Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
C4N4BL3 D4D
Baron Samedi
Level 26
God Stats
18W - 24L
1,390 SR
Queue Stats
74W - 94L
1,317 Elo+
Party 2
Heimdallr
Heimdallr
CthuluMK2
Heimdallr
Level 27
God Stats
6W - 7L
1,335 SR
Queue Stats
77W - 60L
1,488 Elo+
Solo
Tsukuyomi
Tsukuyomi
K_Masss
Tsukuyomi
Level 16
God Stats
23W - 25L
1,379 SR
Queue Stats
38W - 55L
1,282 Elo+
Party 1
Charybdis
Charybdis
Kyngg Sol
Charybdis
Level 14
God Stats
1W - 3L
1,181 SR
Queue Stats
19W - 33L
1,257 Elo+
Party 2
Team Averages
Level 20
1,357 SR
1,369 Elo+

VS

Team Averages
Level 21
1,576 SR
1,324 Elo+
King Arthur
King Arthur
Cartheralius
King Arthur
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,139 Elo+
Party 3
Neith
Neith
Stonella
Neith
Level 28
God Stats
175W - 205L
1,472 SR
Queue Stats
293W - 321L
1,412 Elo+
Solo
Izanami
Izanami
YongeMq
Izanami
Level 10
God Stats
1W - 1L
1,719 SR
Queue Stats
1W - 2L
1,367 Elo+
Solo
Charybdis
Charybdis
kecke715
Charybdis
Level 20
God Stats
1W - 1L
1,690 SR
Queue Stats
57W - 58L
1,461 Elo+
Solo
Serqet
Serqet
shadesfuture
Serqet
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,241 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
20
2 / 1 / 23
13,132
938
4,107
18,538
14,916
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
C4N4BL3 D4D
Baron Samedi
20
2 / 3 / 27
13,417
958
18,349
19,345
18,359
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Heimdallr
CthuluMK2
Heimdallr
20
14 / 7 / 22
15,915
1,137
32,513
22,808
11,450
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
K_Masss
Tsukuyomi
20
17 / 4 / 25
17,167
1,226
35,177
20,564
10,111
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Kyngg Sol
Charybdis
20
12 / 10 / 16
15,381
1,099
26,382
23,012
9,501
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

66

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cartheralius
King Arthur
20
5 / 9 / 9
13,329
952
13,590
30,420
29,115
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
Stonella
Neith
20
1 / 9 / 17
13,426
959
19,321
23,992
17,504
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Izanami
YongeMq
Izanami
20
9 / 6 / 6
14,878
1,063
23,277
20,982
13,273
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Charybdis
kecke715
Charybdis
20
8 / 10 / 10
15,766
1,126
32,466
23,091
8,939
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Serqet
19
2 / 13 / 6
12,087
863
10,281
26,105
9,624
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

160
Kill Participation
73
47
Kills
25
25
Deaths
47
113
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
1
23
13.5
W
Baron Samedi
C4N4BL3 D4D
Baron Samedi
2
3
27
5.17
L
King Arthur
Cartheralius
King Arthur
5
9
9
1.06
W
Heimdallr
CthuluMK2
Heimdallr
14
7
22
3.57
W
Tsukuyomi
K_Masss
Tsukuyomi
17
4
25
7.38
W
Charybdis
Kyngg Sol
Charybdis
12
10
16
2
L
Neith
Stonella
Neith
1
9
17
1.06
L
Izanami
YongeMq
Izanami
9
6
6
2
L
Charybdis
kecke715
Charybdis
8
10
10
1.3
L
Serqet
2
13
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,528
Damage
98,935
104,267
Taken
124,590
64,337
Mitigated
78,455
20,278
Healing
11,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
4,107
1,181
5,297
3,886
18,538
14,916
0
0
18,538
8,923
0
W
Baron Samedi
C4N4BL3 D4D
Baron Samedi
18,349
4,988
1,730
3,808
19,345
18,359
0
0
18,385
25,364
0
L
King Arthur
Cartheralius
King Arthur
13,590
2,389
0
2,013
30,420
29,115
0
6,579
23,689
0
23,573
W
Heimdallr
CthuluMK2
Heimdallr
32,513
20,400
0
3,794
22,808
11,450
0
0
22,758
0
55,887
W
Tsukuyomi
K_Masss
Tsukuyomi
35,177
12,253
0
656
20,564
10,111
0
0
20,564
0
48,565
W
Charybdis
Kyngg Sol
Charybdis
26,382
19,056
0
1,107
23,012
9,501
0
0
22,017
0
57,106
L
Neith
Stonella
Neith
19,321
10,032
0
3,812
23,992
17,504
0
2,731
21,261
0
40,180
L
Izanami
YongeMq
Izanami
23,277
18,764
0
2,023
20,982
13,273
0
5,612
15,370
0
62,888
L
Charybdis
kecke715
Charybdis
32,466
15,845
90
3,105
23,091
8,939
0
2,768
20,186
0
66,607
L
Serqet
10,281
2,002
0
0
26,105
9,624
0
4,437
21,628
0
19,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,012
Gold Earned
69,486
189
Minions Killed
221
3
Camps Cleared
14
1,106,802
Distance Traveled
1,258,110
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
13,132
938
13
1
0
225,805
1
W
Baron Samedi
13,417
958
8
1
0
202,181
1
L
King Arthur
13,329
952
9
1
1
255,545
0
W
Heimdallr
15,915
1,137
52
4
0
225,981
0
W
Tsukuyomi
17,167
1,226
26
2
1
284,028
0
W
Charybdis
15,381
1,099
90
6
2
168,807
3
L
Neith
13,426
959
45
3
0
212,431
0
L
Izanami
14,878
1,063
76
5
1
239,047
0
L
Charybdis
15,766
1,126
65
5
9
276,933
2
L
Serqet
12,087
863
26
2
3
274,154
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role