Player Matchup

Ravana
Ravana
 
Ravana
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
AF845
Hel
Level 17
God Stats
1W - 3L
1,357 SR
Queue Stats
2W - 3L
1,727 Elo+
Solo
Izanami
Izanami
JPDA3005
Izanami
Level 29
God Stats
12W - 6L
1,744 SR
Queue Stats
69W - 74L
1,541 Elo+
Party 2
Scylla
Scylla
ROSSYx
Scylla
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Team Averages
Level 19
1,520 SR
1,554 Elo+

VS

Team Averages
Level 22
1,666 SR
1,644 Elo+
Nu Wa
Nu Wa
CocoHammer2
Nu Wa
Level 18
God Stats
24W - 11L
1,718 SR
Queue Stats
125W - 98L
1,674 Elo+
Solo
Izanami
Izanami
PorotusMig
Izanami
Level 25
God Stats
36W - 17L
1,841 SR
Queue Stats
176W - 184L
1,691 Elo+
Solo
Achilles
Achilles
Warmusso
Achilles
Level 28
God Stats
1W - 1L
1,770 SR
Queue Stats
42W - 30L
1,682 Elo+
Party 1
Athena
Athena
XXkoly4kaXX
Athena
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,502 Elo+
Solo
Awilix
Awilix
mikoolej
Awilix
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 37L
1,673 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
0 / 2 / 0
5,552
555
5,218
7,009
3,651
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
 
Fenrir
8
2 / 4 / 0
5,405
541
1,790
7,338
2,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hel
AF845
Hel
7
1 / 2 / 1
4,916
492
2,815
4,843
1,307
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
JPDA3005
Izanami
7
0 / 4 / 1
4,529
453
2,608
8,048
1,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Scylla
ROSSYx
Scylla
6
0 / 5 / 0
4,134
413
335
4,025
932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 6
7,192
719
7,782
2,401
652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
PorotusMig
Izanami
11
5 / 1 / 1
6,265
627
4,542
4,979
1,431
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Warmusso
Achilles
10
1 / 0 / 4
5,202
520
4,124
5,818
5,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
8
1 / 1 / 7
5,242
524
3,030
7,352
4,340
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
mikoolej
Awilix
10
4 / 1 / 3
6,068
607
3,730
5,044
1,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
3
Kills
17
17
Deaths
3
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
2
0
0
L
Fenrir
 
Fenrir
2
4
0
0.5
L
Hel
AF845
Hel
1
2
1
0.75
W
6
0
6
9
L
Izanami
JPDA3005
Izanami
0
4
1
0.13
W
Izanami
PorotusMig
Izanami
5
1
1
5.5
L
Scylla
ROSSYx
Scylla
0
5
0
0
W
Achilles
Warmusso
Achilles
1
0
4
3
W
Athena
1
1
7
4.5
W
Awilix
mikoolej
Awilix
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,766
Damage
23,208
31,263
Taken
25,594
9,597
Mitigated
13,500
9,340
Healing
8,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
5,218
1,022
0
2,130
7,009
3,651
0
922
5,421
2,753
26,972
L
Fenrir
 
Fenrir
1,790
297
0
1,138
7,338
2,007
0
2,370
4,734
0
19,531
L
Hel
AF845
Hel
2,815
288
1,126
1,802
4,843
1,307
0
2,219
2,472
11,610
0
W
7,782
1,517
0
1,029
2,401
652
0
63
2,338
41,113
0
L
Izanami
JPDA3005
Izanami
2,608
1,519
0
2,738
8,048
1,700
0
2,443
5,457
0
20,704
W
Izanami
PorotusMig
Izanami
4,542
3,027
0
1,290
4,979
1,431
1,414
873
4,106
0
41,921
L
Scylla
ROSSYx
Scylla
335
223
0
406
4,025
932
0
2,113
1,692
7,669
0
W
Achilles
Warmusso
Achilles
4,124
1,304
0
1,874
5,818
5,497
0
381
5,437
0
17,897
W
Athena
3,030
836
0
1,590
7,352
4,340
116
2,158
5,194
12,702
0
W
Awilix
mikoolej
Awilix
3,730
1,434
0
2,728
5,044
1,580
0
398
4,606
0
33,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,536
Gold Earned
29,969
174
Minions Killed
291
0
Camps Cleared
0
941,965
Distance Traveled
999,534
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,552
555
61
6
0
205,602
4
L
Fenrir
5,405
541
38
4
0
184,235
0
L
Hel
4,916
492
15
2
0
203,252
2
W
Nu Wa
7,192
719
75
8
0
194,733
4
L
Izanami
4,529
453
46
5
0
179,750
2
W
Izanami
6,265
627
83
8
0
171,336
2
L
Scylla
4,134
413
14
1
0
169,126
1
W
Achilles
5,202
520
31
3
0
196,947
0
W
Athena
5,242
524
26
3
0
210,389
0
W
Awilix
6,068
607
76
8
0
226,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role