Player Matchup

Artemis
Artemis
BooUS
Artemis
Level 68
God Stats
10W - 2L
1,840 SR
Queue Stats
18W - 11L
1,575 Elo+
Party 1
Sol
Sol
N0RAGAMl
Sol
Level 128
God Stats
11W - 3L
1,161 SR
Queue Stats
438W - 273L
1,680 Elo+
Party 1
Sobek
Sobek
TricupidBrute27
Sobek
Level 98
God Stats
5W - 1L
1,627 SR
Queue Stats
37W - 26L
1,546 Elo+
Party 1
Team Averages
Level 98
1,543 SR
1,600 Elo+

VS

Team Averages
Level 106
1,693 SR
1,471 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BOLZERKER
Cthulhu
Level 106
God Stats
13W - 3L
1,675 SR
Queue Stats
212W - 190L
1,512 Elo+
Solo
Charybdis
Charybdis
supersayin199
Charybdis
Level 126
God Stats
4W - 2L
1,903 SR
Queue Stats
152W - 168L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BooUS
Artemis
12
6 / 0 / 6
8,092
809
13,448
5,429
2,233
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
4 / 0 / 8
7,841
784
8,450
6,917
2,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
2 / 3 / 8
7,634
763
3,883
12,205
12,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
9
1 / 4 / 0
6,111
611
3,935
6,347
2,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
BOLZERKER
Cthulhu
9
0 / 3 / 3
6,527
653
4,461
14,271
10,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charybdis
supersayin199
Charybdis
9
2 / 5 / 1
6,285
629
4,996
8,666
2,811
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
12
Kills
3
3
Deaths
12
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
4
0
0.25
L
Cthulhu
BOLZERKER
Cthulhu
0
3
3
0.5
W
Artemis
BooUS
Artemis
6
0
6
9
W
4
0
8
8
W
2
3
8
2
L
Charybdis
supersayin199
Charybdis
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,781
Damage
13,392
24,551
Taken
29,284
17,125
Mitigated
15,290
7,712
Healing
4,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
3,935
78
642
916
6,347
2,341
0
1,778
4,569
19,999
0
L
Cthulhu
BOLZERKER
Cthulhu
4,461
292
174
2,433
14,271
10,138
0
5,808
8,463
12,099
0
W
Artemis
BooUS
Artemis
13,448
6,141
0
1,744
5,429
2,233
664
2,207
3,134
0
34,057
W
8,450
3,468
0
3,742
6,917
2,788
2,278
2,613
4,174
28,638
3,848
W
3,883
417
0
2,226
12,205
12,104
230
3,349
8,624
12,188
0
L
Charybdis
supersayin199
Charybdis
4,996
2,851
0
250
8,666
2,811
0
4,002
4,664
0
14,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,567
Gold Earned
18,923
109
Minions Killed
80
3
Camps Cleared
4
513,569
Distance Traveled
499,963
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,111
611
45
5
2
169,680
2
L
Cthulhu
6,527
653
12
1
0
188,483
1
W
Artemis
8,092
809
41
4
0
167,552
0
W
Sol
7,841
784
54
5
3
171,708
3
W
Sobek
7,634
763
14
1
0
174,309
1
L
Charybdis
6,285
629
23
2
2
141,800
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role