Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ymir
Ymir
GiorgaRAS69
Ymir
Level 26
God Stats
7W - 4L
1,595 SR
Queue Stats
94W - 111L
1,345 Elo+
Party 4
Fenrir
Fenrir
Revengerbag
Fenrir
Level 38
God Stats
1W - 0L
1,433 SR
Queue Stats
23W - 23L
1,404 Elo+
Solo
Hou Yi
Hou Yi
RobertxD
Hou Yi
Level 48
God Stats
2W - 0L
1,864 SR
Queue Stats
47W - 20L
1,788 Elo+
Party 3
Aphrodite
Aphrodite
Starfysh
Aphrodite
Level 67
God Stats
5W - 1L
1,876 SR
Queue Stats
30W - 14L
1,753 Elo+
Party 3
Team Averages
Level 48
1,654 SR
1,558 Elo+

VS

Team Averages
Level 50
1,515 SR
1,460 Elo+
Ares
Ares
MccKalms
Ares
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Bakasura
Bakasura
Zankarabos
Bakasura
Level 121
God Stats
4W - 3L
1,302 SR
Queue Stats
83W - 55L
1,498 Elo+
Solo
Anubis
Anubis
armthecruel
Anubis
Level 29
God Stats
5W - 4L
1,555 SR
Queue Stats
25W - 24L
1,428 Elo+
Party 1
Izanami
Izanami
funcky
Izanami
Level 33
God Stats
9W - 7L
1,659 SR
Queue Stats
25W - 23L
1,429 Elo+
Party 1
Achilles
Achilles
mccgeti
Achilles
Level 48
God Stats
14W - 16L
1,557 SR
Queue Stats
161W - 169L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
19
5 / 6 / 9
12,222
643
10,588
17,008
8,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
5 / 3 / 11
11,142
586
6,540
14,107
13,813
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
16
7 / 4 / 3
11,168
588
8,699
15,496
6,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
RobertxD
Hou Yi
20
15 / 3 / 8
13,062
687
25,499
19,310
8,752
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
Starfysh
Aphrodite
19
4 / 1 / 12
12,057
635
8,752
14,962
10,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
0 / 7 / 3
7,004
369
1,155
10,229
9,104
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bakasura
Zankarabos
Bakasura
18
7 / 6 / 3
11,246
592
12,018
20,835
10,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
13
2 / 9 / 5
8,395
442
8,252
13,500
6,060
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
funcky
Izanami
16
5 / 6 / 5
10,059
529
16,360
14,964
5,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
mccgeti
Achilles
13
2 / 8 / 5
8,697
458
6,635
19,273
18,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
37
36
Kills
16
17
Deaths
36
43
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
6
9
1.58
W
5
3
11
3.5
L
Ares
0
7
3
0.21
W
Fenrir
7
4
3
2.13
W
Hou Yi
RobertxD
Hou Yi
15
3
8
6.33
W
Aphrodite
Starfysh
Aphrodite
4
1
12
10
L
Bakasura
Zankarabos
Bakasura
7
6
3
1.42
L
Anubis
2
9
5
0.5
L
Izanami
funcky
Izanami
5
6
5
1.25
L
Achilles
mccgeti
Achilles
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,078
Damage
44,420
80,883
Taken
78,801
48,559
Mitigated
48,938
32,020
Healing
11,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
10,588
3,646
0
3,245
17,008
8,712
68
1,506
14,411
0
97,866
W
6,540
908
0
830
14,107
13,813
335
3,022
10,398
23,671
0
L
Ares
1,155
94
0
0
10,229
9,104
0
2,061
8,116
20,649
0
W
Fenrir
8,699
1,933
0
2,993
15,496
6,405
1,674
1,049
13,430
0
43,841
W
Hou Yi
RobertxD
Hou Yi
25,499
17,172
0
6,454
19,310
8,752
5,905
2,185
16,517
0
127,236
W
Aphrodite
Starfysh
Aphrodite
8,752
1,166
5,864
12,634
14,962
10,877
1,895
3,686
11,034
77,625
0
L
Bakasura
Zankarabos
Bakasura
12,018
7,019
0
4,573
20,835
10,595
0
4,148
16,580
0
68,569
L
Anubis
8,252
550
0
3,739
13,500
6,060
0
4,052
9,290
30,928
0
L
Izanami
funcky
Izanami
16,360
11,669
0
1,658
14,964
5,007
540
1,938
12,956
0
52,783
L
Achilles
mccgeti
Achilles
6,635
2,045
0
1,833
19,273
18,172
522
2,773
16,392
0
23,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,651
Gold Earned
45,401
547
Minions Killed
347
0
Camps Cleared
0
1,824,231
Distance Traveled
1,584,263
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,222
643
160
8
0
398,806
1
W
Ymir
11,142
586
40
2
0
344,175
0
L
Ares
7,004
369
31
2
0
276,280
3
W
Fenrir
11,168
588
68
4
0
355,554
6
W
Hou Yi
13,062
687
148
8
0
341,002
5
W
Aphrodite
12,057
635
131
7
0
384,694
5
L
Bakasura
11,246
592
140
7
0
391,048
4
L
Anubis
8,395
442
59
3
0
264,756
3
L
Izanami
10,059
529
79
4
0
323,444
1
L
Achilles
8,697
458
38
2
0
328,735
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role