Player Matchup

Sol
Sol
 
Sol
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
ElectroLag
Achilles
Level 48
God Stats
3W - 6L
1,450 SR
Queue Stats
133W - 237L
1,363 Elo+
Party 1
Sylvanus
Sylvanus
F4llENN IQ
Sylvanus
Level 85
God Stats
6W - 12L
1,348 SR
Queue Stats
105W - 171L
1,382 Elo+
Party 1
Thanatos
Thanatos
Scykel
Thanatos
Level 112
God Stats
27W - 20L
1,544 SR
Queue Stats
199W - 293L
1,415 Elo+
Party 1
Heimdallr
Heimdallr
Silver Kingsman
Heimdallr
Level 106
God Stats
8W - 14L
1,434 SR
Queue Stats
120W - 219L
1,343 Elo+
Party 1
Team Averages
Level 90
1,455 SR
1,401 Elo+

VS

Team Averages
Level 106
1,481 SR
1,448 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
JCLevium
Horus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 179L
1,413 Elo+
Party 2
Aphrodite
Aphrodite
THECOMANDER5643
Aphrodite
Level 118
God Stats
1W - 1L
1,381 SR
Queue Stats
103W - 104L
1,477 Elo+
Party 2
Artemis
Artemis
ThorOdinsonjames
Artemis
Level 86
God Stats
9W - 5L
1,208 SR
Queue Stats
15W - 11L
1,310 Elo+
Party 2
Sylvanus
Sylvanus
coop2232
Sylvanus
Level 86
God Stats
13W - 9L
1,816 SR
Queue Stats
276W - 253L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
10 / 6 / 4
15,112
560
33,679
23,767
9,571
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Achilles
ElectroLag
Achilles
19
1 / 5 / 1
12,079
447
9,161
29,817
32,858
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sylvanus
F4llENN IQ
Sylvanus
18
0 / 2 / 7
10,889
403
8,027
18,568
19,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Thanatos
Scykel
Thanatos
20
10 / 11 / 3
14,086
522
18,280
25,901
11,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
Silver Kingsman
Heimdallr
18
3 / 5 / 3
12,145
450
17,358
19,633
7,807
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
20
5 / 5 / 12
16,118
597
31,093
31,393
42,584
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Horus
JCLevium
Horus
20
10 / 6 / 9
15,829
586
13,866
23,875
17,985
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Aphrodite
THECOMANDER5643
Aphrodite
20
4 / 3 / 7
14,114
523
8,407
22,598
32,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
4 / 5 / 4
13,005
482
9,092
16,589
6,073
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
coop2232
Sylvanus
20
6 / 5 / 8
16,074
595
26,988
26,341
17,530
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
69
24
Kills
29
29
Deaths
24
18
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
10
6
4
2
W
Jormungandr
 
Jormungandr
5
5
12
2.2
L
Achilles
ElectroLag
Achilles
1
5
1
0.3
L
Sylvanus
F4llENN IQ
Sylvanus
0
2
7
1.75
W
Horus
JCLevium
Horus
10
6
9
2.42
L
Thanatos
Scykel
Thanatos
10
11
3
1.05
L
Heimdallr
Silver Kingsman
Heimdallr
3
5
3
0.9
W
Aphrodite
THECOMANDER5643
Aphrodite
4
3
7
2.5
W
4
5
4
1.2
W
Sylvanus
coop2232
Sylvanus
6
5
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,505
Damage
89,446
117,686
Taken
120,796
80,593
Mitigated
116,431
39,251
Healing
49,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
33,679
10,148
0
8,030
23,767
9,571
1,144
13,652
9,899
133,307
0
W
Jormungandr
 
Jormungandr
31,093
7,648
303
6,292
31,393
42,584
1,159
9,015
22,378
104,812
0
L
Achilles
ElectroLag
Achilles
9,161
1,974
0
6,275
29,817
32,858
0
18,023
9,384
0
69,616
L
Sylvanus
F4llENN IQ
Sylvanus
8,027
1,712
2,865
3,803
18,568
19,088
526
10,110
8,238
38,306
11,051
W
Horus
JCLevium
Horus
13,866
8,046
1,920
5,874
23,875
17,985
5,658
6,448
17,427
0
124,648
L
Thanatos
Scykel
Thanatos
18,280
6,921
0
15,606
25,901
11,269
1,810
12,877
12,473
0
107,594
L
Heimdallr
Silver Kingsman
Heimdallr
17,358
3,991
0
2,672
19,633
7,807
3,668
6,419
13,160
0
94,579
W
Aphrodite
THECOMANDER5643
Aphrodite
8,407
1,207
4,194
8,726
22,598
32,259
612
6,550
16,044
49,449
0
W
9,092
4,477
0
4,699
16,589
6,073
304
4,594
11,995
0
82,304
W
Sylvanus
coop2232
Sylvanus
26,988
8,910
5,719
11,632
26,341
17,530
2,444
17,790
8,551
101,538
18,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,311
Gold Earned
75,140
720
Minions Killed
680
0
Camps Cleared
0
2,313,654
Distance Traveled
2,500,250
18
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
15,112
560
218
8
0
448,945
4
W
Jormungandr
16,118
597
150
6
0
445,844
4
L
Achilles
12,079
447
135
5
0
465,388
3
L
Sylvanus
10,889
403
65
2
0
455,358
2
W
Horus
15,829
586
166
6
0
640,546
5
L
Thanatos
14,086
522
142
5
0
477,706
3
L
Heimdallr
12,145
450
160
6
0
466,257
6
W
Aphrodite
14,114
523
74
3
0
477,557
6
W
Artemis
13,005
482
131
5
0
460,656
8
W
Sylvanus
16,074
595
159
6
0
475,647
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role