Player Matchup

Fenrir
Fenrir
BornSolace
Fenrir
Level 159
God Stats
8W - 5L
1,416 SR
Queue Stats
235W - 191L
1,778 Elo+
Party 2
Kuzenbo
Kuzenbo
BrattySub
Kuzenbo
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 4L
2,020 Elo+
Party 2
Sol
Sol
DaddyFugme
Sol
Level 25
God Stats
4W - 0L
2,021 SR
Queue Stats
26W - 3L
1,994 Elo+
Party 2
Charybdis
Charybdis
DominantTop
Charybdis
Level 159
God Stats
5W - 1L
2,051 SR
Queue Stats
46W - 16L
1,885 Elo+
Party 2
Camazotz
Camazotz
Tacamahac
Camazotz
Level 160
God Stats
3W - 2L
1,855 SR
Queue Stats
305W - 251L
1,857 Elo+
Party 2
Team Averages
Level 106
1,768 SR
1,907 Elo+

VS

Team Averages
Level 74
1,657 SR
1,647 Elo+
Cthulhu
Cthulhu
Alphakicker
Cthulhu
Level 18
God Stats
33W - 24L
1,714 SR
Queue Stats
74W - 59L
1,591 Elo+
Party 1
Agni
Agni
Arkkat
Agni
Level 157
God Stats
6W - 3L
1,574 SR
Queue Stats
181W - 160L
1,604 Elo+
Party 1
Artemis
Artemis
Omar9210
Artemis
Level 44
God Stats
3W - 2L
1,724 SR
Queue Stats
204W - 83L
1,724 Elo+
Party 3
Chaac
Chaac
Skrelokh
Chaac
Level 129
God Stats
1W - 1L
1,776 SR
Queue Stats
106W - 94L
1,609 Elo+
Party 1
Serqet
Serqet
Ugly1incher
Serqet
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 48L
1,707 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BornSolace
Fenrir
10
1 / 1 / 3
5,784
578
1,680
6,391
1,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
BrattySub
Kuzenbo
8
1 / 0 / 6
5,227
523
2,326
5,468
3,870
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 1 / 0
6,629
663
4,794
5,886
1,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charybdis
DominantTop
Charybdis
12
6 / 0 / 2
6,496
650
8,219
4,213
1,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Camazotz
Tacamahac
Camazotz
11
2 / 0 / 0
6,202
620
6,499
10,866
5,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alphakicker
Cthulhu
6
0 / 2 / 0
4,379
438
1,691
6,239
2,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
Arkkat
Agni
9
1 / 2 / 0
5,260
526
6,112
5,783
2,080
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Omar9210
Artemis
7
0 / 4 / 0
4,624
462
2,248
6,150
1,158
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
Skrelokh
Chaac
10
0 / 1 / 1
5,506
551
6,479
10,416
5,960
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Serqet
8
0 / 5 / 0
4,909
491
1,519
6,881
1,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
14
Kills
1
2
Deaths
14
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Alphakicker
Cthulhu
0
2
0
0
L
Agni
Arkkat
Agni
1
2
0
0.5
W
Fenrir
BornSolace
Fenrir
1
1
3
2.5
W
Kuzenbo
BrattySub
Kuzenbo
1
0
6
4
W
4
1
0
4
W
Charybdis
DominantTop
Charybdis
6
0
2
7
L
Artemis
Omar9210
Artemis
0
4
0
0
L
Chaac
Skrelokh
Chaac
0
1
1
0.5
W
Camazotz
Tacamahac
Camazotz
2
0
0
2
L
Serqet
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,518
Damage
18,049
32,824
Taken
35,469
14,430
Mitigated
13,509
16,960
Healing
11,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Alphakicker
Cthulhu
1,691
69
68
1,030
6,239
2,381
0
689
5,550
11,917
0
L
Agni
Arkkat
Agni
6,112
489
0
1,751
5,783
2,080
0
3,191
2,592
29,026
0
W
Fenrir
BornSolace
Fenrir
1,680
333
0
1,376
6,391
1,983
0
1,419
4,736
0
28,348
W
Kuzenbo
BrattySub
Kuzenbo
2,326
755
0
875
5,468
3,870
0
2,002
3,466
7,711
0
W
4,794
1,587
0
4,012
5,886
1,990
1,118
3,740
2,119
33,641
4,252
W
Charybdis
DominantTop
Charybdis
8,219
4,422
0
1,149
4,213
1,584
794
642
3,571
0
43,541
L
Artemis
Omar9210
Artemis
2,248
1,039
0
1,597
6,150
1,158
0
1,016
5,134
0
22,423
L
Chaac
Skrelokh
Chaac
6,479
2,195
0
6,247
10,416
5,960
0
0
9,569
0
33,088
W
Camazotz
Tacamahac
Camazotz
6,499
2,088
0
9,548
10,866
5,003
472
0
10,449
0
34,500
L
Serqet
1,519
508
0
414
6,881
1,930
0
1,906
4,934
0
24,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,338
Gold Earned
24,678
297
Minions Killed
265
0
Camps Cleared
0
962,393
Distance Traveled
915,333
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,379
438
23
2
0
188,886
3
L
Agni
5,260
526
64
6
0
192,301
4
W
Fenrir
5,784
578
59
6
0
195,150
4
W
Kuzenbo
5,227
523
9
1
0
189,000
3
W
Sol
6,629
663
80
8
0
191,812
3
W
Charybdis
6,496
650
67
7
0
186,607
1
L
Artemis
4,624
462
44
4
0
158,027
0
L
Chaac
5,506
551
72
7
0
169,734
1
W
Camazotz
6,202
620
82
8
0
199,824
2
L
Serqet
4,909
491
62
6
0
206,385
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role