Player Matchup

Xing Tian
Xing Tian
Armendoo
Xing Tian
Level 7
God Stats
2W - 0L
1,709 SR
Queue Stats
11W - 8L
1,385 Elo+
Party 1
Medusa
Medusa
GreenLazer912
Medusa
Level 99
God Stats
4W - 1L
1,637 SR
Queue Stats
68W - 96L
1,341 Elo+
Party 1
Baron Samedi
Baron Samedi
K3nn1z3
Baron Samedi
Level 74
God Stats
10W - 9L
1,122 SR
Queue Stats
109W - 139L
1,424 Elo+
Solo
Achilles
Achilles
TheMilk69
Achilles
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 54L
1,350 Elo+
Party 1
Loki
Loki
jose_a_3_11
Loki
Level 41
God Stats
30W - 44L
1,440 SR
Queue Stats
232W - 285L
1,320 Elo+
Party 1
Team Averages
Level 50
1,482 SR
1,364 Elo+

VS

Team Averages
Level 41
1,403 SR
1,383 Elo+
Cabrakan
Cabrakan
Baby_Bot_Bowers
Cabrakan
Level 27
God Stats
4W - 5L
1,394 SR
Queue Stats
204W - 222L
1,397 Elo+
Party 3
Hades
Hades
BlueFtdBooby3
Hades
Level 42
God Stats
32W - 38L
1,504 SR
Queue Stats
80W - 100L
1,391 Elo+
Party 2
Susano
Susano
CharlieChaplinii
Susano
Level 38
God Stats
2W - 9L
1,238 SR
Queue Stats
98W - 115L
1,407 Elo+
Party 3
Bellona
Bellona
Solonth
Bellona
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 39L
1,335 Elo+
Party 2
Heimdallr
Heimdallr
watarikira
Heimdallr
Level 58
God Stats
6W - 18L
1,379 SR
Queue Stats
134W - 167L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Armendoo
Xing Tian
15
1 / 2 / 7
9,718
442
7,249
13,326
14,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

18
7 / 0 / 2
11,108
505
11,850
10,827
3,903
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
K3nn1z3
Baron Samedi
19
2 / 1 / 5
11,044
502
8,282
10,595
6,203
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
TheMilk69
Achilles
18
5 / 7 / 2
11,138
506
8,132
15,918
25,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
6 / 2 / 4
11,599
527
8,985
16,969
6,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
9
1 / 1 / 0
7,940
361
1,262
9,910
5,628
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
1 / 3 / 1
10,505
478
8,040
12,391
6,605
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
3 / 4 / 4
10,638
484
7,373
18,069
6,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
Solonth
Bellona
14
6 / 4 / 1
10,374
472
11,374
14,927
16,220
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Heimdallr
watarikira
Heimdallr
15
1 / 10 / 2
9,641
438
9,205
16,338
5,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
21
Kills
12
12
Deaths
22
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Armendoo
Xing Tian
1
2
7
2.25
L
Cabrakan
1
1
0
1
L
1
3
1
0.5
L
3
4
4
1.25
W
7
0
2
8
W
Baron Samedi
K3nn1z3
Baron Samedi
2
1
5
4.5
L
Bellona
Solonth
Bellona
6
4
1
1.63
W
Achilles
TheMilk69
Achilles
5
7
2
0.86
W
6
2
4
4
L
Heimdallr
watarikira
Heimdallr
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,498
Damage
37,254
67,635
Taken
71,635
56,334
Mitigated
40,361
23,307
Healing
15,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Armendoo
Xing Tian
7,249
1,274
0
2,964
13,326
14,350
82
4,491
8,835
17,542
0
L
Cabrakan
1,262
126
0
1,710
9,910
5,628
454
1,848
8,019
16,870
0
L
8,040
174
1,170
6,300
12,391
6,605
0
4,382
8,009
80,186
0
L
7,373
2,548
0
2,026
18,069
6,739
659
3,053
14,867
0
71,865
W
11,850
3,344
0
4,760
10,827
3,903
261
1,487
9,340
0
89,695
W
Baron Samedi
K3nn1z3
Baron Samedi
8,282
830
1,449
7,157
10,595
6,203
583
1,847
8,748
85,012
0
L
Bellona
Solonth
Bellona
11,374
3,001
0
1,584
14,927
16,220
1,055
2,778
11,462
2,486
38,268
W
Achilles
TheMilk69
Achilles
8,132
3,031
0
1,435
15,918
25,381
445
875
15,043
0
52,516
W
8,985
4,900
0
5,542
16,969
6,497
0
1,365
15,604
0
99,572
L
Heimdallr
watarikira
Heimdallr
9,205
3,510
0
2,274
16,338
5,169
1,674
3,470
12,769
0
62,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,607
Gold Earned
49,098
513
Minions Killed
478
0
Camps Cleared
0
2,123,203
Distance Traveled
1,877,964
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
9,718
442
24
1
0
463,915
0
L
Cabrakan
7,940
361
34
2
0
255,491
0
L
Hades
10,505
478
161
7
0
438,264
0
L
Susano
10,638
484
102
5
0
421,856
1
W
Medusa
11,108
505
136
6
0
425,655
3
W
Baron Samedi
11,044
502
141
6
0
387,542
2
L
Bellona
10,374
472
73
3
0
403,936
0
W
Achilles
11,138
506
83
4
0
356,785
6
W
Loki
11,599
527
129
6
0
489,306
0
L
Heimdallr
9,641
438
108
5
0
358,417
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role