Player Matchup

Cerberus
Cerberus
Javvix
Cerberus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,411 Elo+
Party 1
Fenrir
Fenrir
Marrder
Fenrir
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 13L
1,484 Elo+
Party 1
Chang'e
Chang'e
snackpickles
Chang'e
Level 26
God Stats
12W - 26L
1,414 SR
Queue Stats
42W - 58L
1,450 Elo+
Solo
Team Averages
Level 43
1,471 SR
1,448 Elo+

VS

Team Averages
Level 52
1,508 SR
1,607 Elo+
King Arthur
King Arthur
CJuice893
King Arthur
Level 29
God Stats
1W - 1L
1,487 SR
Queue Stats
32W - 9L
1,724 Elo+
Solo
Loki
Loki
DarkNebula74
Loki
Level 28
God Stats
10W - 7L
1,508 SR
Queue Stats
41W - 25L
1,542 Elo+
Party 2
Janus
Janus
waffleballs23
Janus
Level 98
God Stats
12W - 6L
1,530 SR
Queue Stats
265W - 218L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Javvix
Cerberus
13
1 / 3 / 5
10,668
561
13,365
20,191
20,815
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Marrder
Fenrir
14
4 / 8 / 2
11,245
592
15,847
24,446
11,724
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
snackpickles
Chang'e
14
2 / 7 / 3
10,914
574
7,387
24,062
9,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CJuice893
King Arthur
17
6 / 1 / 11
13,128
691
24,249
21,770
23,004
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

15
5 / 2 / 10
12,553
661
9,263
8,770
2,180
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
7 / 4 / 9
13,361
703
26,359
14,499
3,607
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
7
Kills
18
18
Deaths
7
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CJuice893
King Arthur
6
1
11
11.5
W
5
2
10
5
L
Cerberus
Javvix
Cerberus
1
3
5
1.17
L
Fenrir
Marrder
Fenrir
4
8
2
0.63
L
Chang'e
snackpickles
Chang'e
2
7
3
0.5
W
7
4
9
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,599
Damage
59,871
68,699
Taken
45,039
41,796
Mitigated
28,791
16,546
Healing
10,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CJuice893
King Arthur
24,249
2,723
0
4,607
21,770
23,004
143
12,080
9,690
0
54,563
W
9,263
1,000
0
480
8,770
2,180
836
3,492
5,278
0
26,132
L
Cerberus
Javvix
Cerberus
13,365
1,839
255
2,164
20,191
20,815
0
7,527
12,664
29,674
0
L
Fenrir
Marrder
Fenrir
15,847
4,090
0
3,518
24,446
11,724
0
10,326
14,120
0
32,090
L
Chang'e
snackpickles
Chang'e
7,387
466
3,842
6,767
24,062
9,257
172
8,629
15,433
41,415
0
W
26,359
2,146
689
5,144
14,499
3,607
450
6,273
8,226
85,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,827
Gold Earned
39,042
169
Minions Killed
217
4
Camps Cleared
13
974,355
Distance Traveled
1,088,414
3
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,128
691
71
4
6
383,619
22
W
Loki
12,553
661
23
1
3
366,226
0
L
Cerberus
10,668
561
49
3
0
329,471
2
L
Fenrir
11,245
592
31
2
1
311,311
1
L
Chang'e
10,914
574
89
5
3
333,573
0
W
Janus
13,361
703
123
6
4
338,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role