Player Matchup

Xing Tian
Xing Tian
IMS_Nitroluk
Xing Tian
Level 3
God Stats
0W - 1L
1,718 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Discordia
Discordia
anana-a
Discordia
Level 26
God Stats
4W - 5L
1,279 SR
Queue Stats
8W - 15L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
xPaTriarKx
Cthulhu
Level 5
God Stats
0W - 4L
1,500 SR
Queue Stats
7W - 28L
1,500 Elo+
Party 1
Team Averages
Level 11
1,499 SR
1,500 Elo+

VS

Team Averages
Level 50
1,398 SR
1,190 Elo+
He Bo
He Bo
Grugasmic
He Bo
Level 67
God Stats
1W - 5L
1,261 SR
Queue Stats
78W - 170L
1,289 Elo+
Party 2
Ne Zha
Ne Zha
RazR ZR
Ne Zha
Level 54
God Stats
16W - 36L
1,326 SR
Queue Stats
45W - 131L
1,162 Elo+
Party 2
Ymir
Ymir
SpielerLeiche71
Ymir
Level 28
God Stats
4W - 13L
1,608 SR
Queue Stats
36W - 114L
1,118 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
IMS_Nitroluk
Xing Tian
15
2 / 6 / 7
11,503
677
4,331
23,366
25,885
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Discordia
anana-a
Discordia
16
7 / 10 / 5
13,379
787
17,214
17,270
7,957
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
xPaTriarKx
Cthulhu
13
2 / 11 / 6
10,912
642
8,211
24,389
33,874
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Grugasmic
He Bo
16
10 / 6 / 12
12,723
748
22,947
13,886
5,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
RazR ZR
Ne Zha
17
16 / 3 / 8
13,765
810
21,171
18,883
10,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 4 / 17
11,478
675
5,420
19,318
21,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
64
11
Kills
27
27
Deaths
13
18
Assists
37
Player
Kills
Deaths
Assists
KDA
W
He Bo
Grugasmic
He Bo
10
6
12
2.67
L
Xing Tian
IMS_Nitroluk
Xing Tian
2
6
7
0.92
W
Ne Zha
RazR ZR
Ne Zha
16
3
8
6.67
W
1
4
17
2.38
L
Discordia
anana-a
Discordia
7
10
5
0.95
L
Cthulhu
xPaTriarKx
Cthulhu
2
11
6
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,756
Damage
49,538
65,025
Taken
52,087
67,716
Mitigated
37,033
3,349
Healing
9,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Grugasmic
He Bo
22,947
3,145
0
1,387
13,886
5,279
609
10,203
3,683
53,731
0
L
Xing Tian
IMS_Nitroluk
Xing Tian
4,331
447
0
311
23,366
25,885
307
8,552
14,006
13,623
0
W
Ne Zha
RazR ZR
Ne Zha
21,171
9,913
0
7,788
18,883
10,131
1,877
10,741
8,142
0
50,892
W
5,420
1,848
0
738
19,318
21,623
338
9,036
10,282
14,233
0
L
Discordia
anana-a
Discordia
17,214
3,636
0
3,038
17,270
7,957
913
8,983
8,048
45,021
0
L
Cthulhu
xPaTriarKx
Cthulhu
8,211
1,527
0
0
24,389
33,874
359
11,765
11,862
25,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,794
Gold Earned
37,966
114
Minions Killed
150
4
Camps Cleared
5
771,490
Distance Traveled
852,204
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,723
748
62
4
2
291,138
0
L
Xing Tian
11,503
677
21
1
1
288,251
2
W
Ne Zha
13,765
810
58
3
2
316,914
4
W
Ymir
11,478
675
30
2
1
244,152
3
L
Discordia
13,379
787
65
4
2
226,650
0
L
Cthulhu
10,912
642
28
2
1
256,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role