Player Matchup

Yemoja
Yemoja
Harrison11845
Yemoja
Level 119
God Stats
5W - 3L
1,703 SR
Queue Stats
125W - 142L
1,524 Elo+
Party 1
Ymir
Ymir
PrettyLoki_
Ymir
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
145W - 114L
1,596 Elo+
Party 1
Geb
Geb
SRMadman12
Geb
Level 118
God Stats
1W - 6L
1,285 SR
Queue Stats
230W - 209L
1,648 Elo+
Party 1
Sobek
Sobek
TaperingUser0
Sobek
Level 120
God Stats
5W - 3L
1,864 SR
Queue Stats
124W - 120L
1,534 Elo+
Party 1
Da Ji
Da Ji
arsenalboy101
Da Ji
Level 65
God Stats
2W - 3L
1,715 SR
Queue Stats
70W - 75L
1,468 Elo+
Party 1
Team Averages
Level 109
1,613 SR
1,554 Elo+

VS

Team Averages
Level 128
1,404 SR
1,548 Elo+
Sobek
Sobek
 
Sobek
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
DeCoY x PrOzZ
Kali
Level 126
God Stats
3W - 0L
1,507 SR
Queue Stats
31W - 19L
1,660 Elo+
Party 2
Tiamat
Tiamat
Metriq-SaberZ-
Tiamat
Level 152
God Stats
3W - 9L
1,169 SR
Queue Stats
248W - 230L
1,513 Elo+
Party 3
Hades
Hades
ThaKoalaFarma
Hades
Level 125
God Stats
1W - 1L
1,349 SR
Queue Stats
18W - 11L
1,610 Elo+
Party 2
Izanami
Izanami
noob__looool
Izanami
Level 157
God Stats
5W - 5L
1,498 SR
Queue Stats
516W - 520L
1,458 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 1
5,003
500
3,707
7,422
3,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 1 / 1
6,145
615
5,066
7,213
2,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 4 / 1
5,040
504
3,101
7,177
2,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 0 / 0
5,291
529
3,334
8,974
6,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

8
0 / 4 / 0
4,699
470
2,304
5,051
1,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
2 / 0 / 5
5,691
569
2,790
6,533
4,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
7 / 1 / 0
6,948
695
3,966
5,633
2,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 0
5,797
580
4,742
5,253
2,469
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 0 / 7
6,010
601
4,704
4,929
2,526
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
noob__looool
Izanami
9
0 / 3 / 0
5,459
546
3,297
6,319
1,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
12
12
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
0
5
4.5
W
7
1
0
7
L
1
3
1
0.5
W
1
0
0
1
L
2
1
1
2.5
L
1
4
1
0.38
L
0
0
0
0
W
2
0
7
5.5
L
0
4
0
0
W
Izanami
noob__looool
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,512
Damage
19,499
35,837
Taken
28,667
17,381
Mitigated
13,725
12,439
Healing
13,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,790
224
0
2,990
6,533
4,662
0
4,069
2,464
8,688
0
W
3,966
1,937
0
2,856
5,633
2,343
0
985
4,648
0
43,837
L
3,707
813
298
816
7,422
3,622
0
3,219
4,203
11,601
0
W
4,742
1,528
0
2,906
5,253
2,469
0
2,655
1,979
28,490
0
L
5,066
2,917
0
2,988
7,213
2,444
0
536
6,677
36,880
0
L
3,101
242
141
1,632
7,177
2,391
0
1,893
5,284
25,816
0
L
3,334
422
0
6,044
8,974
6,997
0
4,666
4,308
23,631
0
W
4,704
427
375
3,513
4,929
2,526
314
2,504
2,425
31,517
0
L
2,304
392
0
520
5,051
1,927
0
1,922
3,129
0
19,965
W
Izanami
noob__looool
Izanami
3,297
2,081
0
1,238
6,319
1,725
0
4,376
1,943
0
31,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,178
Gold Earned
29,905
246
Minions Killed
294
0
Camps Cleared
0
887,445
Distance Traveled
946,066
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,691
569
11
1
0
189,499
0
W
Kali
6,948
695
83
8
0
214,749
1
L
Yemoja
5,003
500
16
2
0
159,966
0
W
Tiamat
5,797
580
66
7
0
172,728
3
L
Ymir
6,145
615
74
7
0
194,929
4
L
Geb
5,040
504
49
5
0
201,236
2
L
Sobek
5,291
529
57
6
0
170,346
2
W
Hades
6,010
601
64
6
0
197,534
2
L
Da Ji
4,699
470
50
5
0
160,968
0
W
Izanami
5,459
546
70
7
0
171,556
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role