Player Matchup

Merlin
Merlin
Baysidestory
Merlin
Level 121
God Stats
10W - 4L
1,697 SR
Queue Stats
325W - 298L
1,583 Elo+
Party 1
Horus
Horus
KeKARn
Horus
Level 119
God Stats
6W - 4L
1,559 SR
Queue Stats
243W - 196L
1,590 Elo+
Party 1
Vulcan
Vulcan
Sepraxx
Vulcan
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 105L
1,610 Elo+
Party 1
Xbalanque
Xbalanque
boomster1231
Xbalanque
Level 154
God Stats
4W - 0L
1,706 SR
Queue Stats
185W - 172L
1,521 Elo+
Party 1
Bellona
Bellona
clubwortex
Bellona
Level 128
God Stats
3W - 2L
1,461 SR
Queue Stats
246W - 199L
1,615 Elo+
Party 1
Team Averages
Level 118
1,585 SR
1,584 Elo+

VS

Team Averages
Level 95
1,467 SR
1,578 Elo+
Hades
Hades
 
Hades
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
CrispyWater
Hel
Level 78
God Stats
0W - 1L
1,299 SR
Queue Stats
13W - 7L
1,710 Elo+
Party 2
Nox
Nox
Dharloth
Nox
Level 114
God Stats
6W - 3L
1,660 SR
Queue Stats
180W - 185L
1,539 Elo+
Solo
Raijin
Raijin
JimPansee
Raijin
Level 104
God Stats
0W - 2L
1,560 SR
Queue Stats
83W - 61L
1,614 Elo+
Party 2
He Bo
He Bo
Schaduwer
He Bo
Level 66
God Stats
0W - 1L
1,314 SR
Queue Stats
63W - 50L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
4 / 3 / 20
10,328
794
14,963
11,925
5,576
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
KeKARn
Horus
17
3 / 1 / 18
11,093
853
7,209
23,927
31,541
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
Sepraxx
Vulcan
17
6 / 2 / 14
10,763
828
10,701
10,134
4,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
boomster1231
Xbalanque
19
10 / 0 / 13
11,282
868
20,678
15,834
9,245
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bellona
clubwortex
Bellona
16
5 / 2 / 20
10,834
833
8,448
15,715
21,298
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
14
1 / 6 / 4
8,479
652
8,000
14,100
17,664
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
0 / 6 / 4
8,394
646
7,018
15,258
9,187
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
6 / 2 / 1
11,046
850
12,791
8,435
3,782
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Raijin
JimPansee
Raijin
15
1 / 5 / 7
8,897
684
16,739
15,520
7,119
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
Schaduwer
He Bo
12
0 / 9 / 2
7,633
587
4,262
13,175
4,690
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
26
28
Kills
8
8
Deaths
28
85
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
1
6
4
0.5
W
Merlin
4
3
20
4.67
L
0
6
4
0.33
L
6
2
1
3.25
L
Raijin
JimPansee
Raijin
1
5
7
0.9
W
Horus
KeKARn
Horus
3
1
18
12
L
He Bo
Schaduwer
He Bo
0
9
2
0.11
W
Vulcan
Sepraxx
Vulcan
6
2
14
6.5
W
Xbalanque
boomster1231
Xbalanque
10
0
13
16.5
W
Bellona
clubwortex
Bellona
5
2
20
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,999
Damage
48,810
77,535
Taken
66,488
72,083
Mitigated
42,442
37,970
Healing
26,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
8,000
430
551
1,738
14,100
17,664
0
4,746
9,157
17,507
0
W
Merlin
14,963
471
1,019
2,467
11,925
5,576
1,360
8,002
3,923
35,851
0
L
7,018
411
11,208
7,060
15,258
9,187
99
5,909
9,193
23,521
0
L
12,791
795
488
302
8,435
3,782
0
3,139
5,222
35,192
0
L
Raijin
JimPansee
Raijin
16,739
1,954
1,616
2,979
15,520
7,119
0
6,431
9,055
33,521
0
W
Horus
KeKARn
Horus
7,209
3,140
11,319
11,870
23,927
31,541
457
15,988
7,939
0
15,211
L
He Bo
Schaduwer
He Bo
4,262
373
377
292
13,175
4,690
0
4,842
8,197
8,092
0
W
Vulcan
Sepraxx
Vulcan
10,701
2,652
1,373
1,780
10,134
4,423
906
7,300
2,834
29,091
0
W
Xbalanque
boomster1231
Xbalanque
20,678
6,992
1,758
3,956
15,834
9,245
3,111
10,618
5,216
0
43,481
W
Bellona
clubwortex
Bellona
8,448
682
821
1,607
15,715
21,298
240
6,902
8,813
0
14,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,300
Gold Earned
44,449
149
Minions Killed
147
0
Camps Cleared
0
1,371,831
Distance Traveled
1,168,457
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,479
652
13
1
0
204,761
5
W
Merlin
10,328
794
29
2
0
262,215
1
L
Hel
8,394
646
35
3
0
264,365
0
L
Nox
11,046
850
54
4
0
263,791
4
L
Raijin
8,897
684
34
3
0
228,132
1
W
Horus
11,093
853
18
1
0
268,136
5
L
He Bo
7,633
587
11
1
0
207,408
0
W
Vulcan
10,763
828
44
3
0
250,637
1
W
Xbalanque
11,282
868
46
4
0
309,883
1
W
Bellona
10,834
833
12
1
0
280,960
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role