Player Matchup

Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
 
Baron Samedi
Gold V
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold V
 
Hou Yi
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Silver I
ExPluribusUnum
Hades
Silver I
Level 50
God Stats
10W - 5L
1,621 SR
Queue Stats
299W - 318L
1,245 MMR
Solo
Persephone
Persephone
Silver I
triviaftw
Persephone
Silver I
Level 106
God Stats
35W - 34L
1,559 SR
Queue Stats
77W - 87L
1,259 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 107
1,536 SR
1,401 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,539 SR
1,296 MMR
Rama
Rama
Gold V
BOEMM
Rama
Gold V
Level 155
God Stats
7W - 9L
1,614 SR
Queue Stats
223W - 223L
1,255 MMR
Solo
Chang'e
Chang'e
Silver I
DjakPrvak
Chang'e
Silver I
Level 78
God Stats
9W - 11L
1,547 SR
Queue Stats
213W - 222L
1,234 MMR
Solo
Arachne
Arachne
Silver III
StreamerDjWILD
Arachne
Silver III
Level 122
God Stats
8W - 9L
1,507 SR
Queue Stats
14W - 19L
1,332 MMR
Solo
Ymir
Ymir
Gold V
Trymmski
Ymir
Gold V
Level 140
God Stats
2W - 2L
1,506 SR
Queue Stats
72W - 80L
1,327 MMR
Solo
Scylla
Scylla
Gold V
Yasgang
Scylla
Gold V
Level 127
God Stats
2W - 4L
1,520 SR
Queue Stats
84W - 95L
1,331 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
9 / 0 / 2
8,744
625
7,652
9,782
3,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
 
Baron Samedi
14
3 / 0 / 2
8,044
575
5,077
6,108
2,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
 
Hou Yi
10
3 / 4 / 3
7,385
528
2,180
5,738
1,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
4 / 1 / 7
8,086
578
10,275
12,318
7,301
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Persephone
triviaftw
Persephone
14
1 / 0 / 3
8,770
626
6,154
6,910
3,482
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
TiamatThanatosKaliAthenaGilgamesh

VS

Bans
TsukuyomiKing ArthurSobekAphroditeApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
BOEMM
Rama
11
3 / 6 / 0
6,599
471
5,629
8,738
2,322
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
DjakPrvak
Chang'e
12
0 / 4 / 0
7,132
509
4,861
10,927
3,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 5 / 4
6,774
484
4,081
11,357
3,364
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
9
1 / 4 / 3
6,257
447
3,912
9,917
8,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
Yasgang
Scylla
14
0 / 2 / 0
8,139
581
3,759
5,111
1,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
20
Kills
5
5
Deaths
21
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
0
2
10
W
Baron Samedi
 
Baron Samedi
3
0
2
4
W
Hou Yi
 
Hou Yi
3
4
3
1.13
L
Rama
BOEMM
Rama
3
6
0
0.5
L
Chang'e
DjakPrvak
Chang'e
0
4
0
0
W
4
1
7
7.5
L
1
5
4
0.6
L
Ymir
1
4
3
0.63
L
Scylla
Yasgang
Scylla
0
2
0
0
W
Persephone
triviaftw
Persephone
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,338
Damage
22,242
40,856
Taken
46,050
18,439
Mitigated
18,706
20,434
Healing
13,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,652
1,936
0
3,928
9,782
3,686
0
3,010
6,688
0
60,849
W
Baron Samedi
 
Baron Samedi
5,077
380
204
2,660
6,108
2,553
19
2,206
3,754
49,481
0
W
Hou Yi
 
Hou Yi
2,180
1,506
0
741
5,738
1,417
570
723
5,015
0
26,798
L
Rama
BOEMM
Rama
5,629
5,119
0
2,224
8,738
2,322
0
3,545
5,193
0
37,739
L
Chang'e
DjakPrvak
Chang'e
4,861
227
0
4,986
10,927
3,378
0
6,962
3,965
45,232
0
W
10,275
1,876
210
8,871
12,318
7,301
23
2,825
9,459
48,455
0
L
4,081
3,025
0
1,904
11,357
3,364
0
3,856
7,501
0
37,677
L
Ymir
3,912
966
71
2,518
9,917
8,070
0
6,051
3,866
22,033
0
L
Scylla
Yasgang
Scylla
3,759
397
0
1,941
5,111
1,572
0
1,092
4,019
61,082
0
W
Persephone
triviaftw
Persephone
6,154
579
0
3,820
6,910
3,482
0
3,672
3,238
55,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,029
Gold Earned
34,901
463
Minions Killed
422
0
Camps Cleared
0
1,311,633
Distance Traveled
1,296,642
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,744
625
99
7
0
295,810
3
W
Baron Samedi
8,044
575
110
8
0
279,239
8
W
Hou Yi
7,385
528
50
4
0
204,322
4
L
Rama
6,599
471
67
5
0
229,733
2
L
Chang'e
7,132
509
105
8
0
246,431
2
W
Hades
8,086
578
86
6
0
260,388
0
L
Arachne
6,774
484
74
5
0
287,237
3
L
Ymir
6,257
447
30
2
0
237,168
4
L
Scylla
8,139
581
146
10
0
296,073
5
W
Persephone
8,770
626
118
8
0
271,874
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role