Player Matchup

Hel
Hel
DarkLordSithiz
Hel
Level 129
God Stats
0W - 2L
1,503 SR
Queue Stats
7W - 5L
1,465 Elo+
Party 3
King Arthur
King Arthur
GayCoins
King Arthur
Level 91
God Stats
1W - 1L
1,312 SR
Queue Stats
6W - 6L
1,275 Elo+
Party 3
Ymir
Ymir
Revs0rigins
Ymir
Level 116
God Stats
2W - 3L
1,670 SR
Queue Stats
2W - 5L
1,143 Elo+
Party 3
Charybdis
Charybdis
Voltic959
Charybdis
Level 137
God Stats
0W - 1L
1,606 SR
Queue Stats
2W - 6L
1,295 Elo+
Party 3
Neith
Neith
ZaddyGotThis
Neith
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 105
1,518 SR
1,336 Elo+

VS

Team Averages
Level 105
1,601 SR
1,418 Elo+
Odin
Odin
AnTi Miracle
Odin
Level 55
God Stats
5W - 4L
1,465 SR
Queue Stats
16W - 19L
1,346 Elo+
Party 2
Hun Batz
Hun Batz
AnTi Outlaw
Hun Batz
Level 97
God Stats
7W - 4L
1,790 SR
Queue Stats
33W - 25L
1,450 Elo+
Party 2
Neith
Neith
MrBubbles303
Neith
Level 129
God Stats
2W - 0L
1,459 SR
Queue Stats
59W - 75L
1,460 Elo+
Party 1
Janus
Janus
MuffinZipper
Janus
Level 127
God Stats
1W - 0L
1,793 SR
Queue Stats
28W - 44L
1,396 Elo+
Party 1
Cabrakan
Cabrakan
Zealot2021
Cabrakan
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 82L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 3
10,010
667
8,982
16,012
6,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
GayCoins
King Arthur
14
0 / 8 / 4
8,339
556
7,545
20,334
21,549
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

15
2 / 5 / 2
9,483
632
8,020
20,039
17,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
Voltic959
Charybdis
15
1 / 4 / 5
9,024
602
14,340
14,876
5,929
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
2 / 4 / 2
9,952
663
5,584
10,720
4,188
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 12
11,636
776
9,608
9,786
10,889
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
AnTi Outlaw
Hun Batz
18
9 / 3 / 6
12,193
813
23,990
13,525
6,390
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
6 / 0 / 13
12,898
860
19,839
11,557
6,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
1 / 1 / 13
10,202
680
10,612
3,449
1,367
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
Zealot2021
Cabrakan
16
2 / 3 / 20
10,913
728
9,545
16,674
20,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
89
7
Kills
25
25
Deaths
7
16
Assists
64
Player
Kills
Deaths
Assists
KDA
W
7
0
12
13
W
Hun Batz
AnTi Outlaw
Hun Batz
9
3
6
4
L
2
4
3
0.88
L
King Arthur
GayCoins
King Arthur
0
8
4
0.25
W
6
0
13
12.5
W
1
1
13
7.5
L
2
5
2
0.6
L
Charybdis
Voltic959
Charybdis
1
4
5
0.88
L
2
4
2
0.75
W
Cabrakan
Zealot2021
Cabrakan
2
3
20
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,471
Damage
73,594
81,981
Taken
54,991
54,901
Mitigated
45,436
19,900
Healing
8,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,608
1,535
0
631
9,786
10,889
165
2,853
6,933
0
23,359
W
Hun Batz
AnTi Outlaw
Hun Batz
23,990
4,859
0
250
13,525
6,390
1,853
4,507
9,018
0
52,585
L
8,982
531
5,580
5,563
16,012
6,169
198
2,252
13,760
26,445
0
L
King Arthur
GayCoins
King Arthur
7,545
795
692
798
20,334
21,549
0
6,166
14,168
0
22,969
W
19,839
11,181
0
6,801
11,557
6,426
2,291
3,624
7,933
0
80,812
W
10,612
1,265
0
0
3,449
1,367
567
792
2,657
46,267
0
L
8,020
797
631
3,382
20,039
17,066
122
6,940
13,099
21,100
0
L
Charybdis
Voltic959
Charybdis
14,340
6,032
0
1,101
14,876
5,929
0
3,501
11,375
0
40,250
L
5,584
964
0
2,153
10,720
4,188
473
1,298
9,422
0
31,382
W
Cabrakan
Zealot2021
Cabrakan
9,545
1,583
0
648
16,674
20,364
90
5,630
11,044
16,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,808
Gold Earned
57,842
255
Minions Killed
347
3
Camps Cleared
11
1,264,359
Distance Traveled
1,372,990
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,636
776
32
2
0
300,465
0
W
Hun Batz
12,193
813
78
5
6
280,161
1
L
Hel
10,010
667
44
3
0
272,064
0
L
King Arthur
8,339
556
44
3
0
243,235
0
W
Neith
12,898
860
133
9
3
256,170
2
W
Janus
10,202
680
88
6
2
284,297
1
L
Ymir
9,483
632
29
2
1
249,737
0
L
Charybdis
9,024
602
81
5
2
252,583
1
L
Neith
9,952
663
57
4
0
246,740
0
W
Cabrakan
10,913
728
16
1
0
251,897
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role