Player Matchup

Janus
Janus
Silver II
 
Janus
Silver II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Bronze III
LiebeGzus
Odin
Bronze III
Level 125
God Stats
3W - 1L
1,556 SR
Queue Stats
42W - 67L
810 MMR
Solo
Kali
Kali
Silver III
MоrningStаr
Kali
Silver III
Level 158
God Stats
10W - 7L
1,629 SR
Queue Stats
336W - 375L
805 MMR
Solo
Izanami
Izanami
Silver IV
guillemborras
Izanami
Silver IV
Level 102
God Stats
4W - 1L
1,738 SR
Queue Stats
114W - 129L
775 MMR
Party 1
Yemoja
Yemoja
Silver V
xRasta-Marcel
Yemoja
Silver V
Level 111
God Stats
10W - 13L
1,486 SR
Queue Stats
157W - 181L
533 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,582 SR
885 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 89
1,507 SR
953 MMR
Kuzenbo
Kuzenbo
Silver V
 
Kuzenbo
Silver V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Silver III
EarthFlat
Kukulkan
Silver III
Level 84
God Stats
6W - 18L
1,322 SR
Queue Stats
61W - 73L
944 MMR
Solo
Danzaburou
Danzaburou
Silver III
LunySword
Danzaburou
Silver III
Level 126
God Stats
9W - 9L
1,542 SR
Queue Stats
241W - 254L
885 MMR
Solo
Achilles
Achilles
Silver IV
Yaminoka
Achilles
Silver IV
Level 60
God Stats
55W - 66L
1,511 SR
Queue Stats
108W - 138L
699 MMR
Solo
Arachne
Arachne
Silver IV
leb20
Arachne
Silver IV
Level 70
God Stats
5W - 8L
1,662 SR
Queue Stats
189W - 219L
737 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
11 / 1 / 6
10,881
605
11,873
13,482
4,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
16
1 / 3 / 6
9,170
509
4,693
8,589
7,672
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
7 / 5 / 10
10,311
573
6,683
13,816
8,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
14
3 / 6 / 7
8,829
491
12,204
13,639
4,226
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 3 / 12
8,469
471
6,913
15,399
13,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bans
GilgameshMorgan Le FaySetApolloPersephone

VS

Bans
ArtemisHun BatzAthenaThanatosKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
3 / 5 / 4
7,901
439
8,386
14,197
14,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
EarthFlat
Kukulkan
13
5 / 6 / 1
8,661
481
9,624
8,538
2,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
LunySword
Danzaburou
13
3 / 4 / 6
8,598
478
10,152
13,809
4,467
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
Yaminoka
Achilles
16
6 / 3 / 2
9,750
542
10,131
12,329
15,402
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
leb20
Arachne
15
1 / 5 / 2
8,934
496
7,292
13,046
5,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
33
23
Kills
18
18
Deaths
23
41
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
11
1
6
14
L
Kuzenbo
 
Kuzenbo
3
5
4
1
L
Kukulkan
EarthFlat
Kukulkan
5
6
1
0.92
W
Odin
1
3
6
1.33
L
Danzaburou
LunySword
Danzaburou
3
4
6
1.5
W
7
5
10
2.4
L
Achilles
Yaminoka
Achilles
6
3
2
2.33
W
Izanami
3
6
7
1.08
L
Arachne
leb20
Arachne
1
5
2
0.4
W
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,366
Damage
45,585
64,925
Taken
61,919
39,019
Mitigated
42,999
19,668
Healing
14,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
11,873
930
266
3,940
13,482
4,941
616
5,124
8,358
69,958
0
L
Kuzenbo
 
Kuzenbo
8,386
3,083
0
2,913
14,197
14,350
28
4,167
10,030
19,634
0
L
Kukulkan
EarthFlat
Kukulkan
9,624
1,043
0
1,074
8,538
2,999
0
4,513
4,025
47,040
0
W
Odin
4,693
808
0
717
8,589
7,672
1,279
2
8,587
0
53,750
L
Danzaburou
LunySword
Danzaburou
10,152
5,938
0
3,787
13,809
4,467
0
3,664
10,145
0
54,305
W
6,683
2,393
0
3,708
13,816
8,279
0
4,434
9,382
0
46,452
L
Achilles
Yaminoka
Achilles
10,131
2,192
0
2,938
12,329
15,402
1,032
3,466
8,863
0
52,572
W
Izanami
12,204
7,886
0
2,321
13,639
4,226
1,639
3,866
9,773
0
67,507
L
Arachne
leb20
Arachne
7,292
3,832
0
4,164
13,046
5,781
848
2,976
10,070
0
55,708
W
6,913
1,549
3,973
4,743
15,399
13,901
192
5,133
10,266
23,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,660
Gold Earned
43,844
484
Minions Killed
410
0
Camps Cleared
0
1,749,338
Distance Traveled
1,588,320
24
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,881
605
125
7
0
409,297
3
L
Kuzenbo
7,901
439
23
1
0
355,155
7
L
Kukulkan
8,661
481
84
5
0
258,323
8
W
Odin
9,170
509
109
6
0
332,529
8
L
Danzaburou
8,598
478
91
5
0
329,966
3
W
Kali
10,311
573
77
4
0
372,712
5
L
Achilles
9,750
542
107
6
0
275,970
4
W
Izanami
8,829
491
130
7
0
321,492
2
L
Arachne
8,934
496
105
6
0
368,906
7
W
Yemoja
8,469
471
43
2
0
313,308
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role