Player Matchup

Ymir
Ymir
Matrix Swag
Ymir
Level 65
God Stats
38W - 27L
1,589 SR
Queue Stats
456W - 431L
1,483 Elo+
Party 1
Danzaburou
Danzaburou
NumenAurelian
Danzaburou
Level 145
God Stats
6W - 8L
1,567 SR
Queue Stats
230W - 189L
1,539 Elo+
Solo
Ao Kuang
Ao Kuang
Semtexie
Ao Kuang
Level 160
God Stats
3W - 1L
1,596 SR
Queue Stats
356W - 302L
1,555 Elo+
Party 1
Team Averages
Level 123
1,584 SR
1,525 Elo+

VS

Team Averages
Level 65
1,591 SR
1,564 Elo+
Cerberus
Cerberus
LisandroNG
Cerberus
Level 27
God Stats
4W - 9L
1,371 SR
Queue Stats
228W - 300L
1,426 Elo+
Solo
Tiamat
Tiamat
SLENDYOwO
Tiamat
Level 144
God Stats
6W - 9L
1,586 SR
Queue Stats
182W - 183L
1,446 Elo+
Solo
Apollo
Apollo
ThisGuyCantAim
Apollo
Level 25
God Stats
1W - 1L
1,815 SR
Queue Stats
31W - 6L
1,821 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 11
9,814
701
5,145
16,723
13,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
NumenAurelian
Danzaburou
13
3 / 3 / 8
9,836
703
10,944
9,736
3,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
Semtexie
Ao Kuang
15
8 / 2 / 1
10,454
747
12,958
15,028
4,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LisandroNG
Cerberus
14
1 / 4 / 7
10,045
718
6,485
20,779
25,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
SLENDYOwO
Tiamat
13
3 / 7 / 7
9,595
685
16,803
11,519
8,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
6 / 0 / 1
9,535
681
8,096
3,339
1,063
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
25
11
Kills
10
10
Deaths
11
20
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cerberus
LisandroNG
Cerberus
1
4
7
1.13
W
0
5
11
1.1
W
Danzaburou
NumenAurelian
Danzaburou
3
3
8
2.33
L
Tiamat
SLENDYOwO
Tiamat
3
7
7
0.93
W
Ao Kuang
Semtexie
Ao Kuang
8
2
1
4.25
L
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,047
Damage
31,384
41,487
Taken
35,637
22,066
Mitigated
35,294
12,506
Healing
6,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
LisandroNG
Cerberus
6,485
342
0
3,897
20,779
25,647
0
11,189
9,590
24,927
0
W
5,145
1,690
0
4,428
16,723
13,991
617
9,014
7,241
25,087
0
W
Danzaburou
NumenAurelian
Danzaburou
10,944
3,359
0
2,875
9,736
3,687
1,398
4,577
4,928
0
42,175
L
Tiamat
SLENDYOwO
Tiamat
16,803
1,546
0
1,250
11,519
8,584
116
6,140
5,379
35,108
0
W
Ao Kuang
Semtexie
Ao Kuang
12,958
1,747
0
5,203
15,028
4,388
660
9,499
5,173
32,148
0
L
8,096
5,211
0
1,116
3,339
1,063
96
919
2,420
0
24,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,104
Gold Earned
29,175
147
Minions Killed
163
6
Camps Cleared
6
730,632
Distance Traveled
615,300
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,045
718
66
5
2
242,161
0
W
Ymir
9,814
701
42
3
0
230,938
3
W
Danzaburou
9,836
703
61
4
1
241,377
4
L
Tiamat
9,595
685
49
4
1
232,446
6
W
Ao Kuang
10,454
747
44
3
5
258,317
3
L
Apollo
9,535
681
48
3
3
140,693
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role