Player Matchup

Cerberus
Cerberus
Diamond V
 
Cerberus
Diamond V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Masters
I God Reflex I
Thoth
Masters
Level 102
God Stats
3W - 2L
1,748 SR
Queue Stats
81W - 73L
2,736 MMR
Solo
Anhur
Anhur
Diamond V
KATANIIl
Anhur
Diamond V
Level 69
God Stats
4W - 6L
1,679 SR
Queue Stats
64W - 57L
2,264 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 97
1,642 SR
2,167 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 134
1,713 SR
2,467 MMR
Bacchus
Bacchus
Platinum I
Albinator355
Bacchus
Platinum I
Level 147
God Stats
2W - 2L
1,605 SR
Queue Stats
108W - 131L
1,964 MMR
Solo
Raijin
Raijin
Masters
Ficsation
Raijin
Masters
Level 148
God Stats
9W - 6L
1,781 SR
Queue Stats
132W - 78L
2,765 MMR
Party 1
Vamana
Vamana
Diamond I
PlayOfTheMatch
Vamana
Diamond I
Level 106
God Stats
27W - 13L
1,753 SR
Queue Stats
165W - 104L
2,673 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
1 / 4 / 1
8,387
599
3,961
15,409
15,576
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 4 / 0
7,696
550
6,085
8,537
2,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
KATANIIl
Anhur
12
1 / 3 / 1
8,650
618
11,363
10,127
4,803
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
PersephoneSolTiamatMorgan Le FayOdin

VS

Bans
GilgameshCabrakanArtioFenrirSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Albinator355
Bacchus
13
1 / 1 / 10
9,206
658
8,238
9,920
11,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
Ficsation
Raijin
14
5 / 1 / 6
10,173
727
10,280
9,060
2,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
5 / 0 / 6
10,050
718
10,919
16,922
15,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
11
11
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
4
1
0.38
W
Bacchus
Albinator355
Bacchus
1
1
10
6
W
Raijin
Ficsation
Raijin
5
1
6
8
L
0
4
0
0
L
Anhur
KATANIIl
Anhur
1
3
1
0.5
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,409
Damage
29,437
34,073
Taken
35,902
23,223
Mitigated
29,492
5,767
Healing
14,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,961
126
0
2,899
15,409
15,576
0
8,651
5,113
19,489
0
W
Bacchus
Albinator355
Bacchus
8,238
1,088
0
2,572
9,920
11,020
525
2,627
7,062
19,729
0
W
Raijin
Ficsation
Raijin
10,280
921
350
3,842
9,060
2,872
1,467
3,796
5,056
49,618
0
L
6,085
293
0
935
8,537
2,844
0
3,991
3,972
27,811
0
L
Anhur
KATANIIl
Anhur
11,363
6,949
0
1,933
10,127
4,803
0
4,432
4,690
0
31,407
W
10,919
3,890
604
6,807
16,922
15,600
1,012
3,936
12,659
0
33,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,733
Gold Earned
29,429
156
Minions Killed
162
2
Camps Cleared
12
717,105
Distance Traveled
887,609
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,387
599
31
2
0
251,310
1
W
Bacchus
9,206
658
24
2
3
301,782
4
W
Raijin
10,173
727
93
7
5
261,838
3
L
Thoth
7,696
550
61
4
1
213,521
6
L
Anhur
8,650
618
64
5
1
252,274
7
W
Vamana
10,050
718
45
3
4
323,989
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role