Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Hawthorneonfire
Rama
Level 126
God Stats
1W - 0L
1,493 SR
Queue Stats
66W - 59L
1,511 Elo+
Party 2
Pele
Pele
IManuBeta
Pele
Level 147
God Stats
1W - 0L
1,633 SR
Queue Stats
92W - 71L
1,569 Elo+
Party 3
Chaac
Chaac
SayClone
Chaac
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 59L
1,545 Elo+
Party 3
Ra
Ra
insidiusHD
Ra
Level 144
God Stats
1W - 0L
1,555 SR
Queue Stats
59W - 45L
1,551 Elo+
Party 3
Team Averages
Level 137
1,536 SR
1,535 Elo+

VS

Team Averages
Level 105
1,518 SR
1,519 Elo+
Bellona
Bellona
 
Bellona
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
McBobson
Thanatos
Level 75
God Stats
0W - 2L
1,579 SR
Queue Stats
3W - 9L
1,425 Elo+
Party 1
Persephone
Persephone
Minyama
Persephone
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,642 Elo+
Solo
Sylvanus
Sylvanus
SytyDziku
Sylvanus
Level 119
God Stats
0W - 1L
1,514 SR
Queue Stats
4W - 10L
1,528 Elo+
Party 1
Susano
Susano
Varamthir
Susano
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
3 / 1 / 19
10,190
849
12,887
16,353
15,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
6 / 3 / 11
10,081
840
11,836
9,871
4,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Pele
16
8 / 3 / 10
9,918
827
16,049
17,272
9,106
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chaac
SayClone
Chaac
17
4 / 3 / 17
9,864
822
13,280
21,059
23,803
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 1 / 17
10,171
848
13,013
9,088
4,252
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
2 / 2 / 5
8,707
726
13,962
22,182
19,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
McBobson
Thanatos
12
0 / 8 / 8
7,534
628
9,849
13,049
5,996
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Persephone
Minyama
Persephone
18
4 / 2 / 6
9,596
800
16,154
10,267
4,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
SytyDziku
Sylvanus
15
2 / 4 / 8
9,040
753
12,245
16,589
17,406
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Susano
Varamthir
Susano
14
3 / 9 / 5
8,683
724
11,358
14,604
8,687
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
43
25
Kills
11
11
Deaths
25
74
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
1
19
12.5
L
Bellona
 
Bellona
2
2
5
2.25
W
6
3
11
3.83
W
Pele
8
3
10
4.33
L
Thanatos
McBobson
Thanatos
0
8
8
0.5
L
Persephone
Minyama
Persephone
4
2
6
3.5
W
Chaac
SayClone
Chaac
4
3
17
4.17
L
Sylvanus
SytyDziku
Sylvanus
2
4
8
1.5
L
Susano
Varamthir
Susano
3
9
5
0.61
W
4
1
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,065
Damage
63,568
73,643
Taken
76,691
57,068
Mitigated
55,683
36,523
Healing
29,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
12,887
3,421
1,394
2,769
16,353
15,861
606
5,722
9,953
24,049
0
L
Bellona
 
Bellona
13,962
1,827
853
9,781
22,182
19,061
385
10,011
11,985
0
22,438
W
11,836
9,727
719
2,098
9,871
4,046
2,450
4,497
5,188
0
19,435
W
Pele
16,049
3,731
3,517
6,813
17,272
9,106
936
6,634
10,303
0
28,629
L
Thanatos
McBobson
Thanatos
9,849
2,357
311
4,178
13,049
5,996
0
3,289
9,562
0
13,840
L
Persephone
Minyama
Persephone
16,154
1,793
557
2,417
10,267
4,533
640
3,582
6,441
38,740
0
W
Chaac
SayClone
Chaac
13,280
1,864
2,096
7,619
21,059
23,803
114
8,039
12,794
0
21,506
L
Sylvanus
SytyDziku
Sylvanus
12,245
2,364
5,117
4,703
16,589
17,406
580
5,236
11,210
19,521
0
L
Susano
Varamthir
Susano
11,358
1,360
600
1,011
14,604
8,687
0
3,782
10,596
221
16,438
W
13,013
1,350
6,657
2,841
9,088
4,252
1,184
3,728
5,042
30,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,224
Gold Earned
43,560
148
Minions Killed
112
0
Camps Cleared
0
1,200,788
Distance Traveled
1,022,485
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,190
849
21
2
0
223,780
5
L
Bellona
8,707
726
27
2
0
231,301
0
W
Rama
10,081
840
26
2
0
223,105
0
W
Pele
9,918
827
20
2
0
246,863
1
L
Thanatos
7,534
628
11
1
0
214,450
1
L
Persephone
9,596
800
34
3
0
227,467
0
W
Chaac
9,864
822
23
2
0
260,534
1
L
Sylvanus
9,040
753
26
2
0
144,300
0
L
Susano
8,683
724
14
1
0
204,967
0
W
Ra
10,171
848
58
5
0
246,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role