Player Matchup

Ah Puch
Ah Puch
DavidouDuBled
Ah Puch
Level 18
God Stats
23W - 34L
1,414 SR
Queue Stats
77W - 111L
1,221 Elo+
Party 1
Janus
Janus
adrienguesh
Janus
Level 118
God Stats
2W - 2L
1,331 SR
Queue Stats
184W - 209L
1,356 Elo+
Party 1
Set
Set
maitre-chien2017
Set
Level 39
God Stats
7W - 13L
1,171 SR
Queue Stats
59W - 94L
1,291 Elo+
Party 1
Team Averages
Level 58
1,306 SR
1,289 Elo+

VS

Team Averages
Level 38
1,465 SR
1,375 Elo+
Sol
Sol
CoSiN_FiAo
Sol
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 61L
1,302 Elo+
Solo
Cerberus
Cerberus
Getton111
Cerberus
Level 17
God Stats
6W - 11L
1,455 SR
Queue Stats
11W - 18L
1,393 Elo+
Solo
Charybdis
Charybdis
KillazVirtue_v2
Charybdis
Level 80
God Stats
4W - 17L
1,439 SR
Queue Stats
352W - 445L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
14
2 / 4 / 12
10,919
682
12,366
10,973
2,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
7 / 4 / 10
12,382
774
12,887
9,760
2,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
12 / 3 / 4
11,951
747
12,180
15,408
8,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 10 / 6
9,652
603
8,796
13,989
3,900
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
Getton111
Cerberus
12
0 / 5 / 8
9,364
585
6,298
17,614
18,719
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
KillazVirtue_v2
Charybdis
15
10 / 6 / 1
12,197
762
13,506
13,579
4,393
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
25
21
Kills
10
11
Deaths
21
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
10
6
0.3
W
Ah Puch
2
4
12
2
L
Cerberus
Getton111
Cerberus
0
5
8
0.8
L
Charybdis
KillazVirtue_v2
Charybdis
10
6
1
1.75
W
7
4
10
3
W
12
3
4
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,433
Damage
28,600
36,141
Taken
45,182
14,098
Mitigated
27,012
6,916
Healing
6,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,796
2,245
0
2,420
13,989
3,900
622
7,510
5,985
31,673
0
W
Ah Puch
12,366
704
341
2,084
10,973
2,452
628
3,064
7,909
35,125
0
L
Cerberus
Getton111
Cerberus
6,298
151
0
2,707
17,614
18,719
0
7,209
9,699
14,550
0
L
Charybdis
KillazVirtue_v2
Charybdis
13,506
7,669
0
1,440
13,579
4,393
1,004
9,153
3,842
0
41,966
W
12,887
416
486
1,989
9,760
2,844
692
5,106
4,654
50,006
0
W
12,180
8,056
0
2,016
15,408
8,802
252
7,318
8,090
0
29,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,252
Gold Earned
31,213
185
Minions Killed
149
8
Camps Cleared
2
794,491
Distance Traveled
720,806
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,652
603
67
4
0
218,000
1
W
Ah Puch
10,919
682
71
4
1
233,466
0
L
Cerberus
9,364
585
17
1
0
270,129
0
L
Charybdis
12,197
762
65
4
2
232,677
1
W
Janus
12,382
774
92
6
2
266,794
3
W
Set
11,951
747
22
1
5
294,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role