Player Matchup

Cthulhu
Cthulhu
FaLLeN_1997
Cthulhu
Level 28
God Stats
3W - 2L
1,399 SR
Queue Stats
51W - 53L
1,316 Elo+
Party 2
Scylla
Scylla
Purplebike3000
Scylla
Level 24
God Stats
5W - 4L
1,707 SR
Queue Stats
35W - 50L
1,233 Elo+
Solo
Nike
Nike
edducordeiro
Nike
Level 27
God Stats
6W - 5L
1,403 SR
Queue Stats
59W - 59L
1,281 Elo+
Party 2
Nemesis
Nemesis
fresh_espresso7
Nemesis
Level 25
God Stats
9W - 9L
1,468 SR
Queue Stats
55W - 73L
1,263 Elo+
Solo
Artemis
Artemis
twilight_rose_
Artemis
Level 28
God Stats
19W - 15L
1,549 SR
Queue Stats
32W - 43L
1,338 Elo+
Party 2
Team Averages
Level 26
1,505 SR
1,286 Elo+

VS

Team Averages
Level 22
1,656 SR
1,333 Elo+
Arachne
Arachne
Aidonthebeast
Arachne
Level 24
God Stats
2W - 1L
1,687 SR
Queue Stats
34W - 23L
1,426 Elo+
Party 1
Amaterasu
Amaterasu
GENJINX
Amaterasu
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,273 Elo+
Party 3
Geb
Geb
HAROLD WAGON
Geb
Level 18
God Stats
3W - 3L
1,897 SR
Queue Stats
98W - 130L
1,361 Elo+
Solo
Skadi
Skadi
charmedone123
Skadi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,200 Elo+
Party 3
Tiamat
Tiamat
sergeant00slow
Tiamat
Level 22
God Stats
9W - 5L
1,696 SR
Queue Stats
29W - 21L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FaLLeN_1997
Cthulhu
14
8 / 1 / 9
9,651
536
10,092
16,973
10,539
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
6 / 3 / 3
10,223
568
12,962
9,396
2,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
10 / 1 / 7
10,990
611
14,168
12,321
9,059
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

18
4 / 1 / 2
11,130
618
2,216
10,550
5,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
6 / 0 / 7
10,735
596
10,112
7,270
2,594
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
11
4 / 6 / 1
7,355
409
6,825
14,160
8,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
GENJINX
Amaterasu
9
1 / 12 / 0
6,555
364
3,479
19,550
7,692
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

6
0 / 3 / 1
5,857
325
1,259
7,606
3,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 10 / 0
6,698
372
7,008
12,356
3,885
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 4 / 1
7,242
402
7,902
13,022
7,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
8
34
Kills
5
6
Deaths
35
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Arachne
4
6
1
0.75
W
Cthulhu
FaLLeN_1997
Cthulhu
8
1
9
12.5
L
Amaterasu
GENJINX
Amaterasu
1
12
0
0.08
L
0
3
1
0.17
W
6
3
3
2.5
L
0
10
0
0
W
10
1
7
13.5
W
4
1
2
5
L
0
4
1
0.13
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,550
Damage
26,473
56,510
Taken
66,694
29,863
Mitigated
30,678
15,941
Healing
12,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
6,825
4,215
0
4,810
14,160
8,312
550
4,360
9,732
0
24,565
W
Cthulhu
FaLLeN_1997
Cthulhu
10,092
1,004
379
4,538
16,973
10,539
0
1,823
15,018
29,226
0
L
Amaterasu
GENJINX
Amaterasu
3,479
1,642
0
1,121
19,550
7,692
37
5,037
14,418
0
21,237
L
1,259
330
0
343
7,606
3,364
0
1,816
5,790
8,607
0
W
12,962
2,094
0
4,063
9,396
2,606
1,106
4,689
4,147
51,661
0
L
7,008
4,215
328
978
12,356
3,885
203
5,269
7,083
0
36,620
W
14,168
5,432
387
1,054
12,321
9,059
1,339
512
11,749
0
51,754
W
2,216
1,035
0
1,931
10,550
5,065
0
878
9,554
0
90,631
L
7,902
660
0
4,515
13,022
7,425
505
5,921
6,617
30,684
0
W
10,112
5,307
0
3,589
7,270
2,594
2,952
389
6,881
0
74,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,729
Gold Earned
33,707
511
Minions Killed
207
0
Camps Cleared
0
1,701,165
Distance Traveled
1,465,205
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,355
409
47
3
0
367,361
1
W
Cthulhu
9,651
536
38
2
0
349,479
0
L
Amaterasu
6,555
364
23
1
0
319,603
0
L
Geb
5,857
325
8
0
0
188,100
0
W
Scylla
10,223
568
117
7
0
291,548
1
L
Skadi
6,698
372
64
4
0
276,565
0
W
Nike
10,990
611
96
5
0
377,740
0
W
Nemesis
11,130
618
146
8
0
385,050
6
L
Tiamat
7,242
402
65
4
0
313,576
4
W
Artemis
10,735
596
114
6
0
297,348
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role