Player Matchup

Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
ElKionSenpai
Anubis
Level 29
God Stats
3W - 3L
1,542 SR
Queue Stats
20W - 15L
1,530 Elo+
Party 1
Loki
Loki
Mati_Due
Loki
Level 85
God Stats
7W - 17L
1,331 SR
Queue Stats
289W - 380L
1,356 Elo+
Party 2
Raijin
Raijin
TOMY_COD
Raijin
Level 46
God Stats
8W - 11L
1,378 SR
Queue Stats
122W - 215L
1,303 Elo+
Party 2
Sun Wukong
Sun Wukong
elmoha624
Sun Wukong
Level 102
God Stats
0W - 1L
1,330 SR
Queue Stats
418W - 516L
1,376 Elo+
Party 2
Team Averages
Level 74
1,416 SR
1,413 Elo+

VS

Team Averages
Level 81
1,545 SR
1,471 Elo+
Hera
Hera
 
Hera
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Eskimidt
Anhur
Level 107
God Stats
6W - 3L
1,572 SR
Queue Stats
234W - 198L
1,548 Elo+
Party 3
Sylvanus
Sylvanus
Flyzera
Sylvanus
Level 57
God Stats
7W - 3L
1,519 SR
Queue Stats
135W - 134L
1,460 Elo+
Party 3
Kali
Kali
IsaSereia
Kali
Level 87
God Stats
23W - 23L
1,603 SR
Queue Stats
382W - 429L
1,398 Elo+
Solo
Chaac
Chaac
ricaleixos
Chaac
Level 88
God Stats
11W - 3L
1,529 SR
Queue Stats
103W - 96L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
6 / 6 / 1
7,773
518
8,204
9,924
1,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
10
1 / 7 / 3
6,304
420
4,666
7,375
2,017
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
12
0 / 4 / 5
7,251
483
3,495
12,135
3,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
TOMY_COD
Raijin
13
2 / 3 / 2
7,524
502
4,724
8,893
2,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
elmoha624
Sun Wukong
15
4 / 1 / 0
8,633
576
5,919
14,534
7,557
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
3 / 3 / 3
8,194
546
7,561
7,879
2,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Eskimidt
Anhur
16
13 / 3 / 2
10,005
667
14,156
10,138
3,055
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Flyzera
Sylvanus
13
3 / 3 / 10
7,912
527
4,765
9,779
6,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kali
11
1 / 3 / 5
7,021
468
4,238
10,177
4,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
10
0 / 1 / 1
6,328
422
2,906
4,266
2,967
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
41
13
Kills
20
21
Deaths
13
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
6
6
1
1.08
W
Hera
 
Hera
3
3
3
1.5
L
Anubis
1
7
3
0.36
W
Anhur
Eskimidt
Anhur
13
3
2
4.67
W
Sylvanus
Flyzera
Sylvanus
3
3
10
2.67
W
Kali
1
3
5
1.17
L
Loki
0
4
5
0.63
L
Raijin
TOMY_COD
Raijin
2
3
2
1
L
Sun Wukong
elmoha624
Sun Wukong
4
1
0
4
W
Chaac
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,008
Damage
33,626
52,861
Taken
42,239
17,656
Mitigated
19,175
17,657
Healing
16,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,204
4,329
0
2,821
9,924
1,433
1,094
1,299
8,625
39,732
0
W
Hera
 
Hera
7,561
2,748
0
1,619
7,879
2,066
0
2,168
5,506
54,072
0
L
Anubis
4,666
317
0
1,163
7,375
2,017
160
1,267
6,108
25,295
0
W
Anhur
Eskimidt
Anhur
14,156
9,072
0
3,955
10,138
3,055
772
5,650
4,486
0
67,243
W
Sylvanus
Flyzera
Sylvanus
4,765
1,269
1,570
5,450
9,779
6,698
189
6,234
3,463
23,761
8,893
W
Kali
4,238
1,557
0
3,369
10,177
4,389
0
3,091
6,916
0
38,478
L
Loki
3,495
942
0
3,606
12,135
3,709
0
2,513
9,622
0
43,268
L
Raijin
TOMY_COD
Raijin
4,724
174
0
2,473
8,893
2,940
129
3,353
5,540
42,180
0
L
Sun Wukong
elmoha624
Sun Wukong
5,919
1,059
0
7,594
14,534
7,557
835
4,187
10,347
0
53,337
W
Chaac
2,906
67
0
983
4,266
2,967
0
71
4,163
8,255
18,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,485
Gold Earned
39,460
383
Minions Killed
399
0
Camps Cleared
0
1,370,227
Distance Traveled
1,323,286
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,773
518
77
5
0
258,715
1
W
Hera
8,194
546
96
6
0
283,316
2
L
Anubis
6,304
420
35
2
0
229,940
5
W
Anhur
10,005
667
106
7
0
284,722
1
W
Sylvanus
7,912
527
74
5
0
264,550
4
W
Kali
7,021
468
65
4
0
295,689
2
L
Loki
7,251
483
78
5
0
307,329
0
L
Raijin
7,524
502
92
6
0
267,599
0
L
Sun Wukong
8,633
576
101
7
0
306,644
0
W
Chaac
6,328
422
58
4
0
195,009
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role