
0
2,184,308
Distance Traveled
1,718,856
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,134
571
79
3
0
427,984
2
L
Hachiman
9,160
398
69
3
0
330,296
2
L
Tiamat
9,292
404
45
2
0
314,814
6
W
Tyr
11,533
501
68
3
0
397,965
1
W
Neith
12,935
562
138
6
0
391,284
1
L
Bellona
11,203
487
138
6
0
419,065
2
L
Chang'e
9,607
418
49
2
0
363,045
5
W
Nemesis
14,636
636
167
7
0
527,019
1
W
Sol
14,574
634
136
6
0
440,056
0
L
Ravana
8,070
351
60
3
0
291,636
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role