Player Matchup

Eset
Eset
F4rm3r_Jon87
Eset
Level 88
God Stats
8W - 14L
1,465 SR
Queue Stats
148W - 181L
1,235 Elo+
Party 1
Cerberus
Cerberus
HðněyBěár1991
Cerberus
Level 42
God Stats
2W - 7L
1,294 SR
Queue Stats
89W - 143L
1,150 Elo+
Party 1
Neith
Neith
recklessliontx
Neith
Level 77
God Stats
8W - 12L
1,418 SR
Queue Stats
54W - 76L
1,331 Elo+
Solo
Team Averages
Level 69
1,393 SR
1,239 Elo+

VS

Team Averages
Level 36
1,521 SR
1,174 Elo+
Hel
Hel
Disruptuer
Hel
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 13L
1,396 Elo+
Solo
Medusa
Medusa
NiteCreepTKH
Medusa
Level 12
God Stats
0W - 1L
1,759 SR
Queue Stats
0W - 5L
985 Elo+
Solo
Tyr
Tyr
ketronsilva
Tyr
Level 27
God Stats
0W - 3L
1,304 SR
Queue Stats
4W - 17L
1,140 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 10
8,848
804
12,013
5,795
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
3 / 0 / 13
8,192
745
5,320
10,520
10,500
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
8 / 1 / 8
9,038
822
9,021
9,215
3,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
7,015
638
5,138
8,279
2,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
8
0 / 11 / 0
6,130
557
5,438
12,297
3,906
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
0 / 3 / 1
6,658
605
5,313
12,911
9,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
2
18
Kills
1
1
Deaths
18
31
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
7
0
10
12
W
3
0
13
9.5
L
Medusa
0
11
0
0
L
0
3
1
0.17
W
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,354
Damage
15,889
25,530
Taken
33,487
15,763
Mitigated
16,376
13,503
Healing
9,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,138
101
1,952
2,280
8,279
2,745
0
3,471
4,808
15,157
0
W
12,013
1,904
1,671
3,407
5,795
1,900
90
2,026
3,512
31,761
0
W
5,320
604
384
4,056
10,520
10,500
210
1,535
8,249
16,325
0
L
Medusa
5,438
3,399
0
816
12,297
3,906
0
6,506
5,791
0
16,674
L
5,313
376
261
3,803
12,911
9,725
0
7,753
5,158
0
16,341
W
9,021
4,773
0
3,985
9,215
3,363
1,013
1,873
6,898
0
30,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,078
Gold Earned
19,803
130
Minions Killed
83
3
Camps Cleared
2
607,920
Distance Traveled
523,565
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,015
638
32
3
0
165,826
0
W
Eset
8,848
804
42
4
1
207,386
3
W
Cerberus
8,192
745
41
4
0
225,217
1
L
Medusa
6,130
557
18
2
0
146,627
0
L
Tyr
6,658
605
33
3
2
211,112
3
W
Neith
9,038
822
47
4
2
175,317
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role