Player Matchup

Fenrir
Fenrir
ReynaBlack99
Fenrir
Level 22
God Stats
1W - 1L
1,778 SR
Queue Stats
8W - 11L
1,240 Elo+
Solo
Tiamat
Tiamat
Rugido_da_terra
Tiamat
Level 27
God Stats
3W - 8L
1,222 SR
Queue Stats
69W - 68L
1,303 Elo+
Solo
Artemis
Artemis
SatanDemonDevil
Artemis
Level 29
God Stats
11W - 15L
1,432 SR
Queue Stats
26W - 32L
1,299 Elo+
Solo
Ymir
Ymir
WoodsyBirch2787
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,006 Elo+
Solo
Zeus
Zeus
admiral475crazy
Zeus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,268 Elo+
Solo
Team Averages
Level 23
1,486 SR
1,223 Elo+

VS

Team Averages
Level 20
1,485 SR
1,268 Elo+
Discordia
Discordia
HHayes27037
Discordia
Level 15
God Stats
2W - 5L
984 SR
Queue Stats
9W - 27L
1,069 Elo+
Solo
Olorun
Olorun
K_X__K__X__X_N
Olorun
Level 29
God Stats
7W - 12L
1,658 SR
Queue Stats
26W - 46L
1,303 Elo+
Party 1
Da Ji
Da Ji
ShinnidyMt
Da Ji
Level 27
God Stats
6W - 13L
1,499 SR
Queue Stats
42W - 81L
1,181 Elo+
Solo
Merlin
Merlin
big-bubba-gagle
Merlin
Level 27
God Stats
5W - 6L
1,785 SR
Queue Stats
29W - 45L
1,290 Elo+
Party 1
Yemoja
Yemoja
ionlysmokehairs
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
6 / 2 / 0
6,539
545
4,669
7,783
2,655
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8
2 / 3 / 0
5,187
432
4,286
6,085
2,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 5 / 1
5,343
445
7,104
7,197
2,571
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 5 / 5
5,050
421
1,393
8,927
2,898
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

7
0 / 5 / 3
4,656
388
1,231
4,879
1,142

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
HHayes27037
Discordia
8
0 / 2 / 7
5,173
431
1,688
3,818
971
11
7 / 1 / 3
7,148
596
8,849
8,513
2,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Da Ji
8
4 / 3 / 5
5,876
490
2,969
6,151
2,106
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

10
8 / 3 / 3
6,672
556
5,819
5,769
1,581
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

8
1 / 2 / 5
5,366
447
1,619
5,997
3,099
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
10
Kills
20
20
Deaths
11
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Discordia
HHayes27037
Discordia
0
2
7
1.75
W
7
1
3
8.5
L
Fenrir
6
2
0
3
L
2
3
0
0.67
L
2
5
1
0.5
W
Da Ji
4
3
5
2.17
L
0
5
5
0.5
L
0
5
3
0.3
W
8
3
3
3.17
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,683
Damage
20,944
34,871
Taken
30,248
12,179
Mitigated
10,552
3,834
Healing
7,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
HHayes27037
Discordia
1,688
94
0
0
3,818
971
289
2,129
1,689
10,553
0
W
8,849
5,841
527
3,598
8,513
2,795
2,445
371
8,142
30,965
0
L
Fenrir
4,669
997
0
958
7,783
2,655
0
2,158
5,625
0
28,739
L
4,286
84
0
1,388
6,085
2,913
0
1,486
4,599
24,742
0
L
7,104
2,861
0
1,074
7,197
2,571
0
5,530
1,667
0
22,527
W
Da Ji
2,969
803
0
1,490
6,151
2,106
243
2,414
3,737
0
10,655
L
1,393
438
0
414
8,927
2,898
52
6,523
2,404
6,327
0
L
1,231
518
0
0
4,879
1,142
0
2,481
2,398
8,221
0
W
5,819
244
0
552
5,769
1,581
532
924
4,845
26,862
0
W
1,619
718
762
552
5,997
3,099
795
1,072
4,925
7,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,775
Gold Earned
30,235
153
Minions Killed
144
0
Camps Cleared
0
929,940
Distance Traveled
1,012,947
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
5,173
431
13
1
0
192,435
0
W
Olorun
7,148
596
56
5
0
219,754
0
L
Fenrir
6,539
545
56
5
0
170,359
0
L
Tiamat
5,187
432
31
3
0
187,248
3
L
Artemis
5,343
445
31
3
0
185,396
2
W
Da Ji
5,876
490
26
2
0
223,319
1
L
Ymir
5,050
421
16
1
0
218,004
0
L
Zeus
4,656
388
19
2
0
168,933
0
W
Merlin
6,672
556
38
3
0
198,339
0
W
Yemoja
5,366
447
11
1
0
179,100
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role