Player Matchup

Hou Yi
Hou Yi
Platinum I
Cròw
Hou Yi
Platinum I
Level 84
God Stats
2W - 3L
1,928 SR
Queue Stats
41W - 29L
2,078 MMR
Party 2
Hercules
Hercules
Platinum II
Kôksschnupfer
Hercules
Platinum II
Level 66
God Stats
9W - 11L
1,603 SR
Queue Stats
46W - 31L
1,972 MMR
Party 2
Sol
Sol
Platinum I
LieutenantKitty
Sol
Platinum I
Level 128
God Stats
306W - 178L
1,777 SR
Queue Stats
504W - 437L
1,843 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 93
1,769 SR
1,964 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 140
1,754 SR
1,930 MMR
Medusa
Medusa
Platinum II
Fimior
Medusa
Platinum II
Level 152
God Stats
23W - 15L
1,736 SR
Queue Stats
263W - 252L
1,903 MMR
Party 1
Sobek
Sobek
Bronze III
MasterFabs
Sobek
Bronze III
Level 123
God Stats
0W - 1L
1,741 SR
Queue Stats
1W - 1L
1,560 MMR
Solo
Discordia
Discordia
Diamond II
killzone1422
Discordia
Diamond II
Level 146
God Stats
30W - 23L
1,786 SR
Queue Stats
189W - 122L
2,326 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Cròw
Hou Yi
15
6 / 7 / 9
12,341
771
18,913
18,272
7,584
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
17
10 / 1 / 8
13,000
813
16,286
25,388
36,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 6 / 12
11,715
732
15,562
17,649
7,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Bans
Morgan Le FayPersephoneThothGilgameshOdin

VS

Bans
AthenaAresTiamatCabrakanNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Fimior
Medusa
15
6 / 6 / 4
11,307
707
16,627
15,619
8,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
14
2 / 5 / 9
10,427
652
8,845
28,606
42,890
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Discordia
killzone1422
Discordia
14
6 / 8 / 8
11,683
730
22,174
17,634
7,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
35
19
Kills
14
14
Deaths
19
29
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Cròw
Hou Yi
6
7
9
1.5
L
Medusa
Fimior
Medusa
6
6
4
1.33
W
Hercules
10
1
8
14
W
3
6
12
1.5
L
Sobek
2
5
9
1.3
L
Discordia
killzone1422
Discordia
6
8
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,761
Damage
47,646
61,309
Taken
61,859
50,687
Mitigated
58,995
24,626
Healing
8,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Cròw
Hou Yi
18,913
11,788
0
4,983
18,272
7,584
1,401
11,037
6,749
0
48,086
L
Medusa
Fimior
Medusa
16,627
7,466
0
2,126
15,619
8,761
1,189
4,470
10,772
0
50,001
W
Hercules
16,286
4,656
0
12,552
25,388
36,042
622
10,029
14,855
466
29,907
W
15,562
6,091
0
7,091
17,649
7,061
1,967
8,925
8,338
68,146
8,159
L
Sobek
8,845
575
0
4,600
28,606
42,890
26
7,468
20,025
18,758
0
L
Discordia
killzone1422
Discordia
22,174
1,073
160
2,034
17,634
7,344
183
2,970
14,342
56,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,056
Gold Earned
33,417
185
Minions Killed
164
8
Camps Cleared
4
869,414
Distance Traveled
915,117
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
12,341
771
70
4
2
248,518
0
L
Medusa
11,307
707
71
4
1
309,585
1
W
Hercules
13,000
813
29
2
0
343,098
3
W
Sol
11,715
732
86
5
6
277,798
2
L
Sobek
10,427
652
19
1
0
337,905
1
L
Discordia
11,683
730
74
5
3
267,627
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role