Player Matchup

Loki
Loki
Animilisitc
Loki
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 11L
1,600 Elo+
Party 2
Neith
Neith
RavenousLaurnie
Neith
Level 8
God Stats
1W - 1L
1,339 SR
Queue Stats
5W - 3L
1,752 Elo+
Solo
Olorun
Olorun
Zvopp
Olorun
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
69W - 54L
1,547 Elo+
Party 2
Bellona
Bellona
bigbadaj123
Bellona
Level 18
God Stats
21W - 15L
1,692 SR
Queue Stats
36W - 34L
1,631 Elo+
Solo
Fenrir
Fenrir
lntrinsic
Fenrir
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 9L
1,832 Elo+
Party 2
Team Averages
Level 13
1,506 SR
1,672 Elo+

VS

Team Averages
Level 40
1,486 SR
1,649 Elo+
Eset
Eset
 
Eset
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
DMBRANDONXD
Geb
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 60L
1,761 Elo+
Solo
Nemesis
Nemesis
GodEggBoy
Nemesis
Level 8
God Stats
5W - 5L
1,690 SR
Queue Stats
8W - 6L
1,677 Elo+
Solo
Sobek
Sobek
Nolimitle5
Sobek
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,541 Elo+
Solo
Danzaburou
Danzaburou
itzDark10
Danzaburou
Level 6
God Stats
0W - 1L
1,240 SR
Queue Stats
2W - 1L
1,764 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 3
7,384
738
3,707
4,063
1,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 1 / 4
5,624
562
5,341
5,294
1,390
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Olorun
Zvopp
Olorun
12
4 / 2 / 3
6,996
700
5,333
5,646
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
bigbadaj123
Bellona
11
2 / 0 / 0
6,540
654
4,599
3,855
2,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
lntrinsic
Fenrir
8
3 / 2 / 4
5,268
527
4,285
8,353
4,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
9
2 / 3 / 0
5,503
550
1,958
4,774
1,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 0
5,268
527
1,759
7,801
6,712
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
GodEggBoy
Nemesis
8
2 / 4 / 1
5,310
531
2,103
7,262
2,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
8
1 / 2 / 1
4,906
491
3,465
5,881
3,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
itzDark10
Danzaburou
7
0 / 5 / 4
4,686
469
3,657
7,092
1,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
16
Kills
5
5
Deaths
16
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
2
3
0
0.67
W
5
0
3
6.5
L
0
2
0
0
L
Nemesis
GodEggBoy
Nemesis
2
4
1
0.63
L
Sobek
1
2
1
0.75
W
2
1
4
4
W
Olorun
Zvopp
Olorun
4
2
3
2.75
W
Bellona
bigbadaj123
Bellona
2
0
0
2
L
Danzaburou
itzDark10
Danzaburou
0
5
4
0.4
W
Fenrir
lntrinsic
Fenrir
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,265
Damage
12,942
27,211
Taken
32,810
11,799
Mitigated
15,460
8,947
Healing
5,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
1,958
151
0
727
4,774
1,478
345
2,651
1,889
23,171
0
W
3,707
954
0
1,804
4,063
1,572
0
146
3,917
0
54,152
L
1,759
327
0
2,494
7,801
6,712
0
0
7,801
28,952
0
L
Nemesis
GodEggBoy
Nemesis
2,103
1,401
0
74
7,262
2,252
0
1,061
5,964
0
26,752
L
Sobek
3,465
423
0
867
5,881
3,295
0
135
5,476
8,737
0
W
5,341
3,028
0
2,348
5,294
1,390
170
1,971
3,323
0
27,708
W
Olorun
Zvopp
Olorun
5,333
1,774
15
1,918
5,646
1,872
494
2,025
3,621
38,208
0
W
Bellona
bigbadaj123
Bellona
4,599
2,329
0
812
3,855
2,335
286
1,613
2,242
0
35,990
L
Danzaburou
itzDark10
Danzaburou
3,657
1,780
0
1,293
7,092
1,723
0
1,054
5,842
0
15,633
W
Fenrir
lntrinsic
Fenrir
4,285
1,386
0
2,050
8,353
4,630
0
1,427
6,926
0
13,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,812
Gold Earned
25,673
347
Minions Killed
193
0
Camps Cleared
0
1,021,565
Distance Traveled
989,534
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
5,503
550
51
5
0
196,615
3
W
Loki
7,384
738
104
10
0
240,610
5
L
Geb
5,268
527
57
6
0
196,892
3
L
Nemesis
5,310
531
49
5
0
230,752
0
L
Sobek
4,906
491
9
1
0
200,181
1
W
Neith
5,624
562
59
6
0
166,809
1
W
Olorun
6,996
700
72
7
0
202,480
7
W
Bellona
6,540
654
92
9
0
219,043
0
L
Danzaburou
4,686
469
27
3
0
165,094
0
W
Fenrir
5,268
527
20
2
0
192,623
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role