Player Matchup

Discordia
Discordia
 
Discordia
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Energized
Susano
Level 84
God Stats
0W - 2L
1,306 SR
Queue Stats
7W - 10L
1,528 Elo+
Party 1
Cthulhu
Cthulhu
Naaw
Cthulhu
Level 148
God Stats
0W - 3L
1,232 SR
Queue Stats
191W - 169L
1,380 Elo+
Solo
Kukulkan
Kukulkan
Nekeniehl
Kukulkan
Level 108
God Stats
50W - 33L
1,757 SR
Queue Stats
91W - 84L
1,529 Elo+
Party 1
Team Averages
Level 109
1,459 SR
1,487 Elo+

VS

Team Averages
Level 92
1,568 SR
1,520 Elo+
Fenrir
Fenrir
GDVP95
Fenrir
Level 88
God Stats
9W - 12L
1,464 SR
Queue Stats
633W - 640L
1,533 Elo+
Solo
Zeus
Zeus
R3vanchist
Zeus
Level 87
God Stats
21W - 15L
1,681 SR
Queue Stats
106W - 112L
1,590 Elo+
Solo
King Arthur
King Arthur
SophieXeon
King Arthur
Level 107
God Stats
24W - 29L
1,545 SR
Queue Stats
121W - 125L
1,490 Elo+
Solo
Neith
Neith
Tokageero
Neith
Level 64
God Stats
10W - 7L
1,619 SR
Queue Stats
20W - 19L
1,471 Elo+
Solo
Discordia
Discordia
kilre
Discordia
Level 112
God Stats
23W - 24L
1,531 SR
Queue Stats
60W - 76L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
17
6 / 6 / 9
11,427
1,039
17,928
12,562
4,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
 
Chiron
16
4 / 1 / 7
10,503
955
5,612
5,249
1,766
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
Energized
Susano
17
2 / 9 / 9
10,212
928
7,473
16,323
6,101
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Naaw
Cthulhu
17
1 / 5 / 12
10,740
976
7,761
21,266
27,959
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
Nekeniehl
Kukulkan
17
4 / 5 / 8
11,497
1,045
11,773
11,086
4,661
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Team 1 Tickets

137

VS

Team 2 Tickets

183

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GDVP95
Fenrir
18
7 / 2 / 7
11,800
1,073
9,548
9,766
6,422
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
14 / 5 / 9
13,937
1,267
25,469
13,120
4,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
SophieXeon
King Arthur
17
2 / 4 / 13
10,817
983
8,883
17,291
20,687
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Tokageero
Neith
18
0 / 6 / 17
10,653
968
7,783
13,051
4,188
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
kilre
Discordia
17
3 / 0 / 10
10,621
966
10,988
1,728
536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
82
17
Kills
26
26
Deaths
17
45
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
6
6
9
1.75
L
Chiron
 
Chiron
4
1
7
7.5
L
Susano
Energized
Susano
2
9
9
0.72
W
Fenrir
GDVP95
Fenrir
7
2
7
5.25
L
Cthulhu
Naaw
Cthulhu
1
5
12
1.4
L
Kukulkan
Nekeniehl
Kukulkan
4
5
8
1.6
W
14
5
9
3.7
W
King Arthur
SophieXeon
King Arthur
2
4
13
2.13
W
Neith
Tokageero
Neith
0
6
17
1.42
W
Discordia
kilre
Discordia
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,547
Damage
62,671
66,486
Taken
54,956
45,131
Mitigated
36,778
4,006
Healing
5,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
17,928
517
352
397
12,562
4,644
0
7,573
4,989
33,713
0
L
Chiron
 
Chiron
5,612
3,150
843
1,359
5,249
1,766
0
2,351
2,898
0
17,927
L
Susano
Energized
Susano
7,473
2,143
0
43
16,323
6,101
0
10,051
6,272
0
14,160
W
Fenrir
GDVP95
Fenrir
9,548
2,876
0
1,088
9,766
6,422
0
6,170
3,374
0
24,577
L
Cthulhu
Naaw
Cthulhu
7,761
422
0
0
21,266
27,959
0
11,728
9,538
34,151
0
L
Kukulkan
Nekeniehl
Kukulkan
11,773
907
0
1,012
11,086
4,661
0
4,754
6,332
50,148
0
W
25,469
2,423
198
1,631
13,120
4,945
0
8,336
4,598
53,713
0
W
King Arthur
SophieXeon
King Arthur
8,883
734
0
365
17,291
20,687
0
11,265
5,703
0
21,607
W
Neith
Tokageero
Neith
7,783
2,153
0
1,623
13,051
4,188
0
10,146
2,623
0
23,667
W
Discordia
kilre
Discordia
10,988
0
124
84
1,728
536
0
496
1,196
35,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,379
Gold Earned
57,828
222
Minions Killed
219
7
Camps Cleared
11
977,842
Distance Traveled
1,048,934
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
11,427
1,039
34
3
3
211,456
1
L
Chiron
10,503
955
32
3
2
140,716
0
L
Susano
10,212
928
13
1
2
197,991
0
W
Fenrir
11,800
1,073
21
2
7
225,691
3
L
Cthulhu
10,740
976
52
5
0
223,386
1
L
Kukulkan
11,497
1,045
91
8
0
204,293
1
W
Zeus
13,937
1,267
72
7
1
209,414
0
W
King Arthur
10,817
983
22
2
3
226,042
0
W
Neith
10,653
968
41
4
0
167,200
0
W
Discordia
10,621
966
63
6
0
220,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role