Player Matchup

Sobek
Sobek
AliBabaTr
Sobek
Level 121
God Stats
1W - 2L
1,236 SR
Queue Stats
280W - 281L
1,515 Elo+
Solo
Chang'e
Chang'e
CapOverlord
Chang'e
Level 85
God Stats
10W - 9L
1,447 SR
Queue Stats
720W - 722L
1,471 Elo+
Solo
Xing Tian
Xing Tian
ChaØsWaNtEd
Xing Tian
Level 82
God Stats
3W - 1L
1,649 SR
Queue Stats
22W - 28L
1,460 Elo+
Solo
Sol
Sol
damhar
Sol
Level 154
God Stats
5W - 2L
1,598 SR
Queue Stats
296W - 279L
1,492 Elo+
Solo
Apollo
Apollo
seniuv2
Apollo
Level 118
God Stats
2W - 3L
1,327 SR
Queue Stats
280W - 264L
1,507 Elo+
Solo
Team Averages
Level 112
1,451 SR
1,489 Elo+

VS

Team Averages
Level 85
1,498 SR
1,518 Elo+
King Arthur
King Arthur
Paranigma
King Arthur
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,470 Elo+
Solo
Yemoja
Yemoja
TheSirCharles
Yemoja
Level 85
God Stats
0W - 2L
1,501 SR
Queue Stats
38W - 30L
1,564 Elo+
Party 2
Hera
Hera
oBirAksi
Hera
Level 156
God Stats
6W - 7L
1,532 SR
Queue Stats
551W - 541L
1,566 Elo+
Party 1
Tyr
Tyr
oppalot
Tyr
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,506 Elo+
Party 2
Persephone
Persephone
xGeceKusu
Persephone
Level 97
God Stats
9W - 16L
1,459 SR
Queue Stats
651W - 619L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AliBabaTr
Sobek
20
4 / 2 / 18
13,120
691
18,624
31,343
51,392
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chang'e
CapOverlord
Chang'e
20
4 / 4 / 14
12,700
668
24,405
24,724
15,184
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
ChaØsWaNtEd
Xing Tian
19
6 / 7 / 18
13,597
716
16,326
37,405
61,473
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sol
damhar
Sol
20
6 / 6 / 15
13,400
705
38,183
20,413
9,464
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
seniuv2
Apollo
20
7 / 7 / 16
12,927
680
16,962
22,856
11,221
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Paranigma
King Arthur
18
2 / 9 / 8
11,114
585
12,908
37,554
23,894
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
2 / 5 / 12
11,429
602
12,441
21,828
29,253
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hera
20
12 / 6 / 12
15,101
795
48,193
22,839
10,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyr
19
4 / 4 / 13
12,153
640
13,140
32,943
35,360
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Persephone
xGeceKusu
Persephone
20
4 / 4 / 13
12,671
667
27,460
15,639
7,957
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
82
27
Kills
24
26
Deaths
28
81
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Sobek
AliBabaTr
Sobek
4
2
18
6.5
W
Chang'e
CapOverlord
Chang'e
4
4
14
2.75
W
Xing Tian
ChaØsWaNtEd
Xing Tian
6
7
18
2.14
L
King Arthur
Paranigma
King Arthur
2
9
8
0.67
L
2
5
12
1.6
W
Sol
damhar
Sol
6
6
15
2.25
L
Hera
12
6
12
3
L
Tyr
4
4
13
2.63
W
Apollo
seniuv2
Apollo
7
7
16
2.14
L
Persephone
xGeceKusu
Persephone
4
4
13
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,500
Damage
114,142
136,741
Taken
130,803
148,734
Mitigated
106,685
70,764
Healing
60,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
AliBabaTr
Sobek
18,624
1,221
2,930
11,013
31,343
51,392
418
16,774
14,569
37,660
0
W
Chang'e
CapOverlord
Chang'e
24,405
647
21,799
13,352
24,724
15,184
585
18,785
5,939
49,777
0
W
Xing Tian
ChaØsWaNtEd
Xing Tian
16,326
1,354
2,585
8,025
37,405
61,473
0
21,725
15,680
24,097
0
L
King Arthur
Paranigma
King Arthur
12,908
2,010
1,787
9,549
37,554
23,894
270
27,806
9,748
0
23,775
L
12,441
3,216
13,679
4,308
21,828
29,253
1,811
15,477
6,351
20,324
0
W
Sol
damhar
Sol
38,183
15,439
256
6,655
20,413
9,464
2,918
14,613
5,800
76,600
0
L
Hera
48,193
11,179
4,770
7,351
22,839
10,221
630
17,258
5,581
82,764
0
L
Tyr
13,140
1,832
1,946
11,562
32,943
35,360
716
24,903
8,040
0
17,206
W
Apollo
seniuv2
Apollo
16,962
9,043
2,361
1,788
22,856
11,221
1,322
16,197
6,659
0
39,522
L
Persephone
xGeceKusu
Persephone
27,460
2,969
2,495
3,447
15,639
7,957
348
12,091
3,544
55,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,744
Gold Earned
62,468
184
Minions Killed
175
0
Camps Cleared
0
1,651,329
Distance Traveled
1,672,981
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
13,120
691
19
1
0
366,798
3
W
Chang'e
12,700
668
52
3
0
365,758
3
W
Xing Tian
13,597
716
14
1
0
318,150
0
L
King Arthur
11,114
585
20
1
0
314,165
1
L
Yemoja
11,429
602
14
1
0
280,438
0
W
Sol
13,400
705
66
3
0
301,331
1
L
Hera
15,101
795
77
4
0
342,738
5
L
Tyr
12,153
640
10
1
0
374,155
0
W
Apollo
12,927
680
33
2
0
299,292
0
L
Persephone
12,671
667
54
3
0
361,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role