Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Ausstiiin
Thanatos
Level 67
God Stats
3W - 6L
1,462 SR
Queue Stats
66W - 70L
1,427 Elo+
Party 2
Anubis
Anubis
Bronana3835
Anubis
Level 88
God Stats
13W - 9L
1,451 SR
Queue Stats
352W - 362L
1,406 Elo+
Party 3
Neith
Neith
Mar_kuss_
Neith
Level 40
God Stats
38W - 33L
1,430 SR
Queue Stats
257W - 284L
1,421 Elo+
Solo
King Arthur
King Arthur
Reaper87604
King Arthur
Level 42
God Stats
7W - 16L
1,249 SR
Queue Stats
35W - 55L
1,346 Elo+
Party 3
Team Averages
Level 52
1,418 SR
1,420 Elo+

VS

Team Averages
Level 59
1,601 SR
1,438 Elo+
Ravana
Ravana
BallisticTitan1
Ravana
Level 96
God Stats
13W - 9L
1,728 SR
Queue Stats
124W - 121L
1,430 Elo+
Party 1
Chronos
Chronos
Juanpabv1809
Chronos
Level 35
God Stats
4W - 3L
1,503 SR
Queue Stats
59W - 58L
1,401 Elo+
Solo
Zeus
Zeus
Taiutu
Zeus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 188L
1,480 Elo+
Party 1
Erlang Shen
Erlang Shen
ZeroChalice9780
Erlang Shen
Level 55
God Stats
1W - 1L
1,776 SR
Queue Stats
192W - 211L
1,486 Elo+
Party 1
Cthulhu
Cthulhu
paytin77
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
3 / 0 / 1
6,620
509
3,031
5,045
3,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
Ausstiiin
Thanatos
12
3 / 0 / 3
7,244
557
3,732
8,047
3,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
14
4 / 5 / 2
7,854
604
6,187
10,333
5,232
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
Mar_kuss_
Neith
10
1 / 2 / 3
6,422
494
3,393
5,847
1,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
Reaper87604
King Arthur
12
2 / 1 / 1
7,029
541
2,959
6,482
4,138
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 1
7,472
575
4,734
4,944
2,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
Juanpabv1809
Chronos
6
0 / 1 / 0
4,954
381
712
1,981
369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Zeus
Taiutu
Zeus
12
2 / 6 / 3
7,704
593
6,820
8,205
1,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
ZeroChalice9780
Erlang Shen
11
0 / 3 / 1
6,522
502
2,494
7,014
3,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
paytin77
Cthulhu
8
1 / 3 / 1
5,387
414
1,846
6,033
2,495
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
13
Kills
7
8
Deaths
13
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
0
1
3.5
W
Thanatos
Ausstiiin
Thanatos
3
0
3
4.5
L
4
0
1
4.5
W
Anubis
4
5
2
1
L
Chronos
Juanpabv1809
Chronos
0
1
0
0
W
Neith
Mar_kuss_
Neith
1
2
3
1.25
W
King Arthur
Reaper87604
King Arthur
2
1
1
2.5
L
Zeus
Taiutu
Zeus
2
6
3
0.58
L
Erlang Shen
ZeroChalice9780
Erlang Shen
0
3
1
0.17
L
Cthulhu
paytin77
Cthulhu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,302
Damage
16,606
35,754
Taken
28,177
18,986
Mitigated
9,877
12,354
Healing
7,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,031
193
0
897
5,045
3,913
30
1,554
3,480
12,139
0
W
Thanatos
Ausstiiin
Thanatos
3,732
322
0
7,005
8,047
3,895
0
926
7,059
0
37,243
L
4,734
918
0
1,788
4,944
2,079
204
1,037
3,813
0
44,030
W
Anubis
6,187
765
0
3,065
10,333
5,232
530
5,400
4,601
48,644
0
L
Chronos
Juanpabv1809
Chronos
712
209
0
740
1,981
369
0
436
1,503
12,221
0
W
Neith
Mar_kuss_
Neith
3,393
1,724
145
1,242
5,847
1,808
754
1,769
4,072
0
32,328
W
King Arthur
Reaper87604
King Arthur
2,959
429
0
0
6,482
4,138
194
0
6,330
0
30,919
L
Zeus
Taiutu
Zeus
6,820
1,490
0
830
8,205
1,194
282
4,953
3,083
40,934
0
L
Erlang Shen
ZeroChalice9780
Erlang Shen
2,494
745
0
2,628
7,014
3,740
406
815
6,121
0
30,696
L
Cthulhu
paytin77
Cthulhu
1,846
78
0
1,101
6,033
2,495
0
1,977
4,010
10,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,169
Gold Earned
32,039
315
Minions Killed
294
0
Camps Cleared
0
1,265,867
Distance Traveled
1,069,269
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,620
509
16
1
0
272,055
0
W
Thanatos
7,244
557
75
6
0
261,532
0
L
Ravana
7,472
575
75
6
0
297,483
3
W
Anubis
7,854
604
84
6
0
205,367
5
L
Chronos
4,954
381
30
2
0
129,216
1
W
Neith
6,422
494
62
5
0
240,304
3
W
King Arthur
7,029
541
78
6
0
286,609
5
L
Zeus
7,704
593
102
8
0
217,370
5
L
Erlang Shen
6,522
502
67
5
0
253,033
0
L
Cthulhu
5,387
414
20
2
0
172,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role